Software:Amazon (video game)
| Amazon | |
|---|---|
| Developer(s) | Telarium |
| Publisher(s) | Telarium |
| Programmer(s) | Stephen Warady |
| Artist(s) | David Durand |
| Writer(s) | Michael Crichton |
| Platform(s) | Apple II, Atari ST, Commodore 64, DOS, Macintosh, MSX |
| Release | 1984 |
| Genre(s) | Interactive fiction |
| Mode(s) | Single-player |
Amazon is an interactive fiction graphic adventure game. The game was published by Telarium in 1984 and written by Michael Crichton.[1]
Development
Best-selling novelist and director Michael Crichton was a computer hobbyist who taught himself the programming language BASIC. In the early 1980s he, programmer Stephen Warady, and artist David Durand began developing an Apple II graphic adventure game based on Crichton's novel Congo; he sometimes programmed game sequences which Warady converted into much faster assembly language. They worked on the project for 18 months and, before Crichton found a publisher, Spinnaker Software approached him about adapting his novels for its Telarium division's new "bookware" games. The author revealed the game, amazing Spinnaker, and signed a contract in late 1983.[2]
Crichton did not realize, however, that he had already sold all adaptation rights to Congo to another party. The team revised the game (renamed Amazon), moving the setting from Africa to South America and changing a diamond mine to an emerald mine; the novel's Amy the talking gorilla became Paco the talking parrot. Because the game was mostly complete, Telarium was able to port it to the Commodore 64 before Amazon's release.[2] Crichton later said that he was disappointed with the game due to technological limitations at the time of its development.[3]
Reception
Amazon was the best-selling Telarium title with as many as 100,000 copies sold, the majority likely for the Commodore 64.[2] Computer Gaming World praised its rarely used animated graphics and Crichton's cooperation with its designers, stating that "the cohesive manner in which the game's storyline unfolds reflects Crichton's skill as a writer".[4] James Delson of Family Computing reviewed the Apple II version and wrote that the game "has limited graphics, but what's there is choice." Delson also noted the game's difficulty and wrote, "Patience is more than a virtue in this game, it's a necessity."[5] German reviewers recognized the suspenseful, atmospheric and elaborated prose. Storyline, graphics and text parser got the score "sehr gut" (very good).[6]
References
- ↑ Murphy, Jamie (May 13, 2013). Reported by Cristina Garcia. "Stepping into the Story: Players participate in 'interactive fiction'". Time 125 (19): 64. "Micheal Crichton (The Andromedia Strain, The Terminal Man) has actually created a software work from scratch: Amazon (Telarium; $39.95), which transports the player and a sidekick parrot named Paco into the jungles of South America in search of a lost city and hidden emeralds.".
- ↑ 2.0 2.1 2.2 Maher, Jimmy (2013-10-11). "From Congo to Amazon". The Digital Antiquarian. http://www.filfre.net/2013/10/from-congo-to-amazon/. Retrieved 10 July 2014.
- ↑ Lohr, Steve (April 16, 1999). "Michael Crichton Giving Computer Games 2d Try". https://www.nytimes.com/1999/04/16/business/michael-crichton-giving-computer-games-2d-try.html. Retrieved December 8, 2016.
- ↑ Adams, Roe (January 1985). "Hitchhiker's Guide to the Galaxy Leads an Invasion of the Pros". Computer Gaming World: 17.
- ↑ Delson, James (March 1985). "Amazon review (Apple II)". p. 80, 86. https://archive.org/stream/family-computing-19/Family_Computing_Issue_19_1985_Mar#page/n85/mode/1up/. Retrieved December 6, 2016.
- ↑ Heinrich Lenhardt: 7 Klasse-Adventures auf einen Streich, Happy Computer 9/1985, p.145; Boris Schneider-Johne, Heinrich Lenhardt: Science Fiction-Adventures, Happy Computer 5/1985, p.145ff.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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