Software:Airport Tycoon

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Short description: 2000 video game
Airport Tycoon
Cover art
Developer(s)Krisalis Software
Publisher(s)TalonSoft
Global Star Software
EngineRenderWare
Platform(s)Windows
Release
  • NA: April 25, 2000
Genre(s)Business simulation game
Mode(s)Single-player

Airport Tycoon is a business simulation game released for Windows 95/98 in 2000. It was developed in the United Kingdom by Krisalis Software (now defunct). In Airport Tycoon, the player must successfully build and manage an airport without going bankrupt. There have been two sequels created for Airport Tycoon: Airport Tycoon 2 and Airport Tycoon 3. There was to be a Nintendo 64 version released as well, but this version was cancelled for unknown reasons.[1]

History

Airport Tycoon was originally called Airport Inc. and Air Mogul. A week before the game's publishing, Krisalis Software changed its name to Airport Tycoon in some markets, a more catchy title, but the game calls itself Air Mogul because of the inadequate time to change the software, and is sold in PAL as Airport Inc. Krisalis became defunct shortly after publishing Airport Tycoon.

Gameplay

Similar to other games of this type, players take on the role of an airport manager. They first select a location for their airport from several cities around the world. Players then construct a terminal for their passengers, followed by runways, tarmac, control towers and support services.

The player then attracts business to their airport by signing contracts with vendors in the terminal and contracting flights into and out of the airport. Players also manage the airport's budget, which cannot operate at too much of a loss. Players can operate passenger airports and cargo airports with different considerations for each.

A number of preset scenarios are also available to the player, including the conversion of a major cargo airport to a passenger airport in Beijing.

Development

Telstar secured worldwide publishing rights to the game in May 1998.[2]

Reception

The game was poorly received by critics.[citation needed] Frequent criticisms included difficulty of gameplay, substandard graphics and confusing controls.[citation needed] It received a 62/100 score from PC Gamer,[citation needed] and 3/10 from IGN,[3] among other rankings.[citation needed]

Sequels

Airport Tycoon was followed by a sequel, Airport Tycoon 2, in early 2003. It was developed by Sunstorm Interactive and published by Global Star Software on February 26, 2003 for Windows PC. Airport Tycoon 2 received negative reviews from critics. Aggregating review website GameRankings provides an average score of 31% based on 9 reviews,[4] whereas Metacritic provides a score of 32 out of 100 based on 6 reviews, indicating "generally unfavorable reviews".[5]

A third game in the series, Airport Tycoon 3, was developed by InterActive Vision and published by Global Star on October 30, 2003. Based on four professional reviews, Metacritic finds that Airport Tycoon 3 has received "generally unfavorable" reviews and establishes a metascore of 46/100.[6] Airport Tycoon received negative reviews by IGN and GameSpot calling the game "irritating and monotonous", and the general review of the game on both the sites stated that the game was "lackluster" and "bland" not only in gameplay but in sound and texture, and its mechanics were "tedious". GameSpot said that the game was disappointing in several aspects.[7][8]

References

  • Game FAQ/Guide
  • GameRankings
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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