Software:Air Assault Task Force
Air Assault Task Force | |
---|---|
Developer(s) | ProSIM Company |
Publisher(s) | Shrapnel Games |
Designer(s) | Pat Proctor |
Platform(s) | Microsoft Windows |
Release | November 17, 2006 |
Genre(s) | Wargame |
Mode(s) | Single-player, Multiplayer |
Air Assault Task Force is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant and Curt Pangracs.[1]
Air Assault Task Force is a combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real-time gameplay of ProSIM's BCT Commander and the AI and hierarchy system of Armored Task Force.[1] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game's graphics better.
In 2007, defense contractor Boeing commissioned ProSIM to create a custom version of the game for use as a ground combat simulator, to be paired with an intelligent tutor and after-action review agent application developed by Boeing.[3]
References
- ↑ 1.0 1.1 "Air Assault Task Force". http://www.shrapnelgames.com/ProSIM/AATF/AATF_page.html.
- ↑ Allen, James (30 April 2007). "Air Assault Task Force Review". http://jaguarusf.blogspot.com/2007/04/air-assault-task-force-review.html.
- ↑ "Leading Aerospace Company Boeing To Use Air Assault Task Force!". GameZone. November 1, 2007. http://www.gamezone.com/news/leading_aerospace_company_boeing_to_use_air_assault_task_force. Retrieved 7 July 2016.
Original source: https://en.wikipedia.org/wiki/Air Assault Task Force.
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