Software:Alien Storm

From HandWiki
Short description: 1990 video game
Alien Storm
Genesis cover art
Developer(s)Sega (AM1) (arcade)
Sega (Genesis)
Tiertex (home computers)
Publisher(s)Sega
U.S. Gold (home computers)
Composer(s)Keisuke Tsukahara
Platform(s)Arcade, Genesis, Master System, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Virtual Console
ReleaseArcade
Mega Drive/Genesis
Master System
Genre(s)Beat 'em up, shooter
Mode(s)Single-player, multiplayer

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990.[3] It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022.

Plot

A homicidal alien race is invading Earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters", composed of Karen (absent in the Master System version, named "Karla" in some versions), Garth (named "Gordon" in some versions) and Scooter (the robot, named "Slammer" in Master System and PAL versions).

Gameplay

Alien Storm is a side-scrolling beat 'em up.[4] The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion.

All of the Busters are playable from the beginning of the game. There are six missions to complete (eight in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, post boxes, trash cans, drums, and other items. Each mission has an objective such as rescuing people or destroying a UFO.

After defeating certain aliens, flying skulls will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy-based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons.

In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons a United States Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive and arcade versions he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low.

There are few bosses in the game. The arcade original features an alien spaceship, an alien brain and a single boss in the middle of the game that has three distinct forms. This boss is repeated as a common enemy near the end of the last mission. The Mega Drive port has two of these forms as three separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both by Sega, or a running section that is similar to the side-scrolling mode but plays like a horizontal shooter instead with projectile weapons.

Release

In October 1993,[5] Atari Corporation filed a lawsuit against Sega for an alleged infringement of a patent originally created by Atari Corp. in the 1980s,[6] with the former seeking a preliminary injunction to stop manufacturing, usage and sales of hardware and software for both Sega Genesis and Game Gear.[7] On September 28, 1994,[8][9][10][11][12][13][14] both parties reached a settlement in which it involved a cross-licensing agreement to publish up to five titles each year across their systems until 2001.[15][16][17][18][19][20] The Master System version of Alien Storm was one of the first five titles approved from the deal by Sega in order to be converted for the Atari Jaguar,[7] but it was never released.

Reception

Reception
Review scores
PublicationScore
Master SystemSega Genesis
Console XS80%[22]78%[27]
Sega Master Force77%[23]
Sega-167/10[24]
MegaTech78%[25]
Mega Play25/40[26]
Aggregate score
GameRankings61% (5 retrospective reviews)[21]

In Japan, Game Machine listed Alien Storm on their June 15, 1990 issue as being the most-successful table arcade unit of the month.[28] Megatech reviewed the Sega Genesis version and gave an overall score of 78%, they praised the game for being an outstanding conversion of the arcade version and praised the graphics and saying the gameplay is highly enjoyable. The only criticism they had was the game being too easy.[29] Mega Play's four reviewers gave above average reviews and praising the game’s graphics, animation and felt the game was a near perfect port from the arcade version and being similar to Golden Axe. The criticisms they had was the gameplay being too easy and repetitive.[30]

In 2023, Time Extension included the arcade version on their top 25 "Best Beat 'Em Ups of All Time" list.[31]

References

  1. "Machine Catalog: Video Games". RePlay 16 (1): 78–85. October 1990. https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%201%20-%20October%201990/page/84/mode/2up. 
  2. "GamePro_US_023.pdf". https://retrocdn.net/images/5/5f/GamePro_US_023.pdf. 
  3. "Alien Storm". The International Arcade Museum. http://www.arcade-museum.com/game_detail.php?game_id=6856. 
  4. "Alien Storm". MobyGames. http://www.mobygames.com/game/alien-storm. 
  5. "Atari Corp. v. Sega of America, Inc., 869 F. Supp. 783 (N.D. Cal. 1994)". justia.com. August 12, 1994. https://law.justia.com/cases/federal/district-courts/FSupp/869/783/1495595/. 
  6. "ProNews: Atari Sues Sega". GamePro (IDG) (54): 258. January 1994. https://retrocdn.net/index.php?title=File:GamePro_US_054.pdf&page=264. Retrieved 2018-11-15. 
  7. 7.0 7.1 CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". http://gdri.smspower.org/wiki/index.php/Blog:Legal_Brief:_Atari_vs._Sega. 
  8. Tramiel, Garry (September 28, 1994). "To Our Valued Customer". atari-history.com. http://www.atari-history.com:80/videogames/jaguar/jaginthenews9281994.jpg. 
  9. "Sega And Atari Announce Long-Term Licensing Agreements, Equity Investment, and Resolution of Disputes". atari-history.com. September 28, 1994. http://www.atari-history.com:80/videogames/jaguar/jaginthenews9281994-2.jpg. 
  10. "Overseas Readers Column - Atari Drops Sega Charges For $90M". Game Machine (Amusement Press, Inc.) (483): 26. 1 November 1994. 
  11. "The Enter*Active File - Entertainment Industry News Of Info Systems, Video Games & Retail-Tech Media". Billboard (Lynne Segall) 106 (49): 82. December 3, 1994. https://books.google.com/books?id=ZwgEAAAAMBAJ&pg=PA82. 
  12. "ProNews: Sega, Atari Settle Differences". GamePro (IDG) (65): 282. December 1994. https://retrocdn.net/index.php?title=File%3AGamePro_US_065.pdf&page=314. Retrieved 2018-11-15. 
  13. Peers, Nick (December 1994). "The News - The Latest News - Atari Vs Sega". ST Format (Future plc) (65): 11. http://www.stformat.com/stf65/pages_nx1500/stf65_011.jpg. Retrieved 2018-11-15. 
  14. "Ultimate Update - A legal battle over...". Ultimate Future Games (Future Publishing) (1): 20. December 1994. https://retrocdn.net/index.php?title=File%3AUltimateFutureGames_UK_01.pdf&page=20. Retrieved 2019-05-25. 
  15. "Reportage - Le Japon En Direct - Jaguar: Coup De Griffe Sur Le Japon! - Atari Et Sega". Consoles + (M.E.R.7) (39): 26. January 1995. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero039/Consoles%20%2B%20039%20-%20Page%20026%20%28janvier%201995%29.jpg. Retrieved 2018-11-15. 
  16. "News - Front Page - Sega buys into Atari". Game Players (Signal Research) (68): 14. February 1995. https://retrocdn.net/index.php?title=File%3AGamePlayers_US_0802.pdf&page=14. 
  17. "Special - Atari: from boom to bust and back again". Edge (Future plc) (18): 58–65. March 1995. https://archive.org/stream/Edge_UK_018#page/n64/mode/2up. Retrieved 2019-09-16. 
  18. "Special - Atari: from boom to bust and back again". Next Generation (Imagine Media) (4): 34–41. April 1995. https://archive.org/stream/NEXT_Generation_04#page/n42/mode/2up. 
  19. "CVG News - Atari's Cat Gets The CD Cream - Big Cat Claws EA Deal". Computer and Video Games (Future Publishing) (163): 12–13. June 1995. http://oldgamemags.ukprintarchive.com/Multi-format%20Publications/Computer%20&%20Video%20Games/CVG%20(1995-06)%20163%20(EMAP).pdf/#page/12. Retrieved 2019-01-05. 
  20. "At Last, Atari". Ultimate Gamer (Larry Flynt Publications) (4): 34–37. November 1995. https://archive.org/stream/Ultimate_Gamer_04_November_1995#page/n33/mode/2up. 
  21. "Alien Storm review score". https://www.gamerankings.com/genesis/586020-alien-storm/index.html. 
  22. "Software A-Z: Master System". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 137–47. 23 April 1992. https://archive.org/details/console-xs-01/page/137. 
  23. Sega Master Force Issue 3. October 1993. p. 48. http://www.smspower.org/Scans/SegaMasterForce-Magazine-Issue3?gallerypage=48. Retrieved December 4, 2015. 
  24. "Alien Storm Sega Genesis Sega-16 review". https://www.sega-16.com/2006/01/alien-storm/. 
  25. "Alien Storm Megatech Review". Megatech (United Kingdom: Emap) (1): 76. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved August 30, 2021. 
  26. "Mega Reviews". Mega Play: 61. July–August 1991. https://archive.org/details/mega-play-vol.-2-no.-4-jul-aug-1991/page/60/mode/2up. Retrieved March 6, 2022. 
  27. "Software A-Z: Master System". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 137–47. 23 April 1992. https://archive.org/details/console-xs-01/page/126/mode/2up. 
  28. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (382): 25. 15 June 1990. 
  29. "Alien Storm Megatech Review". Megatech (United Kingdom: Emap) (1): 76. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved August 30, 2021. 
  30. "Mega Reviews". Mega Play: 61. July–August 1991. https://archive.org/details/mega-play-vol.-2-no.-4-jul-aug-1991/page/60/mode/2up. Retrieved March 6, 2022. 
  31. Banks, George (14 February 2023). "Best Beat 'Em Ups Of All Time". Hookshot Media. https://www.timeextension.com/guides/best-beat-em-ups-of-all-time. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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