Software:Age of Ascent
Age of Ascent | |
---|---|
Developer(s) | Illyriad Games[1] |
Publisher(s) | Illyriad Games |
Platform(s) | Web browser |
Genre(s) | Space trading and combat simulator, first-person shooter |
Mode(s) | Multiplayer |
Age of Ascent is a video game,[2] aiming "to become the biggest MMO ever".[3] It uses an on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe.[4] It was announced on February 28, 2014.
On March 14, 2014 Age of Ascent sought to officially break the Guinness World Record for the "World's Largest Videogame PvP Battle" in a public alpha.[5] The alpha was designed for 50,000+ players with a throttling mechanism for up to 2,000,000. At peak they had 997 concurrent players using 2% of their deployed server CPU capacity and did not break the record of 4075.[6]
One particularity of the game as opposed to other games of the genre, is that it is browser-based and relies heavily on WebGL for its implementation, allowing players to drop in and start playing, irrespective of their device, and without the need to install plug-ins, apps or executables.[7]
Scale
Powered by Microsoft Azure, Age of Ascent has been designed from the ground up allowing it to run across hundreds of computers, yet create a single, fluid, cohesive universe. It is said "Age of Ascent will usher in a new era of ultra-MMOs".[8]
Illyriad Games worked closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully exploit the Azure platform.
To achieve responsiveness the game is partitioned across a number of datacenters, geographically distributed across the globe, offering high-bandwidth, low-latency network access for the players.
See also
- Eve Online – persistent-world MMORPG set in a science fiction space setting by CCP Games
References
- ↑ Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. http://www.pcgamer.com/2014/03/03/age-of-ascent-attempts-to-create-the-largest-pvp-battle-in-history-march-14/. Retrieved September 14, 2014.
- ↑ Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. http://massively.joystiq.com/2014/02/28/mmobility-age-of-ascent-hopes-to-beat-eve-onlines-battle-concu/.
- ↑ "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. http://iq.intel.com/how-age-of-ascent-aims-to-become-the-biggest-mmo-ever/. Retrieved September 14, 2014.
- ↑ Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. http://www.microsoft.com/en-gb/developers/articles/week02mar14/age-of-ascent-defining-a-new-genre-and-plans-to-smash-a-world-record. Retrieved September 14, 2014.
- ↑ Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. http://www.slashgear.com/age-of-ascent-aims-at-world-record-for-largest-video-game-battle-14320743/. Retrieved September 14, 2014.
- ↑ Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. http://blogs.msdn.com/b/neilkidd/archive/2014/03/16/not-enough-space-combat-in-windows-azure.aspx.
- ↑ Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. http://blogs.msdn.com/b/johnshews_blog/archive/2014/11/04/building-a-massively-multiplayer-game-on-microsoft-azure.aspx. Retrieved November 5, 2014.
- ↑ Donnelly, John; Duizer, Anko; Gristwood, David; Kidd, Neil. "Age of Ascent, an epic space game on Microsoft Azure". Microsoft Developer Network. http://msdn.microsoft.com/en-us/age-of-ascent-msdn. Retrieved November 5, 2014.
External links
Original source: https://en.wikipedia.org/wiki/Age of Ascent.
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