Software:Aedis Eclipse: Generation of Chaos

From HandWiki
Aedis Eclipse: Generation of Chaos
North American box art
Developer(s)Idea Factory
Publisher(s)Idea Factory
Nippon Ichi Software
Ghostlight
Platform(s)PlayStation Portable
Release
  • JP: May 25, 2006
  • NA: April 24, 2007
  • EU: March 30, 2011
Genre(s)Turn-based strategy, Real-time tactics
Mode(s)Single player
Multiplayer

Aedis Eclipse: Generation of Chaos, known in Japan and South Korea as Aedis Memories: New Demon World GOCV (イーディス メモリーズ 〜新天魔界 GOCV〜, Īdisu Memorīzu 〜Shin Tenmakai GOCV〜), is a turn-based strategy fantasy video game released for the PlayStation Portable. It was developed by Idea Factory and published by Nippon Ichi Software. The game was released in Japan on May 25, 2006, in North America on April 24, 2007 and in Europe on March 30, 2011. It is the sequel to Generation of Chaos.

Gameplay

As a sequel, the game features a different setting, new characters, and a refined battle system. As with the original Generation of Chaos, this follow-up combines strategic, turn-based planning with automatic, real-time battles. Players will move one of 40 commanders across three distinct worlds as they attempt to eliminate rivals from the playing field. Movement throughout each world is designed like a board game, with factions alternating turns and moving a fixed number of spaces to capture key buildings or to directly confront an enemy character.

Each commander under a player's control leads a distinct army, from wizards and demons to gladiators and insects, with certain unit types more advantageous against a rival's units than others. Once two factions share the same space on the board, a real-time battle ensues, with both armies fighting each other until all opposing units are defeated. Variables influencing each battle include formation type, terrain, weather, time of day, and more. While players cannot control troops directly, they can influence a battle's outcome by activating their commander's special abilities at pivotal moments.[1]

The game has a combination of team customization and item crafting, with a dynamic combat multi-unit battle system.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic62 out of 100[2]
Review scores
PublicationScore
Game Informer6 out of 10[3]
GamePro3.25 out of 5[4]
GameSpot6.1 out of 10[5]
GameSpyStarStar[6]
GameZone7 out of 10[7]
Hardcore Gamer2.75 out of 5[8]
IGN6.9 out of 10[9]
PSM6.5 out of 10[10]
RPGamer3 out of 5[11]
X-PlayStarStar[2]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2]

GameSpot stated that, "The sequel to Generation of Chaos provides more of the same strategic gameplay without doing anything to correct the problems with the original."[5] IGN noted that, "While it's still an extraordinarily deep title on the PSP, the menu and battle systems are still extremely clunky and weakly implemented, and the lack of helpful information will easily start to fray the nerves of even the hardest strategy RPG fan."[9] GamePro called the game "A solid RPG experience that is muddled by some unfortunate pathfinding and UI issues."[4] In contrast, GameSpy commented, "Aedis Eclipse: Generations of Chaos shows a lot of potential, but [is] buried so deep that it's just about not worth digging for."[6]

See also

References

  1. "Aedis Eclipse: Generation of Chaos - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114105732/http://www.allgame.com/game.php?id=52227. Retrieved June 26, 2018. 
  2. 2.0 2.1 2.2 "Aedis Eclipse: Generation of Chaos for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/aedis-eclipse-generation-of-chaos/critic-reviews/?platform=psp. Retrieved June 20, 2011. 
  3. Biessener, Adam (June 2007). "Aedis Eclipse: Generation of Chaos". Game Informer (GameStop) (170). Archived from the original on October 19, 2008. https://web.archive.org/web/20081019063225/http://www.gameinformer.com/NR/exeres/E7A63C5E-8A92-4E2D-94C8-116270EBE6BB.htm. Retrieved June 26, 2018. 
  4. 4.0 4.1 Hamster 4 Sale (April 30, 2007). "Review: Aedis Eclipse: Generation of Chaos". GamePro (IDG Entertainment). Archived from the original on February 28, 2008. https://web.archive.org/web/20080228033405/http://www.gamepro.com/sony/psp/games/reviews/110969.shtml. Retrieved June 26, 2018. 
  5. 5.0 5.1 VanOrd, Kevin (April 27, 2007). "Aedis Eclipse: Generation of Chaos Review". CBS Interactive. https://www.gamespot.com/reviews/aedis-eclipse-generation-of-chaos-review/1900-6169856/. Retrieved June 26, 2018. 
  6. 6.0 6.1 Joynt, Patrick (April 30, 2007). "GameSpy: Aedis Eclipse: Generation of Chaos". Ziff Davis. http://psp.gamespy.com/playstation-portable/aedis-eclipse-generation-of-chaos/784613p1.html. Retrieved June 20, 2011. 
  7. Zacarias, Eduardo (April 24, 2007). "Aedis Eclipse: Generation of Chaos - PSP - Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006051149/http://psp.gamezone.com/gzreviews/r31766.htm. Retrieved June 27, 2018. 
  8. "Review: Aedis Eclipse: Generation of Chaos". Hardcore Gamer (Hardcore Gamer LLC): 64. May 2007. 
  9. 9.0 9.1 Haynes, Jeff (April 24, 2007). "Aedis Eclipse: Generations of Chaos [sic Review"]. Ziff Davis. https://www.ign.com/articles/2007/04/25/aedis-eclipse-generations-of-chaos-review. Retrieved June 26, 2018. 
  10. "Review: Aedis Eclipse: Generation of Chaos". PSM (Future US): 84. June 2007. 
  11. Beckett, Michael (April 24, 2007). "Aedis Eclipse: Generation of Chaos - Staff Review". https://archive.rpgamer.com/games/chaos/gocpsp2/reviews/gocpsp2strev1.html. Retrieved August 17, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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