Software:Airwolf (video game)
| Airwolf | |
|---|---|
![]() NES box art | |
| Developer(s) | Kyugo (Arcade, Genesis) Beam Software (NES) |
| Publisher(s) | Kyugo (Arcade, Japan, Genesis, Japan/US) United Artists Theatre Amusements (Arcade, US) Acclaim (NES) |
| Platform(s) | Arcade, Amstrad CPC, Atari 8-bit, Commodore 64, Famicom, NES, Genesis, ZX Spectrum |
| Release | Arcade September 1987[1] Famicom NES Genesis |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player |
| Arcade system | Kyugo |
Airwolf is a series of shooter video games based on the TV series of the same name. The first game based on the series was released for the ZX Spectrum by Elite Systems in 1984. The game also was released on the Commodore 64, Amstrad CPC, and Atari 8-bit family. A sequel, Airwolf II, was released in 1986.
An arcade game based on the series was developed by Kyugo and released in 1987. A Famicom port of this game was released in 1988.[4] Kyugo also developed a Sega Genesis game based on the series, called Super Airwolf. In the US, this game was released as CrossFire without the Airwolf license or theme song.[5] This was not the first CrossFire game from Kyugo. They had previously developed a CrossFire game for the Famicom, which was an action platformer.[6] This game was going to be released in the US, but the release was cancelled.[7]
The NES version was not a port of the arcade game, but was instead developed by Beam Software and released by Acclaim in 1988. The game places the player in the cockpit of the Airwolf helicopter attempting to shoot down enemy aircraft and rescue prisoners.
Gameplay
NES
The game contains twenty missions, each with the objective being to rescue prisoners being held captive in enemy bases. The layout of each level changes as the player progresses. There are three types of bases:
- Home base - This is where the player can refuel the Airwolf and repair damage it may have taken.
- Enemy airfield - This is where many of the enemy craft take off from. The base can be destroyed, which lessens the number of enemy aircraft pursuing the player.
- Prisoner base - This is where the prisoners are being held. To rescue them, the player must successfully land Airwolf and rescue the prisoner.
Airwolf is equipped with missiles and a machine gun in order to fend off enemy craft and their weapons. In order to successfully complete a mission, the player must rescue all prisoners and reach the border of the level without losing all of their lives.
Reception
In Japan, Game Machine listed Airwolf on their November 1, 1987 issue as being the fourteenth most-successful table arcade unit of the month.[8] Classic Home Video Games 1985-1988 praised the musical score of the NES version, but described the gameplay as "dull."[9]
References
- ↑ "Airwolf, Arcade Video game by Kyugo (1987)". http://www.arcade-history.com/?n=airwolf&page=detail&id=51.
- ↑ "Airwolf (1987) release dates". http://www.mobygames.com/game/airwolf__/release-info.
- ↑ "CrossFire Release Information for Genesis - GameFAQs". https://gamefaqs.gamespot.com/genesis/586120-crossfire/data.
- ↑ Fox, Matt (2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012. 6 (2nd ed.). Jefferson, NC: McFarland & Company. ISBN 978-0786472574. https://books.google.com/books?id=LVc1QNGo_g0C&q=Airwolf+helicopter+NES&pg=PA6.
- ↑ "CrossFire Release Information for Genesis". https://gamefaqs.gamespot.com/genesis/586120-crossfire/data. Retrieved 2020-03-22.
- ↑ "CrossFire Release Information for NES". https://gamefaqs.gamespot.com/genesis/586120-crossfire/data. Retrieved 2020-03-22.
- ↑ "CrossFire NES Prototype". https://refuge.tokyo/famicom/fc/02283.html. Retrieved 2020-03-22.
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (319): 25. 1 November 1987.
- ↑ Weiss, Brett (2012). Classic Home Video Games, 1985-1988: A Complete Reference Guide. Jefferson, NC: McFarland & Company. ISBN 978-0786469376. https://books.google.com/books?id=F01wiUr9LKQC&q=Airwolf+helicopter&pg=PT100.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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