Software:Alex Kidd: The Lost Stars

From HandWiki
Short description: 1986 video game
Alex Kidd: The Lost Stars
Promotional flyer featuring player characters Alex Kidd and Stella
Developer(s)Sega
Publisher(s)Sega
Composer(s)Hiroshi Kawaguchi
SeriesAlex Kidd
Platform(s)Arcade, Master System
ReleaseArcade
December 10, 1986
Master System
March 10, 1988
Genre(s)Platform
Mode(s)Single-player, multiplayer
Arcade systemSega System 16A

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1986 arcade platform game developed and published by Sega. Exclusively released in Japan, it later saw a worldwide release upon being ported to the Master System on March 10, 1988. In the game, players control either Alex Kidd or Stella through a series of side-scrolling levels, which need to be completed within a time limit.

The game’s Master System port later saw a digital release for the Wii Virtual Console in North America on March 9, 2009, and in Europe on April 17, 2009.[1]

Story

Alex Kidd: The Lost Stars features Alex Kidd and Stella searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as a Christmas present, the Fantasy Zone ship out of action, a pumpkin, a clamshell, a golden egg, and a desk bell. Levels include Toy World, Machine World, World of Make Believe, Water World, Monster World, and Giant's Body.

Once the six miracle balls are obtained, Alex must then venture in outer space to carry them to the holy land of Ziggurat. After the last level, the Shrine of Jiggarat, is complete, the player must run through all the levels again, but with new enemies. The player is under a time limit, and if the time expires, the player will lose a life.


Versions

Screenshot of the arcade version

The arcade and Master System versions are similar, aside from graphics and sound. The arcade version has a limited number of lives (three by default), whereas the Master System version has infinite lives, though being hit or falling into a pit subtracts seconds in the timer and backtracks the player to the last checkpoint in the round. The arcade version features a cooperative two-player mode, with the second player assuming the control of a female counterpart to Alex Kidd named Stella.

Reception

In Japan, Game Machine listed Alex Kidd: The Lost Stars on their February 1, 1988 issue as being the thirteenth most-successful table arcade unit of the month.[2]

Computer and Video Games reviewed the Sega Master System version in 1990, giving it an 80% score. The magazine praised the "jolly and colourful" graphics and said "the gameplay is as addictive as all the others in the series."[3]

Retrospectively, Lucas Thomas IGN rated the Virtual Console release 5 out of 10. He stated that it "lost almost all of the momentum built up" by Alex Kidd in Miracle World and "did away with many of the mechanics that made Miracle World memorable, like the different rideable vehicles" and the ability to punch.[4]

Notes

References

  1. "One WiiWare Game and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 2009-03-09. https://www.nintendo.com/whatsnew/detail/kGnfEnC8ZpLtQcyk4rlcm5pm99qFQ7ld. Retrieved 2009-03-09. 
  2. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (301): 21. 1 February 1988. 
  3. "Guide: Sega". Computer and Video Games (Complete Guide to Consoles: Volume IV): 89–110. November 1990. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n88. 
  4. Thomas, Lucas (May 12, 2012). "Alex Kidd: The Lost Stars Review". https://www.ign.com/articles/2009/03/09/alex-kidd-the-lost-stars-review. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Alex Kidd series