Software:Air Warrior
| Air Warrior | |
|---|---|
| Developer(s) | Kesmai |
| Publisher(s) | Konami (Air Warrior SVGA) |
| Platform(s) | Windows, 3DO, Amiga, Atari ST, CDTV, FM Towns, Mac OS |
| Release | Air Warrior - 1987 |
| Genre(s) | Air combat simulation |
| Mode(s) | Single-player, Multiplayer |
Air Warrior was a multiplayer online combat flight simulation game launched by Kesmai in 1987. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual improvement through its decade-long lifetime with Kesmai, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001. Sequels Air Warrior II and Air Warrior III were both released in 1997 and published by Interactive Magic.
Air Warrior was one of the first massive online games, hosting hundreds of users during busy periods. It inspired WarBirds, which in turn inspired Aces High, while other members of the Warbirds team went on to produce World War II Online. Today there are a number of similar games, like WarThunder, most of them based on a freemium model.
History
Introduced in 1988 by Kesmai,[1] Air Warrior was played over modems and hosted on the GEnie online service provider. Players could choose one of a number of World War II aircraft to fly, along with ground vehicles, and play in a multiplayer "arena" with hundreds of other players. The game focused mostly on dogfighting, with a secondary strategic role of capturing forward airbases near the center of the map. Several updated versions were released, and additional service providers were added over time.
The original version of Air Warrior ran on Apple Macintosh, Commodore Amiga, and Atari ST computers, had simple black and white wireframe graphics, and cost over $10 per hour to play. Over time, Kesmai produced improved versions of the game, starting with SVGA Air Warrior in 1993, and continuing with Air Warrior for Windows in 1996, Air Warrior II in early 1997, Air Warrior III later in 1997, and finally Air Warrior III Millennium Version in 2000. Development of Air Warrior II was directly overseen by Bill Stealey, founder of the game's publisher, Interactive Magic.[2]
Kesmai also did business deals to provide access to Air Warrior through additional on-line services, including Delphi, CRIS, CompuServe, America Online, Earthlink, Gamestorm and CompuLink. A version of Air Warrior for Windows was ported back to the Macintosh in 1997 in an Internet open beta, and then later moved to America Online. In 1999, Electronic Arts purchased Air Warrior, and became provider of the latest version of the game, only to discontinue it in 2001.
Reception
Computer Gaming World in 1990 called Air Warrior "the most exciting [wargame] I've played", warning players to "be resigned to spending some money on it, though, because time flies while you do".[3] 1991 and 1993 surveys in the magazine of strategy and war games gave it three and a half stars out of five.[4][5] The magazine in 1993 praised the flight models' accuracy, stating that it forced pilots to choose correctly when selecting aircraft to fly against other humans. The magazine suggested that if Kesmai were to add some upgrades to the offline single-player mode it would "blow away any of the competition".[6] In a 1994 survey of wargames the magazine gave the title four stars out of five, noting its high cost but reporting that it was "Continually being revised and updated".[7]
In 1997 Next Generation named Air Warrior as number six on their "Top 10 Online Game Picks". They noted that "Kesmai did what was thought impossible at the time - put out a multiplayer flight sim online with a persistent environment."[8]
References
- ↑ Brooks, M. Evan (2001)
- ↑ "Interactive Magic". Next Generation (Imagine Media) (21): 109–110. September 1996.
- ↑ Archibald, Dale (January 1990). "Lost in the Ozone Again / "Air Warrior" on GEnie". Computer Gaming World (67): 14. http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=67. Retrieved November 15, 2013.
- ↑ Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World: 138. http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=88. Retrieved November 18, 2013.
- ↑ Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World: 118. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=110. Retrieved July 30, 2014.
- ↑ Fick, Doug (May 1993). "SVGA Air Warrior". Computer Gaming World: 98. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=106. Retrieved July 7, 2014.
- ↑ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World: 194–212. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114.
- ↑ "Next Generation's Top 10 Online Game Picks". Next Generation (Imagine Media) (27): 42. March 1997.
Sources
- Anderson, Brooke P. (1997). How to Fly and Fight in Air Warrior, Appendix: History of Air Warrior.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Brooks, M. Evan (2001). dates of release for some versions of Air Warrior.
- Book of MacDweeb, 1999. satirical history of Air Warrior for Macintosh in the spirit of the Wingless Cafe.
External links
- Air Warrior series at MobyGames
- The MS-DOS version of Air Warrior can be played for free in the browser at the Internet Archive
