Software:Amok (video game)

From HandWiki
Amok
Developer(s)Lemon
Publisher(s)Scavenger
Composer(s)Jesper Kyd
Platform(s)MS-DOS, Windows, Saturn
ReleasePC
Saturn
Genre(s)Action
Mode(s)Single player, multiplayer

Amok is a 1996 mech-themed action video game for Windows and Sega Saturn. Players guide a robot called "Slambird" through nine different scenarios to complete several objectives. The game was noted for its use of voxel-based graphics for its environments rather than the polygonal models which were standard at the time of its release. Developed by Lemon, Amok began as a technology demo for the Sega 32X, but was reworked for the Saturn after Sega discontinued support for the 32X.[4]

Story

Taking place on the planet Amok, a company war has been raging on for 47 years straight. However, upon the 47th year, a peace treaty was finally put into effect and both warring sides ceased fire. Unbeknownst to them is The Bureau, an underground collection of Arms Dealers who were benefiting from the constant weapon sales. The Bureau starts a plan to keep the war going by striking the heart of a strong military compound and research center on the island of Falster. By employing the mercenary mech-pilot Gert Staun - commandeering their latest light ground-sea mech, the Slam Bird - does the Bureau hope to achieve their ultimate goal.

Gameplay

The gameplay follows a seek and destroy format, where the player must destroy certain structures with a cannon that is attached to the Slambird robot. Enemies such as sharks, robots and structures can only be destroyed with the cannon. However, some enemies can be destroyed by simply walking into or over them, mostly foot soldiers and mines (though if mines are swam into, the Slambird endures damage).

The game's levels include both underwater and land areas.[5] In the underwater mode, propellers guide the Slambird Robot. Underwater and land are no different in control, except that the propeller mode fires torpedoes instead of missiles, although they both have the same firing speed, damage and firing rate. Missiles, heavy missiles and bombs can also be fired by the robot, and at the end a special power gun is found to fight Svinet 17.

The game contains many different enemy types. These enemies are split into two groups - non-corporation enemies and corporation enemies. The non-corporation enemies are enemies that have not been developed to destroy the robot by the corporation, such as the bat, the steeljaw rat and the huge ant that can be found in the later missions. The corporation enemies are grunts and machines that have been developed to kill the Slambird Robot; these include the "Grunt," "Scuba Grunts," and various robots and flying objects. The final enemy, "Svinet 17", is a scorpion-shaped robot that must be defeated to finish the game, and it is the most powerful of all the enemies: it can only be killed using the special weapon provided in the last level.

Amok includes both cooperative and deathmatch two-player modes via split screen.[6]

Reception

Reception
Review scores
PublicationScore
EGM6.125/10 (SAT)[7]
Sega Saturn Magazine90% (SAT)[9]

The Saturn version of Amok was met with a range of responses. The most common criticism was that the gameplay in single-player mode is too routine to engage the player,[7][10][11] though those critics who commented on the multiplayer mode said that it is much deeper than the single-player.[9][11] The most common subjects of praise were the easy controls[10][9][11] and the unique look of the voxel-based graphics.[7][10][9] However, GamePro disagreed on the latter subject, remarking that "the muddy, chunky graphics and boring sounds never provide an interesting environment."[11] Jeff Gerstmann of GameSpot also gave the game a fairly dismal assessment, saying it lacks the freshness and fun of most mech games, and that fans of the genre should save their money for the soon-to-be-released console versions of MechWarrior 2.[10] Most of Electronic Gaming Monthly's four reviewers likewise said that the impressive graphics and stylistics are outweighed by shallow gameplay. Crispin Boyer elaborated, "You wander through the game's nine levels blowing stuff up, and that's about it. You don't have to worry about strategy - other than knowing when to shoot at the bad guys and when to run like hell." Sushi-X disagreed with his three co-reviewers, deeming Amok "a rock-solid 3-D action title with a nice mix of strategy".[7] Rich Leadbetter gave the game an outright laudatory review in Sega Saturn Magazine, making particular note of how failing certain secondary tasks changes the progression of the mission. He concluded that while the high difficulty and unusual look may initially puts players off, "Give it some time though and you can't help but get drawn into this deep, compelling blasting game."[9]

References

  1. "Online Gaming Review". 1997-02-27. http://www.ogr.com/news/news1096.html. 
  2. "Sega Press". 1997-07-15. http://www.sega-europe.com/PR4.HTML. 
  3. "AMOK". 1997-06-06. http://www.sega-saturn.com/saturn/software/amok.htm. 
  4. "Amok". Sega Saturn Magazine (Emap International Limited) (3): 22. January 1996. 
  5. "Amok: Scavenger Scavenge Game Concept Shocker! Make Good-Looking Title!". Sega Saturn Magazine (Emap International Limited) (13): 26–27. November 1996. 
  6. "Gamer's Edge". Electronic Gaming Monthly (Ziff Davis) (89): 235. December 1996. 
  7. 7.0 7.1 7.2 7.3 "Review Crew: Amok". Electronic Gaming Monthly (Ziff Davis) (93): 53. April 1997. 
  8. Salmon, Mike (April 1997). "Amok". Game Players (96): 66. https://archive.org/details/Ultra_Game_Players_96_April_1997_U/page/n65/mode/2up?q=. Retrieved June 13, 2021. 
  9. 9.0 9.1 9.2 9.3 9.4 Leadbetter, Rich (December 1996). "Review: Amok". Sega Saturn Magazine (Emap International Limited) (14): 70–71. 
  10. 10.0 10.1 10.2 10.3 Cite error: Invalid <ref> tag; no text was provided for refs named GSSAT
  11. 11.0 11.1 11.2 11.3 Air Hendrix (April 1997). "Saturn ProReview: Amok". GamePro (IDG) (103): 87. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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