Software:Agassi Tennis Generation

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Short description: 2002 video game
Agassi Tennis Generation
North American box art for PS2
Developer(s)Aqua Pacific
Publisher(s)DreamCatcher Interactive
Platform(s)Microsoft Windows, PlayStation 2, Game Boy Advance
ReleaseWindows
Game Boy Advance
  • NA: July 2003[1]
  • EU: November 21, 2003
PlayStation 2
Genre(s)Sports
Mode(s)Single player
Multiplayer

Agassi Tennis Generation is a tennis sports game developed by Aqua Pacific and published by DreamCatcher Interactive for Microsoft Windows, PlayStation 2 and Game Boy Advance. The game features former tennis player Andre Agassi.

Gameplay

In the PlayStation 2 version, the game features 16 tournaments and 12 courts. It has various court surfaces and three game modes: Quick Match, Arcade and Championship. There are 32 tennis players with varying abilities in speed, strength, and stamina. Championship offers players 10,000 dollars and a number of choices on which to spend it, e.g. coaches, personal trainers, talent agents etc.

Each individual can help improve an athlete's abilities in specific areas over time. Quick Match drops players onto a court for a single match, while Arcade is designed to offer players a more simplified control scheme. Championship has players competing against a series of fictitious opponents on each of the 12 courts to win prize money. The PlayStation 2 version of the game features motion-capture animation from Agassi himself.[4]

In the Game Boy Advance version, there are four modes: Quick Match, Arcade, Championship, and Multiplayer Multipack, which requires a link cable, another Game Boy Advance, and another copy of the game. Gamers choose from ten tennis player characters to compete in both single and double matches in courts set in the UK, France, Germany, Australia, Italy and the United States.

Reception

Player character human male about to serve a tennis ball with racket in a tennis court, opponent on the far end.
Agassi Tennis Generation received praise for its realistic gameplay.
Reception
Aggregate score
AggregatorScore
Metacritic(PS2) 53/100[5]
Review scores
PublicationScore
CVG(PC) 6/10[6]
GameSpot(PS2) 5.3/10[7]
PC Zone(PC) 40%[8]

The PlayStation 2 version received "mixed" reviews according to the review aggregation website Metacritic.[5] Game Chronicles editor Mark Smith criticized the game for its "total lack of practice modes, mini-games, or tutorials" but stating that fans of the genre "will appreciate the slick interface, fluid controls, and realistic gameplay".[9] GameSpot's Ryan Davis criticized the game for its "short list of options, buggy gameplay, and generally tepid presentation".[7]

The PC version received mixed reviews, with Steve Hill of PC Zone stating "Reviewing this on a borderline minimum spec PC, it proved to be muck of the highest order, with the computer controlled players largely incapable of hitting the ball, rendering matches little more than a banal sequence of unlikely aces and tedious double faults" despite the fact that the A.I. players are "able to return serves and take part in vaguely competitive rallies" on a slightly more powerful PC.[8]

References

  1. Dubin, Jayson (2012-05-04). "Mindscape Announces Agassi: Tennis Generation on PS2 and GBA for July" (in en-US). https://www.gamezone.com/news/mindscape_announces_agassi_tennis_generation_on_ps2_and_gba_for_july/. 
  2. "What's New?" (in en-gb). Eurogamer.net. 2003-12-05. https://www.eurogamer.net/news051203whatsnew. 
  3. "'Agassi Tennis Generation' (PS2) Ships To Stores" (in en). https://worthplaying.com/article/2003/8/12/news/11692-agassi-tennis-generation-ps2-ships-to-stores/. 
  4. "Agassi Tennis Generation (PS2) - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114182534/http://www.allgame.com/game.php?id=39254. Retrieved January 10, 2019. 
  5. 5.0 5.1 "Agassi Tennis Generation for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/agassi-tennis-generation/critic-reviews/?platform=playstation-2. Retrieved January 10, 2019. 
  6. Skittrell, Lee (August 15, 2002). "PC Review: Agassi Tennis Generation". Future plc. Archived from the original on February 9, 2008. https://web.archive.org/web/20080209232107/http://www.computerandvideogames.com/article.php?id=78532. Retrieved January 10, 2019. 
  7. 7.0 7.1 Davis, Ryan (September 5, 2003). "Agassi Tennis Generation Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/agassi-tennis-generation-review/1900-6074660/. Retrieved January 10, 2019. 
  8. 8.0 8.1 Hill, Steve (August 12, 2002). "Agassi Tennis Generation Review". Future plc. Archived from the original on January 16, 2012. https://web.archive.org/web/20120116062819/http://www.computerandvideogames.com/77862/reviews/agassi-tennis-generation-review. Retrieved January 10, 2019. 
  9. Smith, Mark (September 21, 2003). "Agassi Tennis Generation (PS2)". http://www.gamechronicles.com/reviews/ps2/agassi/tennis.htm. Retrieved June 20, 2011. 
  • "Agassi's Generation" from IGN
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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