Software:Air Inferno

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Air Inferno
Air Inferno Flyer.png
Arcade flyer
Developer(s)Taito
Publisher(s)Taito
Designer(s)Tsukasa Fujita
Toshiaki Tsukano[1]
Platform(s)Arcade
Release
Genre(s)Flight simulator
Mode(s)Single-player,
Arcade systemTaito Air System

Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America.[7] A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.[8][9]

Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[10] (24 MHz) digital signal processor as GPU.[11] The game comes in two types of arcade cabinets:[4] a deluxe motion simulator cockpit cabinet[12][4] and a standard cockpit cabinet.[4]

Reception

In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade/cockpit unit of the month.[13]

The arcade game received positive reviews from critics. Sinclair User magazine it an 89% score, praising the "fab" 3D graphics, "realistic controls" and for being "something very different compared to the usual arcade machine."[8] Julian Rignall rated the game 88% in Computer and Video Games magazine.[9] Nick Kelly rated it 85% in CU Amiga.[2] David Wilson rated it four out of five in Zero magazine,[14] and 80% in Your Sinclair.[15]

See also

References

  1. Air Inferno at Arcade History
  2. 2.0 2.1 Kelly, Nick (26 July 1990). "Arcades: Air Inferno". CU Amiga (United Kingdom: EMAP) (6 (August 1990)): 82–3. https://archive.org/details/cuamiga-magazine-006/page/n81/mode/2up. 
  3. "Air Inferno" (in ja). Agency for Cultural Affairs. https://mediaarts-db.bunka.go.jp/id/M728350. 
  4. 4.0 4.1 4.2 4.3 "Taito Air Inferno Rescue Helicopters To Trade". RePlay 15 (12): 23. September 1990. https://archive.org/details/re-play-volume-15-issue-no.-12-september-1990-600DPI/RePlay%20-%20Volume%2015%2C%20Issue%20No.%2012%20-%20September%201990/page/23. 
  5. "Machine Catalog: Video Games". RePlay 16 (1): 78–86. October 1990. https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%201%20-%20October%201990/page/86. 
  6. Akagi, Masumi (October 13, 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. pp. 136–7. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n137/mode/2up. 
  7. Air Inferno at the Killer List of Videogames
  8. 8.0 8.1 "Coin Ops". Sinclair User (United Kingdom: EMAP) (105 (November 1990)): 54–5. October 1990. https://archive.org/details/sinclair-user-magazine-105/page/n53/mode/2up. 
  9. 9.0 9.1 Rignall, Julian (16 November 1990). "Arcade Action". Computer and Video Games (109 (December 1990)): 152–3, 156, 158. https://archive.org/details/cvg-magazine-109/page/n151/mode/2up?view=theater. 
  10. "System 16 - Taito Air System Hardware (Taito)". http://www.system16.com/hardware.php?id=656. 
  11. "MAME | SRC/Mame/Drivers/Taitoair.c". http://mamedev.org/source/src/mame/drivers/taitoair.c.html. 
  12. "Looking At Taito's history As They Turn 60". Arcade Heroes. 2013-08-27. https://arcadeheroes.com/2013/08/27/taito-turns-60/. 
  13. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (Amusement Press, Inc.) (385): 29. 1 August 1990. 
  14. Wilson, David (December 1990). "Dosh Eaters". Zero (14): 85–6. https://archive.org/details/zero-magazine-14/page/n85. 
  15. Wilson, David (1 November 1990). "Slots of Fun". Your Sinclair (United Kingdom: Future plc) (60 (December 1990)): 70–1. https://archive.org/details/your-sinclair-60/page/n69/mode/1up. 

External links