Software:Alice in Wonderland (2000 video game)

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Alice in Wonderland
Alice in Wonderland GBC.jpg
European cover art
Developer(s)Digital Eclipse Software
Publisher(s)Nintendo
Director(s)Mike Mika
Producer(s)William Baffy
Dean Sitton
Designer(s)Disney Interactive
Programmer(s)Jeremy Mika
Mike Mika
Artist(s)Tom Barlow
Composer(s)Robert Baffy
Platform(s)Game Boy Color
Release
  • NA: October 4, 2000
  • EU: April 20, 2001
Genre(s)Platformer
Mode(s)Multiplayer, single-player

Alice in Wonderland is a platform video game developed by Digital Eclipse Software and published by Nintendo for the Game Boy Color. It was released in North America on October 4, 2000. The game follows the plot of the 1951 animated Disney film of the same name.

Gameplay

The game's visual style closely follows the 1951 animated Disney film. The cutscenes follow the plot of the film.

Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name.[1] The game begins with the player as Alice following the White Rabbit down its hole.[1] The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay.[2]

The game changes the level design based on different stages from the film.[1] Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game.[2] Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids.[1] The game includes Game Boy Printer support.[1]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings74%[3]
Review scores
PublicationScore
AllGame3/5 stars[4]
EGM7.5/10[5]
GameFan88%[6]
GameSpot9/10[2]
IGN8/10[1]
Jeuxvideo.com14/20[7]
Nintendo Power6.9/10[8]

Alice in Wonderland received above-average reviews according to the review aggregation website GameRankings.[3] GameSpot's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system. He felt that the game's sound was its weak point.[2] IGN's Craig Harris felt that the game's platform variety was one of its strongest points. He questioned, however, the inclusion difficult areas which could only be completed through trial and error; he thought that younger children playing the game would have difficulty getting past the sections.[1]

The game was a runner-up for GameSpot's annual "Best Game Boy Color Game" award, losing to Dragon Warrior I & II.[9]

See also

  • Alice's Adventures in Wonderland, original 1865 Lewis Carroll novel

References

External links