Software:Alfred Hitchcock Presents: The Final Cut
| Alfred Hitchcock Presents: The Final Cut | |
|---|---|
| Developer(s) | Arxel Tribe |
| Publisher(s) | Wanadoo Edition (Europe) Ubi Soft (North America) |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Action-adventure |
Alfred Hitchcock Presents: The Final Cut (also known as just Hitchcock: The Final Cut) is a 2001 action-adventure video game, in the detective-mystery genre, inspired by the films of Alfred Hitchcock.
Gameplay
The Final Cut is a suspenseful adventure game[1] that focuses on item collecting and puzzle solving as the main mechanic. However the game also bears some similarities to the survival horror actioner genre. The art design sees 3D characters be manipulated across a 2D environment. The game is interspersed with full motion videos (FMVs) to further the narrative.[2] The controls are a combination of the keyboard and mouse.[3] The developer Arxel Tribe says the game can be completed in 20 hours.[4]
Plot
Robert Marvin-Jones is a billionaire recluse who decides to pay homage to Alfred Hitchcock by making a film in his backyard; however his film crew have gone missing and possibly been brutally murdered. Meanwhile, private detective Joseph Shamley has psychic power. Jones' niece, a mute named Alicia, asks Shamley to use his powers of deduction to solve the mystery.[2]
Development
According to ActionTrip, "the developers bought the rights to use several famous scenes from [Hitchcock's] movies like Saboteur, Psycho and Torn Curtain in the game".[5] Film Remakes says the game contains "extracts from six Hitchcock films (Psycho, Frenzy, Torn Curtain, Rope, Saboteur and Shadow of a Doubt)".[6] Game Informer said that with games like Alfred Hitchcock Presents The Final Cut, Ubisoft's PC catalog is an area where the company is able to experiment and take risks.
Reception
| Reception | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
The game received "mixed" reviews according to the review aggregation website Metacritic.[7]
IGN wrote that the game offered "no suspense, puzzles of little interest, poor dialog, a tortuous storyline, and awkward control".[2] ActionTrip concluded that "using Hitchcock's name and work was a good marketing move, but, unfortunately the game quality doesn't live up to it."[5] Quandary wrote "Being an Arxel Tribe game, I was actually a bit disappointed in the figures. They are somewhat blocky and almost wooden looking."[17] Acknowledging that "Alfred Hitchcock had sixty-seven director credits to his name before his death on April 29, 1980", GameSpy concluded that Hitchcock: The Final Cut "feels like a confusing, unworthy amalgamation of all sixty-seven Hitchcock projects".[10] Adventure Gamers described the game as "a muddled adventure game with little inspiration, even though it pretends to be Hitchcock-inspired".[8]
See also
References
- ↑ "Software and CD-ROM Reviews on File". 2002. https://books.google.com/books?id=x8wPAQAAMAAJ&q=%22Alfred+Hitchcock+Presents:+The+Final+Cut%22OR%22Hitchcock:+The+Final+Cut%22.
- ↑ 2.0 2.1 2.2 2.3 Ivan Sulic (May 2, 2002). "Hitchcock: The Final Cut". Ziff Davis. http://www.ign.com/articles/2002/05/02/hitchcock-the-final-cut.
- ↑ Mike Phillips (July 2002). "Alfred Hitchcock Presents: The Final Cut Review". http://www.tap-repeatedly.com/Reviews/Hitchcock/Final_Cut.shtml.
- ↑ slydos (November 20, 2001). "Hitchcock - The Final Cut - Review English". http://www.adventure-archiv.com/h/hitchcockreviewe.htm.
- ↑ 5.0 5.1 Dejan "Dex" Grbavcic (January 4, 2002). "Hitchcock: The Final Cut Review". CraveOnline. http://www.actiontrip.com/reviews/hitchcock-the-final-cut.phtml.
- ↑ Constantine Verevis (2006). Film Remakes. ISBN 9780748621873. https://books.google.com/books?id=-epMKoT-NO4C&q=%22Alfred+Hitchcock+Presents%3A+The+Final+Cut%22OR%22Hitchcock%3A+The+Final+Cut%22&pg=PA73.
- ↑ 7.0 7.1 "Alfred Hitchcock presents The Final Cut for PC Reviews". CBS Interactive. https://www.metacritic.com/game/alfred-hitchcock-presents-the-final-cut/critic-reviews/?platform=pc.
- ↑ 8.0 8.1 Kirk Latimer (July 7, 2004). "Hitchcock: The Final Cut review". https://www.adventuregamers.com/articles/view/17727.
- ↑ Ron Dulin (April 11, 2002). "Hitchcock: The Final Cut Review". CBS Interactive. https://www.gamespot.com/reviews/hitchcock-the-final-cut-review/1900-2861129/.
- ↑ 10.0 10.1 Carla Harker (April 26, 2002). "Hitchcock: The Final Cut". IGN Entertainment. http://archive.gamespy.com/reviews/april02/hitch/.
- ↑ Michael Lafferty (April 15, 2002). "HITCHCOCK, The Final Cut Review". http://pc.gamezone.com/gzreviews/r18538.htm.
- ↑ "Hitchcock: The Final Cut". PC Gamer UK (Future plc). February 2002.
- ↑ Marc Saltzman (July 2002). "Hitchcock: The Final Cut". PC Gamer (Future US): 73. http://www.pcgamer.com/archives/2005/07/hitchcock_the_f.html. Retrieved April 9, 2018.
- ↑ Miguel Concepcion (April 26, 2002). "'Hitchcock: The Final Cut' (PC) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,24330,3381754,00.html.
- ↑ Marc Saltzman (May 21, 2002). "'Final Cut' lacks suspense". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/052102_finalcut.html.
- ↑ Saltzman, Marc (May 17, 2002). "Alfred Hitchcock: The Final Cut". The Electric Playground. http://www.elecplay.com/review.html?article=8979.
- ↑ Steve Ramsey (December 2001). "Hitchcock: The Final Cut". http://www.quandaryland.com/jsp/dispArticle.jsp?index=386.
External links
- Home page and main page
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
