Software:Alien: Resurrection (video game)

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Alien: Resurrection
Developer(s)Argonaut Games
Publisher(s)Fox Interactive
Producer(s)Ben Tuszynski
Designer(s)Paul Crocker
Programmer(s)Simon Hargrave
Artist(s)Michael Wilson
SeriesAlien
Platform(s)PlayStation
Release
  • NA: 10 October 2000
  • EU: 1 December 2000
Genre(s)First-person shooter
Mode(s)Single-player

Alien: Resurrection is a first-person shooter video game based on the 1997 film of the same name. The game was developed by Argonaut Games and published by Fox Interactive exclusively for the PlayStation.

Plot

Following the same basic plot of the movie, the game takes place years after the events of Alien 3 and follows a cloned Lt. Ellen Ripley awaking aboard the USM Auriga and trying to escape from the xenomorph-infested research spaceship USM Auriga along with a crew of mercenaries. When the Xenomorphs bred from Queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.

Gameplay

The game is a first person shooter (FPS) with survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infested USM Auriga, with the last aboard the mercenary ship Betty.

The player uses four different characters from the movie. Ripley is the main playable character for a majority of the game's levels, while Call, DiStephano, and Christie each get their own level as well. Each character has their own special equipment. Some players have different weapons. The selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher.

The player must complete different tasks to progress across the game. These include killing clones and ejecting overheating escape pods.

In addition to traditional drone aliens, the player also faces marines and the infamous face-huggers (if the player is implanted with an alien, they must track down a device to remove it, or the creature will hatch and the game ends), later fighting boss creatures such as the alien queen and the newborn.

Development

The game originally started as a third person survival horror game similar to the original Resident Evil game. The game was to be released by Fox Interactive and Argonaut Games for the Sony PlayStation (it was also rumored for the Sega Saturn, Nintendo 64, and Microsoft Windows as well) close to the film's release in late 1997. However this was scrapped due to it would had took a long development, and Argonaut Games restarted development from scratch as a first person shooter for the PlayStation and PC.[1]

After a series of delays the game was finally released exclusively for the Sony PlayStation in 2000 (October 10 in the USA and December 1 in Europe), three years after the film ran its course in theaters.[1] Versions of the game for PC and Dreamcast were planned, but scrapped due to low sales and poor reception of the PlayStation game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[2]
Review scores
PublicationScore
AllGameStarStar[3]
Edge8/10[4]
EGM6.33/10[5]
Eurogamer4/10[6]
Game Informer6/10[7]
GameSpot4.7/10[8]
IGN6.5/10[9]
OPM (US)StarStarStar[10]
PSM7/10[11]
Maxim6/10[12]

Whereas the film received very mixed reviews upon release, the video game received a notably better response, but with still "mixed" reviews, according to the review aggregation website Metacritic.[2] Critics praised the game's atmosphere [8] and frequently scary gameplay.[6] However, criticism was directed at the graphics, as well as the harsh difficulty level. Steven Garrett, formerly of GameSpot, also criticised the control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy".[8]

References

  1. 1.0 1.1 White, Lewis (September 9, 2018). "The making of Alien Resurrection PSOne". https://www.eurogamer.net/articles/2018-09-09-the-making-of-alien-resurrection-for-psone. Retrieved 22 October 2018. 
  2. 2.0 2.1 "Alien Resurrection for PlayStation Reviews". CBS Interactive. http://www.metacritic.com/game/playstation/alien-resurrection. Retrieved 22 June 2014. 
  3. Thompson, Jon. "Alien Resurrection - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115005824/http://www.allgame.com/game.php?id=18766&tab=review. Retrieved 28 May 2016. 
  4. Edge staff (October 2000). "Alien Resurrection". Edge (Future plc) (89). 
  5. EGM staff (December 2000). "Alien Resurrection". Electronic Gaming Monthly (Ziff Davis). 
  6. 6.0 6.1 Bramwell, Tom (2 November 2000). "Alien : Resurrection". Gamer Network. http://www.eurogamer.net/articles/r_alienr_psx. Retrieved 28 May 2016. 
  7. "Alien Resurrection". Game Informer (GameStop) (91). November 2000. 
  8. 8.0 8.1 8.2 Garrett, Steven (5 October 2000). "Alien Resurrection Review". CBS Interactive. https://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/. Retrieved 28 May 2016. 
  9. Nix, Marc (23 October 2000). "Alien Resurrection". Ziff Davis. http://www.ign.com/articles/2000/10/24/alien-resurrection. Retrieved 28 May 2016. 
  10. "Alien Resurrection". Official U.S. PlayStation Magazine (Ziff Davis). November 2000. 
  11. "Review: Alien Resurrection". PSM (Future US). November 2000. 
  12. Boyce, Ryan (5 October 2000). "Alien Resurrection". Biglari Holdings. Archived from the original on 26 June 2001. https://web.archive.org/web/20010626150910/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=649. Retrieved 28 May 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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