Software:Air Traffic Chaos
| Air Traffic Chaos | |
|---|---|
North American cover art | |
| Developer(s) | Sonic Powered |
| Publisher(s) |
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| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Simulation game |
| Mode(s) | Single-player |
Air Traffic Chaos is an air traffic controller simulation video game developed by Sonic Powered and published by Majesco Entertainment for the Nintendo DS handheld video game console. It had previously been released in Japan under the name Boku wa Kōkū Kanseikan (ぼくは航空管制官; "I Am An Air Traffic Controller"), and it was released later in the PAL region under the title Air Traffic Controller by DS. A video game demo was made available before its release for the Wii's Nintendo Channel.
Gameplay
Air Traffic Chaos involves the player serving the role of a air traffic controller at a control tower in a Japanese airport for a period of time. During this period the player needs to achieve a certain score based on orders given to planes and safe take offs and landings. The game has a total of 15 challenges.[1] These each have 3 stages ranging from easy, medium and expert difficulty. Each stage increases in difficulty and brings with it a longer shift with more aircraft to safely land and depart. The player can share their results and badges records with up to 7 other players through the ATC Library.[1] Players must work carefully to prevent pilots from being over-stressed from having to wait and avoid fatal collisions, which will end the current mission immediately and prematurely in failure without showing any impact from the latter.[2]
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one six and three sevens for a total of 27 out of 40.[5]
It was awarded Most Surprisingly Good Game in GameSpot's Best of 2008 Special Achievements.[9] They also nominated the game for Best Game No One Played in the Best of 2008 Dubious Honors.[10]
References
- ↑ 1.0 1.1 1.2 Welsh, Oli (January 9, 2009). "Air Traffic Chaos". http://www.eurogamer.net/articles/air-traffic-chaos-review.
- ↑ 2.0 2.1 Hatfield, Daemon (September 23, 2008). "Air Traffic Chaos Review". http://www.ign.com/articles/2008/09/23/air-traffic-chaos-review. Retrieved November 7, 2017.
- ↑ 3.0 3.1 "Air Traffic Chaos for DS Reviews". https://www.metacritic.com/game/air-traffic-chaos/critic-reviews/?platform=ds. Retrieved November 7, 2017.
- ↑ Stallock, Kyle (September 30, 2008). "Air Traffic Chaos Review". Archived from the original on August 5, 2011. https://web.archive.org/web/20110805062758/http://www.1up.com/reviews/air-traffic-chaos. Retrieved November 7, 2017.
- ↑ 5.0 5.1 Gantayat, Anoop (February 28, 2007). "Gaming Life in Japan (Page 4)". http://www.ign.com/articles/2007/02/28/gaming-life-in-japan-66?page=4. Retrieved November 7, 2017.
- ↑ Cobb, Chelsea (October 21, 2008). "Air Traffic Chaos". GamePro. Archived from the original on October 23, 2008. https://web.archive.org/web/20081023121500/http://www.gamepro.com/article/reviews/207566/air-traffic-chaos-ds/. Retrieved November 7, 2017.
- ↑ Ekberg, Brian (October 21, 2008). "Air Traffic Chaos Review". https://www.gamespot.com/reviews/air-traffic-chaos-review/1900-6199765/. Retrieved November 7, 2017.
- ↑ Teti, John (September 29, 2008). "Air Traffic Chaos". The A.V. Club. https://www.avclub.com/air-traffic-chaos-1798214877.
- ↑ Mihoerck, Dan (December 22, 2008). "GameSpot's Best of 2008: Most Surprisingly Good Game". Archived from the original on January 15, 2010. https://web.archive.org/web/20100115213552/http://www.gamespot.com/best-of-2008/special-achievement/index.html?page=2. Retrieved December 22, 2008.
- ↑ Mihoerck, Dan (December 23, 2008). "GameSpot's Best of 2008: Best Game No One Played". Archived from the original on March 31, 2009. https://web.archive.org/web/20090331141853/http://www.gamespot.com/best-of/dubious-honors/index.html?page=6. Retrieved December 28, 2008.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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