Software:Alex Kidd in Miracle World

From HandWiki
Short description: 1986 video game

Alex Kidd in Miracle World
Developer(s)Sega
Publisher(s)Sega
Designer(s)Kotaro Hayashida
Programmer(s)Papa Kouichi
Artist(s)Rieko Kodama
Composer(s)Tokuhiko Uwabo
SeriesAlex Kidd
Platform(s)Master System, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
ReleaseMaster System
Remake
  • WW (digital): June 22, 2021
  • WW (Physical): June 25, 2021
Genre(s)Platform
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a platform game developed and published by Sega for the Master System. It was released in Japan on November 1, 1986, followed by North America in December 1986, and Europe in 1987. It was later built into many Master System and Master System II consoles. A remake developed by Jankenteam and published by Merge Games, titled Alex Kidd in Miracle World DX, was released on June 22, 2021.

Gameplay

A screenshot from the video game Alex Kidd in Miracle World.
Alex Kidd shatters a block with a fist punch, revealing a bag of money.

Alex Kidd in Miracle World is a 2D platform game. The player must finish levels and overcome obstacles and puzzles in both scrolling and single-screen environments. Throughout the 17 stages, Alex faces many monsters and the three henchmen of Janken the Great, before facing Janken himself.[3]

Alex's punching ability is used to destroy enemies and to break rocks in order to access new paths and to collect items such as money which can then be used to purchase other items including vehicles such as motorbikes and helicopters.[4] At the end of many stages, Alex plays jan-ken-pon (rock-paper-scissors) with one of Janken's henchmen. Alex dies with one hit, or by losing a game of rock, paper, scissors.

The game has no save system, but by holding the directional pad up and pressing the 2 button eight times at the Game Over screen, the player will restart the level with three new lives, at a cost of 400 Baums (the in-game currency).

Story

A young martial artist named Alex Kidd learns of a villain named Janken the Great who has defeated King Thunder of the city of Radaxian and who has kidnapped his son, Prince Egle (or "Igul"), and Egle's fiancée Princess Lora. Discovering that he is the lost son of King Thunder, Alex sets out to rescue the kingdom. On his quest, he defeats Janken's henchmen and retrieves various items which lead him toward Janken whom he defeats and sees turned to stone. Alex retrieves the crown, and the people of Radaxian are restored under the newly crowned King Egle.[5][6][7]

Development and release

Alex Kidd in Miracle World originally began development in 1984 as a licensed tie-in game based on the Dragon Ball manga series. However, during development, the Dragon Ball license expired and Sega CEO Hayao Nakayama ordered the developers to start the game over from scratch.[8]

The game was originally only available as a cartridge but was later built into many editions of both the Master System and the Master System II power base, enabling play without the use of a game cartridge. From 1990 onwards, a slightly different version was integrated into the US, Australian and European versions of the Master System II and also some Australian and European versions of the original Master System. There were two differences: firstly when changing targets in the game map, Alex is shown eating onigiri in the original version (and the 2008 Wii Virtual Console port), and a hamburger in the integrated version. Secondly, the original version used button 2 to hit and button 1 to jump; these controls were inverted in the integrated version.

The game was released alongside Super Hang-On and The Revenge of Shinobi as part of Sega Vintage Collection: Alex Kidd and Co., which was released for Xbox Live Arcade and PlayStation Network in May 2012. This version allows play of any region version of the game (the European version retaining a 50 Hz framerate) and the Master System II variation.[9] The original version is included on the AtGames Sega Genesis Flashback HD compilation, a dedicated console with games from the Sega Genesis, Master System, and Game Gear.[10]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings80%[11]
Review scores
PublicationScore
AllGame4/5[12]
CVG87%[13]
Eurogamer7/10[14]
GameTrailers10/10[15]
IGN9/10[17][18]
Console XS90%[20]
Game Freaks 3659.5/10[21]
GameHall9.3/10[22]
RetroGarden4/5[23]
Sega Pro95%[24]
S: The Sega Magazine93%[25]

The game has been critically acclaimed since its release. In 1987, the French magazine Génération 4 gave the game a highly positive score.[16] In 1991, Sega Pro magazine stated that, with "so much to do and so many different ways of doing it, this is one of those games you will keep coming back to even when you have finished it completely."[24] Computer and Video Games magazine in 1991 described the game as "Sega's answer to Mario" and concluded that the "absorbing gameplay will have you glued to your screen for hours on end."[26]

In a 2008 retro review, IGN gave Alex Kidd a score of 9 out of 10 and an "Editor's Choice" award, calling it "an exceptional platformer with loads of action and some great puzzle-solving challenges" that "still holds up remarkably well."[17] IGN also gave the Wii Virtual Console release a score of 9 out of 10.[18]

Remake

A remake of the game, titled Alex Kidd in Miracle World DX, was announced on June 10, 2020, and released on June 22, 2021. The game is developed by Merge Games and Jankenteam for Nintendo Switch, PlayStation 4, PlayStation 5, Windows (Steam), Xbox One, and Xbox Series X/S. The remake features new levels, new NPCs, alternate boss fights, and can instantly change between modern or retro-style graphics by using the right trigger button. Once the player completes the game, the player unlocks two additional modes: Classic Mode, which is an upscaled Master System port of the original game, and Boss Rush, where the player must defeat all the bosses at Rock Paper Scissors and follow-up battle without dying.[27][28]

Notes

References

  1. "Availability Update". Computer Entertainer 5 (10): 14. January 1987. https://archive.gamehistory.org/item/f324dbcc-69e7-48e8-b4b5-7f61c51cfc52. 
  2. "Software List" (in ja). Sega Corporation. https://sega.jp/history/hard/segamark3/software.html. 
  3. "Alex Kidd in Miracle World Game manual". http://www.smstributes.co.uk/images/db/manual_akinmiracleworldUSA.pdf. 
  4. Angel, Shadow (username) (2004-10-26). "Alex Kidd in Miracle World Review". http://www.smstributes.co.uk/viewuserreview.asp?gameid=6&userreviewid=5. 
  5. "Alex Kidd in Miracle World - Info from the original game manual". http://www.smstributes.co.uk/images/db/manual_akinmiracleworldUSA.pdf. 
  6. "Alex Kidd in Miracle World (videogame)". http://www.giantbomb.com/alex-kidd-in-miracle-world/61-9101/. 
  7. "Alex Kidd In Miracle World Story". http://www.captainwilliams.co.uk/sega/ms/alexkidd/alex_kidd.php. 
  8. McFerran, Damien (February 28, 2018). "Alex Kidd In Miracle World Was Supposed To Be A Dragon Ball Game". http://www.nintendolife.com/news/2018/02/alex_kidd_in_miracle_world_was_supposed_to_be_a_dragon_ball_game. 
  9. "XBLA Monster World and Alex Kidd Vintage Collections Revealed | SEGAbits". 23 March 2012. http://segabits.com/blog/2012/03/23/xbla-monster-world-and-alex-kidd-vintage-collections-revealed/. 
  10. Grant, Christopher (October 13, 2017). "Sega Genesis Flashback HD review". https://www.polygon.com/2017/10/13/16051258/sega-genesis-flashback-hd-review. 
  11. "Alex Kidd in Miracle World for Sega Master System". CBS Interactive. https://www.gamerankings.com/sms/588027-alex-kidd-in-miracle-world/index.html. 
  12. "Alex Kidd in Miracle World - Review - allgame". http://www.allgame.com/game.php?id=1764&tab=review. 
  13. "Complete Games Guide". Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989. https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46. 
  14. "Virtual Console Roundup Review | Wii | Eurogamer". 17 June 2008. http://www.eurogamer.net/articles/virtual-console-roundup_0_4. 
  15. "GameTrailers". https://www.youtube.com/channel/UCJx5KP-pCUmL9eZUv-mIcNw. 
  16. 16.0 16.1 "Alex Kidd in Miracle World". Génération 4 (1): 21. 1987. http://www.abandonware-magazines.org/affiche_mag.php?mag=27&num=388&album=oui. Retrieved 10 February 2012. 
  17. 17.0 17.1 Buchanan, Levi (January 25, 2008). "Alex Kidd in Miracle World Review". IGN. http://retro.ign.com/articles/845/845102p1.html. 
  18. 18.0 18.1 Thomas, Lucas M. (June 23, 2008). "Alex Kidd in Miracle World Review: The Master System's best platformer finally makes the jump to Wii". IGN. http://uk.wii.ign.com/articles/883/883403p1.html. 
  19. "Console Dawn". The Games Machine (19 (June 1989)): 16–22. 18 May 1989. https://archive.org/details/the-games-machine-19/page/n15/mode/2up. 
  20. "Software A-Z: Master System". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 137–47. 23 April 1992. https://archive.org/details/console-xs-01/page/137. 
  21. "Alex Kidd in Miracle World". Game Freaks 365. http://www.gamefreaks365.com/review.php?artid=393. 
  22. Kazin Mage (4 April 2006). "Alex Kidd in Miracle World". GameHall. http://gamehall.uol.com.br/site/alex-kidd-in-miracle-world-2/. 
  23. "Alex Kidd in Miracle World Review | Retro Garden". 6 June 2010. http://www.retrogarden.co.uk/reviews/alex-kidd-in-miracle-world/. 
  24. 24.0 24.1 "Sega Software Showdown". Sega Pro (1): 19. November 1991. 
  25. "Game Test: Alex Kidd in Miracle World". S: The Sega Magazine (10 (September 1990)): 24. 2 August 1990. https://retrocdn.net/images/7/7f/StheSegaMagazine_UK_10.pdf#page=24. 
  26. "The Complete Guide To Sega". Computer and Video Games. 1991. ISSN 0957-669X. http://www.smspower.org/Reviews/AlexKiddInMiracleWorld-SMS-CVGCompleteGuideToSega. Retrieved 9 February 2012. 
  27. "Sega's Alex Kidd Is Making A Comeback Next Year". 10 June 2020. https://kotaku.com/segas-alex-kidd-is-making-a-comeback-next-year-1843986252. 
  28. "IGN Expo: Alex Kidd in Miracle World DX Revives a Platforming Classic". 10 June 2020. https://www.ign.com/articles/alex-kidd-in-miracle-world-dx-trailer-details. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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