Software:Aliens Versus Predator: Extinction

From HandWiki
Short description: 2003 video game
Aliens Versus Predator: Extinction
Developer(s)Zono
Publisher(s)Electronic Arts
Fox Interactive
Producer(s)
  • Mike Arkin
  • David Stalker
  • Matt McKnight
Designer(s)Jason Hough
Composer(s)Rich Ragsdale
SeriesAlien vs. Predator
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
Xbox
Genre(s)Real-time strategy
Mode(s)Single-player

Aliens Versus Predator: Extinction is a 2003 real-time strategy video game developed by Zono and co-published by Fox Interactive and Electronic Arts (EA) for the PlayStation 2 and Xbox. Based on the Alien vs. Predator franchise, the game offers three single player campaigns that cover Alien, Predator, and human storylines. Each storyline and species has unique characteristics and gameplay elements that are adapted from film and comic sources.

Unlike many real-time strategy games, there are no base-building mechanics and resource gathering is extremely limited. Instead, the focus is on unit management and combat.[5]

The game is set on LV-742, a distant planet used by the Predators as a hunting ground for a local Alien hive. Human colonists discover the Alien hive and must deal with a growing war with the Predators.[6]

Gameplay

Aliens Versus Predator: Extinction is a real-time strategy game with a focus on unit management over base-building and resource gathering. Each species has a single resource that is used to summon or upgrade units, and methods of unit generation differ radically. Players must move through specific objectives in order to advance a level, ranging from killing certain enemies or performing tasks like repairing an object. Starting conditions are often dependent on story developments. Each species has a population cap that varies by level. The population cost of units varies drastically between species.[7]

Human units, appearing in the game as the US Colonial Marines, gain credits by killing enemies and repairing atmospheric processors.[7] These credits can be spent on upgrading existing units or calling in new ones via dropship, which drop units off at specific landing beacons. Marine units are entirely medium to long range fighters and have support units to perform specific actions that aren't available to humans like other species (such as healing).

Predator units can only gain resources by killing opponents, which is granted via an "honor" system.[7] As the units gain honor, more units can be summoned via drop pods. Predators can self-heal and cloak themselves, but deplete energy reserves when doing so. There is only one Predator support unit, which improves the rate of energy regeneration.

Alien units gain resources by either killing or immobilizing opponents, which can be used on upgrades to specific units.[7] Unlike humans and Predators, Aliens cannot summon specific units at will and must instead bring corresponding host species to their hive to infest them. All Aliens, with the exception of "pure-bred" strains, have specific hosts that generate them. In order to generate eggs that can infest host units, Aliens must maintain a queen unit at their hive. This queen continuously lays eggs until the population cap has been reached.

The single player campaign spans 21 missions, with 7 levels per species.[5]

Synopsis

Setting

Aliens Versus Predator: Extinction takes place in a crossover universe between the Alien franchise and the Predator franchise, both owned by 20th Century Fox. The games and comics from the crossover franchise are predominately set in the same era as the film Aliens and as such, the Colonial Marines and Aliens resemble that film's setting and style the most. Humanity's colonization efforts across the galaxy are identical to that of the Alien franchise, as is the involvement of Weyland-Yutani, a shadowy corporation, in the capture and experimentation of Alien and Predator individuals.

Plot

Sometime in the future, human colonists land on planet LV-742 and discover an Alien hive that was dormant on the planet. The hive wipes out the initial colony, but are nearly destroyed by Marines a few years later. As the war between the Marines and Aliens grows, a clan of Predators land on the planet to prove themselves to their leaders, the Ancients. They quickly come into conflict with both species as they are directed to take trophies from powerful warriors. The Aliens manage to get a queen on a dropship, which takes her to a Predator planet. The hive on LV-742 gains another queen and discover that the Weyland-Yutani Corporation has created a modified version of the Alien species called the K-Series.

Meanwhile, the Predators must compete with rival clans as they are tasked with more pressing hunts. While the Aliens contend with the K-Series, the Predators go head to head with the dangerous Predalien. While Weyland-Yutani attempts to capture Predators, they are unsuccessful after a violent rescue is completed. The Predators deal with the eventual creation of a Predalien queen, leading to the destruction of an entire hive, and the Aliens find themselves exterminating the K-Series Aliens and their creators.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
EGM7/10[8]N/A
Eurogamer4/10[9]N/A
Game Informer6.75/10[10]6.75/10[5]
GameProStarStarStarStar[11]StarStarStarHalf star[12]
GameRevolutionC+[13]C+[13]
GameSpot7.2/10[7]7.2/10[7]
GameSpyStarStarStar[14]StarStarStar[15]
GameZone6.4/10[6]6.3/10[16]
IGN6.1/10[17]6.1/10[18]
OPM (US)StarStarStarHalf star[19]N/A
OXM (US)N/A6/10[20]
The Village VoiceN/A6/10[21]
Aggregate score
Metacritic66/100[22]64/100[23]

The game was released to lukewarm reception. Review aggregator website Metacritic, which assigns a normalized rating in the 0–100 range, calculated an average score of 66 out of 100 for the PlayStation 2 and 64 out of 100 for the Xbox, indicating "mixed or average reviews".[22][23] GameSpot wrote, "Extinction does a good job of translating Aliens Versus Predator to an RTS, but it could have benefited from a few more months in development."[7]

Brad Shoemaker from GameSpot praised the game for its diversity of mechanics between the races, stating, "the imaginative way in which the designers have differentiated the humans from the aliens from the predators is Extinction's strongest point".[7] This was echoed by EGM's Joe Fielder, who stated that the differences made "each race's game worth playing."[8] Several reviewers noted that the control scheme, while limited due to the differences between a gamepad and keyboard/mouse configuration, worked well for the game's mechanics.[13]

In a negative review, Eurogamer's Tom Bradwell criticized the game for its AI, visuals, and balance problems.[9] AI issues were pointed out by several reviewers.[8][17] The short length of the campaign was criticized by several reviewers, many of which said there just wasn't enough content in the game.[5][7][13] IGN' Jeremy Dunham described the game as "terribly underwhelming."[17]

References

  1. 1.0 1.1 Bramwell, Tom (August 8, 2003). "What's New?". https://www.eurogamer.net/news-080803-whatsnew. 
  2. "Aliens vs Predator Extinction". http://www.gpstore.com.au/product.x?1457741. 
  3. 3.0 3.1 Calvert, Justin (July 30, 2003). "Aliens Versus Predator: Extinction ships". https://www.gamespot.com/articles/aliens-versus-predator-extinction-ships/1100-6072711/. 
  4. "Aliens vs Predator Extinction". http://gpstore.com.au/product.x?1457629. 
  5. 5.0 5.1 5.2 5.3 McNamara, Andy (August 2003). "Aliens vs Predator [sic: Extinction (Xbox)"]. Game Informer (GameStop) (124): 99. http://www.gameinformer.com/Games/Review/200308/R03.0807.1712.11060.htm. Retrieved August 5, 2016. 
  6. 6.0 6.1 Tha Wiz (August 16, 2003). "Aliens versus Predator: Extinction Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r21622.htm. Retrieved August 6, 2016. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Shoemaker, Brad (August 4, 2003). "Aliens Versus Predator: Extinction Review". CBS Interactive. https://www.gamespot.com/reviews/aliens-versus-predator-extinction-review/1900-6072955/. Retrieved August 5, 2016. 
  8. 8.0 8.1 8.2 EGM staff (September 2003). "Aliens Versus Predator: Extinction (PS2)". Electronic Gaming Monthly (Ziff Davis) (170): 116. http://www.egmmag.com/article2/0,4364,1301872,00.asp. Retrieved August 6, 2016. 
  9. 9.0 9.1 Bramwell, Tom (August 11, 2003). "Aliens Versus Predator: Extinction (PS2)". Gamer Network. http://www.eurogamer.net/articles/r_avpextinction_ps2. Retrieved August 5, 2016. 
  10. "Aliens vs Predator [sic]: Extinction (PS2)". Game Informer (GameStop) (124): 89. August 2003. 
  11. Pong Sifu (July 29, 2003). "Aliens vs. Predator [sic: Extinction Review for PS2 on GamePro.com"]. GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/30467.shtml. Retrieved August 6, 2016. 
  12. The D-Pad Destroyer (August 5, 2003). "Aliens vs. Predator [sic: Extinction Review for Xbox on GamePro.com"]. GamePro (IDG Entertainment). http://gamepro.com/microsoft/xbox/games/reviews/30588.shtml. Retrieved August 6, 2016. 
  13. 13.0 13.1 13.2 13.3 Ferris, Duke (August 12, 2003). "Aliens Vs. Predator [sic: Extinction Review"]. CraveOnline. http://www.gamerevolution.com/review/33754-aliens-vs-predator-extinction-review. Retrieved August 6, 2016. 
  14. McConnaughy, Tim (August 24, 2003). "GameSpy: Aliens Versus Predator: Extinction (PS2)". Ziff Davis. http://ps2.gamespy.com/playstation-2/aliens-vs-predator-extinction/6132p1.html. Retrieved August 5, 2016. 
  15. McConnaughy, Tim (August 24, 2003). "GameSpy: Aliens Versus Predator: Extinction (Xbox)". Ziff Davis. http://xbox.gamespy.com/xbox/aliens-vs-predator-extinction/6109p1.html. Retrieved August 5, 2016. 
  16. Bedigian, Louis (August 11, 2003). "Aliens versus Predator: Extinction Review - Xbox". http://xbox.gamezone.com/gzreviews/r21622.htm. Retrieved August 6, 2016. 
  17. 17.0 17.1 17.2 Dunham, Jeremy (July 30, 2003). "Aliens vs. Predator [sic: Extinction (PS2)"]. Ziff Davis. http://www.ign.com/articles/2003/07/30/aliens-vs-predator-extinction-2. Retrieved August 5, 2016. 
  18. Dunham, Jeremy (August 5, 2003). "Aliens vs. Predator [sic: Extinction (Xbox)"]. Ziff Davis. http://www.ign.com/articles/2003/08/05/aliens-vs-predator-extinction. Retrieved August 5, 2016. 
  19. Rybicki, Joe (September 2003). "Aliens Versus Predator: Extinction". Official U.S. PlayStation Magazine (Ziff Davis): 92. http://www.playstationmagazine.com/article2/0,2053,1489369,00.asp. Retrieved August 5, 2016. 
  20. "Aliens Versus Predator: Extinction". Official Xbox Magazine (Future US): 78. September 2003. 
  21. Catucci, Nick (August 12, 2003). "Machine Age". The Village Voice. https://www.villagevoice.com/2003/08/12/machine-age-6/. 
  22. 22.0 22.1 "Aliens Versus Predator: Extinction for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/aliens-versus-predator-extinction/critic-reviews/?platform=playstation-2. Retrieved March 8, 2013. 
  23. 23.0 23.1 "Aliens Versus Predator: Extinction for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/aliens-versus-predator-extinction/critic-reviews/?platform=xbox. Retrieved March 8, 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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