Software:Amulets & Armor
| Amulets & Armor | |
|---|---|
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| Developer(s) | United Software Artists |
| Publisher(s) | United Software Artists |
| Designer(s) | Janus Anderson David Webster Eric Webster |
| Programmer(s) | Lysle Shields |
| Platform(s) | MS-DOS |
| Release | 1997 |
| Genre(s) | Action, role-playing |
| Mode(s) | Single-player, multiplayer |


Amulets & Armor is a first-person role-playing video game for IBM PC compatibles created by David Webster and Eric Webster and United Software Artists and published as shareware in 1997. In 2013 the game was re-released as Freeware and open-source software.[1]
Gameplay
The game is divided up into quests made up of multiple separate levels which are each against different foes in different areas with different end goals. The player chooses a character between eleven default characters: Knight, Paladin, Rogue, Mercenary, Sailor, Magician, Priest, Citizen, Mage, Warlock, and Archer. According to the promotion, the game is overall set, "In the underground catacombs of the castle Arius," but only a few levels actually are.[citation needed]
History
Development and release
United Software Artists developed for Amulets & Armor an own Doom-like 2.5D game engine. As map format was the Doom one used so that there available tools for creation could be used. The targeted platform was the PC with MS-DOS, utilizing a 256 color VGA graphics mode with 320x200 resolution.
Beyond the Doom-like capabilities had the game's engine RPG features like various character classes, a magic system, character advancement and inventory system, a hunger and thirst mechanic, and a detailed level construction system. The game was somewhat noteworthy for its implementation of features commonly associated with fantasy role-playing games in a first-person shooter engine before this was common (while it did not innovate these features). The much more famous Ultima Underworld games implemented similar features a half-decade earlier with comparable VGA/MIDI production values. Although a more apt comparison is perhaps The Elder Scrolls II released by Bethesda Softworks the previous year with similar features, which became much more famous. To set the game's graphic capabilities in perspective, Quake, one of the first fully 3D and textured games, came out the previous year and Quake II came out the same year as Amulets & Armor.
The game was released in 1997 after two years of development as shareware on disc, including a musical score (both CD quality and MIDI versions of the music were available on the disc). A game demo version was offered too.[2]
Freeware re-release and open sourcing
After being legally unavailable and unsupported for many years the original developers reacquired the rights to Amulets & Armor around February 2013.[1] Later in 2013 the game was re-released as freeware on the game's official site and the source code under GPLv3 on GitHub.[3] Work continues for ports to newer systems (Windows, MacOS), including general bug fixes, and changing the graphic back-end to OpenGL.[4][5]
Reception
Amulets & Armor was a commercial flop with fewer than 100 units sold, due to the outdated production values, confusing user interface, and inadequate shareware marketing.[6] It remained generally unknown until it was released by abandonware webpages.[6][7][8][9]
On the freeware re-release in 2013, Rock, Paper, Shotgun reviewed Amulets & Armor and called it "absurd, ambitious, more than a little clunky" and "get past the initial learning curve and you might find something with legs.".[10]
References
- ↑ 1.0 1.1 source code on amuletsandarmor.com "Yep, legal issues are now resolved. We're moving forward." (February 2013)
- ↑ Amulets on UNOFFICIAL AMULETS & ARMOR SHRINE
- ↑ AmuletsArmor on github.com
- ↑ Questions regarding codebase on amuletsandarmor.com (October 2016)
- ↑ AmuletsArmor on github.com/emrecelikten
- ↑ 6.0 6.1 Amulets & Armor article on thecan.org
- ↑ Amulets & Armor now free for download by Carl Batchelor on nichegamer.com (2014/01/03)
- ↑ Ancient DOS Games --- Episode 96- Amulets & Armor on pixelships.com (June 15, 2014)
- ↑ amulets-armor-lysle-shields-david-webster-united-software-artists on freeindiegam.es (June 2013)
- ↑ Live Free, Play Hard: Look Incredulous For The Dragon by Porpentine on Rock, Paper, Shotgun (June 24th, 2013)
External links
- (archived old website)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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