Software:Alex Kidd in Shinobi World
| Alex Kiddin Shinobi World | |
|---|---|
| Developer(s) | Sega |
| Publisher(s) | Sega |
| Designer(s) | Yoshio Yoshida |
| Artist(s) | Gen Adachi |
| Composer(s) | Tadahiko Inoue |
| Series | Alex Kidd Shinobi |
| Platform(s) | Master System, Virtual Console |
| Release | Master System Virtual Console |
| Genre(s) | Platform, hack and slash |
| Mode(s) | Single-player |
Alex Kidd in Shinobi World is a side-scrolling action game from Sega for the Master System in 1990. Developed in Japan, it was released for the overseas market (North America, Europe and Brazil). The game stars Alex Kidd in a parody version of Sega's ninja-themed action game Shinobi, where Alex Kidd fights against caricatures of many of the enemies from Shinobi. It was re-released for the Wii Virtual Console in 2009.
Gameplay

Despite being part of the Alex Kidd series, the game mechanics of Shinobi World are different from Alex Kidd in Miracle World and are much closer to the Master System version of Shinobi. Alex Kidd's basic attack is a sword slice, which can be used not only to destroy enemies but also to open treasure chests. Inside such chests, the player can obtain items such as more health, throwing darts, a powered-up sword, extra lives, and a magic ball that will temporarily turn Alex Kidd into an invincible tornado. The throwing darts and powered-up sword will both replace the Alex's default sword until the player completes the stage, defeats a boss or loses a life. Other actions that Alex Kidd can perform include a wall-to-wall jump and the ability to turn into a flying fireball after spinning around a street post, a rope or a horizontal bar.
Alex starts off each round with three hit points but can fill out his health gauge to a maximum of six hit points. When the player has full health, all the treasure chests carrying hearts will carry extra lives in their place. When the player defeats a boss with full health, they will gain a "Perfect Bonus" after completing the round. There is also a "Secret Bonus" if the player completes an entire round without getting hit or losing life at any point.
Plot
An evil being known as Hanzo the Dark Ninja escapes after 10,000 years of confinement and kidnaps Alex Kidd's new girlfriend, while the pair are on a leisurely trip to the planet Shinobi. Powerless to stop the villain, Alex collapses into a sobbing heap, but is found by the ghost of the ancient warrior who originally vanquished the Dark Ninja; who explains that Hanzo intends to sacrifice Alex's girlfriend as part of a ritual to conquer the world. The spirit of the ancient warrior fuses itself with Alex's body; lending Alex his strength, skills, and courage; and with their combined power, they set out to save Alex's girlfriend and vanquish the Dark Ninja once and for all.
The game is composed of four different rounds roughly based on the missions from the original Shinobi, which are divided into three stages. The third stage in each round is a boss battle. The rounds are as follows.
- Round 1 - Set in a city. The boss is "Kabuto" (a parody of Ken-oh and originally Mario), a warrior in samurai armor who throws fireballs and shrinks into a smaller size after sustaining damage.
- Round 2 - Set in a harbor. The boss is a fleet of tiny helicopters spitted by a robotic face (a parody of both the Black Turtle attack chopper and the Mandara Master).
- Round 3 - Set in a bamboo garden. The boss is "Robster" (a parody of the Lobster), who is an actual lobster.
- Round 4 - Set in a mansion. The boss is Hanzo, who fights using several attack patterns similar to the Masked Ninja in the original Shinobi.
Development

In 2007, images and articles began to surface on the internet, that like Alex Kidd, Alex Kidd was not originally intended to be the star of the game. Rather, the game was initially devised to be a 'cute' parody of Shinobi, in a similar vein as Kid Dracula is to Castlevania, Parodius is to Gradius and Star Parodier is to Star Soldier.
The boss of Round 1, called Kabuto in the released version of the game, also had a different design in the prototype. He was originally named "Mari-Oh" and was designed as a pastiche of Mario, the mascot of rival game developer Nintendo. The character behaved like a combination of Mario and the Shinobi villain Ken-Oh, hence the name. Mari-Oh shares two qualities with his Nintendo namesake: he attacks the player by shooting bouncing fireballs and after sustaining enough damage, he shrinks to a smaller size. Although Mari-Oh was renamed Kabuto in the finished, with a redesign that downplayed his likeness to Mario, his attack pattern remained unchanged from the prototype.
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Alex Kidd in Shinobi World was critically acclaimed upon release. Computer and Video Games magazine gave the game a score of 92% in its September 1990 issue. The reviewer Robert Swan stated that the "game is brill! A combination of Alex Kidd in Miracle World and Shinobi" that "works really well." He praised the playability that "becomes progressively more difficult as you go along," and concluded that it is a "great game" overall.[3] In 1991, Computer and Video Games described the game as "probably the best in the Alex series so far" and "a hilarious mixture of Alex Kidd and Shinobi."[7] Sega Pro magazine gave the game a score of 88% in its inaugural November 1991 issue, describing it as a "huge game" with "so much to do that addiction is guaranteed."[8]
Retrospectively, Allgame gave a rating of 3.5 out of 5 stars, praising the game for being a successful combination of both Shinobi and the Alex Kidd games, including the game characters and game music from Shinobi while retaining the platforming style from Alex Kidd, although giving criticism to the gameplay especially boss attack patterns and jumps being obvious and too easy for older experienced players.[2]
References
- ↑ "Alex Kidd in Shinobi World (Video Game 1990) - Release Info". https://www.imdb.com/title/tt5447412/releaseinfo?ref_=tt_ov_inf.
- ↑ 2.0 2.1 Geoffrey Douglas Smith. "Alex Kidd in Shinobi World Review". http://www.allgame.com/game.php?id=20038.
- ↑ 3.0 3.1 "Alex Kidd in Shinobi World: By Sega". Computer and Video Games (106). September 1990. http://www.smspower.org/Reviews/AlexKiddInShinobiWorld-SMS-CVG-106. Retrieved 9 February 2012.
- ↑ "Software A-Z: Master System". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 137–47. 23 April 1992. https://archive.org/details/console-xs-01/page/137.
- ↑ "Review: Alex Kidd in Shinobi World". Game Mania (United Kingdom: Mania Group Publishers) (5): 81. May 1993. https://retrocdn.net/images/4/4d/GameMania_UK_05.pdf#page=81.
- ↑ "Readers top 10 – Master System". Sega Power (18): 7. May 1991. https://retrocdn.net/index.php?title=File%3ASegaPower_UK_18.pdf&page=7.
- ↑ 7.0 7.1 "The Complete Guide To Sega". Computer and Video Games. 1991. ISSN 0957-669X. http://www.smspower.org/Reviews/AlexKiddInShinobiWorld-SMS-CVGCompleteGuideToSega. Retrieved 9 February 2012.
- ↑ "Sega Software Showdown". Sega Pro (1): 19. November 1991.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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