Software:Alien Trilogy

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Alien Trilogy
Developer(s)Probe Entertainment
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation, Saturn, MS-DOS
ReleasePlayStation
  • NA: February 29, 1996
  • EU: March 29, 1996[1]
Saturn
  • NA: August 8, 1996
  • EU: September 4, 1996
MS-DOS
Genre(s)First-person shooter
Mode(s)Single-player

Alien Trilogy is a first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment in 1996 for the PlayStation, Sega Saturn, and MS-DOS platforms. The game is based on the first three movies in the Alien film series. One of the first games developed by Probe following their acquisition by Acclaim, it debuted Acclaim's much-hyped motion capture technology. The game was well-received by critics, who praised its recreation of the films' atmosphere and its gameplay depth compared to other first-person shooters, and was a commercial success.

Gameplay

Alien Trilogy takes many elements from Alien film series, such as facehuggers, chestbursters, dog aliens, adult aliens, and Queen aliens. The game consists of 30 levels and 3 Queen alien bosses. It features several weapons, including the pulse rifle from Aliens, and other equipment, such as a shoulder lamp, which can be used by the player.[3] The console versions only have a single player campaign whereas the DOS version also features deathmatch network multiplayer.

Plot

In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise.

Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the franchise rather than through the specific plots of the films themselves.

The game begins in essentially the same manner as Aliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there.[4]

The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.

Development

In early 1994, Acclaim announced that Alien Trilogy would be the first game to use the 3D motion capture technology created by their engineering team Advanced Technologies Group.[5] The aliens' movements were created using this technology.[6]

Many of the game's sound effects, such as the cocooned colonists whispering "Kill me" and the alien screeches, were sampled from the films.[3]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings78% (PS)[7]
Review scores
PublicationScore
AllGameStarStarStarStar (SAT)[9]
StarStarStarHalf star (PS1)[10]
EGM8.875/10 (PS)[8]
GameRevolutionB+[11]
GameSpot7.7/10 (SAT)[12]
IGN8/10 (PS)[13]
Next GenerationStarStarStarStar (PS, SAT)[14][15]
MaximumStarStarStarStar (PS)[16]
Sega Saturn Magazine89% (SAT)[17]

Alien Trilogy received generally positive reviews from critics. On aggregating review website GameRankings, the PlayStation version held a 78% based on 5 reviews.[7] The four reviewers of Electronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, concurring it to be the best video game based on the Alien franchise yet, chiefly due to the graphics and sound effects authentically recreating the style of the films. Two of the reviewers also commented that the use of mission objectives gives the game more depth than the average first person shooter.[8] GamePro also commented positively on the sound effects but was not impressed by the graphics, remarking that though they are faithful to the films, they are overly monochrome and suffer from extreme pixelation. The reviewer also complained of targeting problems but gave the game a strong recommendation due to "the fun of cruising the halls, wiping out aliens, and torching and detonating the area."[18] A reviewer for Maximum likewise was pleased with the sound effects but felt the graphics to be authentic to the films yet unimpressive, remarking that the animation on the aliens is a severe disappointment after Acclaim's considerable boasting about their new motion capture technology. He also criticized the slow pace and weak weapons, but praised the game's limited field of vision for creating a claustrophobic, suspenseful atmosphere and concluded that Alien Trilogy "is far more impressive than the mediocre offerings PlayStation owners have had to put up with over the last few months, with a depth of gameplay and audio-visual quality which is sure to impress just about everyone who buys it."[16] A Next Generation critic hailed the game as both a strong first-person shooter and an excellent adaptation of the film series, and said the opening full motion video "is one of the best intros we've seen." While citing minor issues with confusing level designs, he emphasized that "The details, however, are what make this come alive: face huggers scuttle away, full grown aliens drop down from above, alien queens are not easy to kill, glass shatters, barrels explode, and, for the most part, the way it controls is so smooth and intuitive that the experience is very close to finding yourself in the middle of the film."[14] IGN criticized the confusing level layout but praised the intuitive controls, interactive environment, and generally strong film-to-video-game translation.[13]

The Saturn port was also positively received. A Next Generation critic hailed it as a rare example of a PlayStation-to-Saturn port which is just as good as the PlayStation original.[15] However, GameSpot and GamePro said the graphics are not as "crisp" as the PlayStation version, though still good in absolute terms.[12][19] Sega Saturn Magazine's Rad Automatic did not mention the PlayStation version at all.[17] Both he and GameSpot focused their praises on the game's effective use of sound to create atmosphere and clue the player in to the close proximity of unseen enemies.[12][17] Despite their positive assessments, GamePro and Sega Saturn Magazine both said the game fell second to PowerSlave, another first-person shooter released for the Saturn at roughly the same time.[17][19]

Alien Trilogy was a finalist for the Computer Game Developers Conference's 1996 "Best Adaptation of Linear Media" Spotlight Award,[20] but lost the prize to I Have No Mouth, and I Must Scream.[21] It was awarded Electronic Gaming Monthly's Shooter Game of the Year.[22] In 1996, GamesMaster rated the game 46th in their "Top 100 Games of All Time."[23]

In a retrospective review, Irwin Fletcher of Game Revolution praised the high production values, commenting that "Alien Trilogy is nothing revolutionary, but it's a damn good shooter."[11]

The PlayStation version was a bestseller in the UK.[24]

See also

References

  1. "The Southport Visiter 22 Mar 1996, page 27" (in en). https://www.newspapers.com/image/880812066/. "Released Friday 29th March
    Alien Trilogy
    £44.99
    Resident Evil
    £34.99
    Order Now!"
     
  2. "Online Gaming Review". 1997-02-27. http://www.ogr.com/news/news1196.html. 
  3. 3.0 3.1 "Alien Syndrome". Sega Saturn Magazine (Emap International Limited) (10): 62–66. August 1996. 
  4. "Alien Trilogy: The Sci-Fi Saga Comes to the Saturn". Electronic Gaming Monthly (Ziff Davis) (87): 138. October 1996. 
  5. "Dueling With Aliens". GamePro (IDG) (57): 19. April 1994. 
  6. "Hooray for Hollywood! Acclaim Studios". GamePro (IDG) (82): 28–29. July 1995. 
  7. 7.0 7.1 "Alien Trilogy for PlayStation". https://www.gamerankings.com/ps/915140-alien-trilogy/index.html. 
  8. 8.0 8.1 "Review Crew: Alien Trilogy". Electronic Gaming Monthly (Sendai Publishing) (81): 32. April 1996. 
  9. House, Michael L.. "Alien Trilogy - Review". http://www.allgame.com/game.php?id=1801&tab=review. 
  10. Sackenheim, Shawn. "Alien Trilogy - Review". http://www.allgame.com/game.php?id=2009&tab=review. 
  11. 11.0 11.1 Fletcher, Irwin (June 4, 2004). "Alien Trilogy Review". Game Revolution. http://www.gamerevolution.com/review/alien-trilogy. 
  12. 12.0 12.1 12.2 Sterbakov, Hugh (December 1, 1996). "Alien Trilogy Review". http://www.gamespot.com/reviews/alien-trilogy-review/1900-2533789/. 
  13. 13.0 13.1 "Alien Trilogy". IGN. November 21, 1996. http://uk.ign.com/articles/1996/11/22/alien-trilogy. 
  14. 14.0 14.1 "Ripley, Believe it or Not...". Next Generation (Imagine Media) (18): 117. June 1996. 
  15. 15.0 15.1 "Alien Trilogy". Next Generation (Imagine Media) (23): 271. November 1996. 
  16. 16.0 16.1 "Maximum Reviews: Alien Trilogy". Maximum: The Video Game Magazine (Emap International Limited) (5): 152–3. April 1996. 
  17. 17.0 17.1 17.2 17.3 Automatic, Rad (September 1996). "Review: Alien Trilogy". Sega Saturn Magazine (Emap International Limited) (11): 64–65. 
  18. Scary Larry (May 1996). "ProReview: Alien Trilogy". GamePro (IDG) (92): 56–57. 
  19. 19.0 19.1 Scary Larry (November 1996). "ProReview: Alien Trilogy". GamePro (IDG) (98): 122. 
  20. Staff (April 15, 1997). "And the Nominees Are...". Next Generation. http://www.next-generation.com:80/news/041597e.chtml. 
  21. "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
  22. "The Best of '96". Electronic Gaming Monthly (Ziff Davis) (92): 90. March 1997. 
  23. "Top 100 Games of All Time". GamesMaster (44): 76. July 1996. https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf. 
  24. Gallup UK Playstation sales chart, June 1996, published in Official UK PlayStation Magazine issue 7
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.