Software:Amy (video game)
| Amy | |
|---|---|
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| Developer(s) | VectorCell |
| Publisher(s) | Lexis Numérique |
| Director(s) | Paul Cuisset |
| Engine | PhyreEngine |
| Platform(s) | |
| Release |
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| Genre(s) | |
| Mode(s) | Single-player |
Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana. In a city suffering from a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her. Amy received negative critical reviews, due to its technical issues, controls, voice-acting, and game design, although a few felt it offered some unique gameplay ideas.
Gameplay
The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers and climbs through vents when Lana needs her to.
Plot
The player must escort Amy, an autistic 8-year-old as they try to get her out of a city overrun with wild creatures and enemies. Lana (Sabine Crossen) and Amy are traveling to a doctor in Silver City via train, when an explosion derails the train, and their plans. They discover that the people have been turned to monsters via a strange infection, and must escape the monsters, as they continue their journey to the city. They must also fend off the Phoenix Foundation, an organisation who intends to control Amy and exploit her strange powers.[2][3]
Development
On 3 April 2012, VectorCell announced a patch for Amy on the game's official Facebook page. The patch was released on 6 April. Major changes include the saving of the player's progress during chapters, the addition of more checkpoints, skipping of sequences in-game and several corrections to the subtitles.[4]
Reception
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Amy received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[20][21] IGN's Colin Moriarty stated at the end of his review that he "spent at least a dozen hours with [Amy], got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[14] Game Informer's Jeff Cork stated that "as a downloadable title, I wasn't expecting [Amy] to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether [Amy] is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[9] James Stephanie Sterling of Destructoid went as far in their review as to describe Amy as "one of the worst games ever made".[5] Ben "Yahtzee" Croshaw of The Escapist criticized the game's awkward camera views, poor optimization to Xbox, and also gave up the game in frustration due to the addition of poorly implemented stealth mechanics, and later stated that it was the worst game of 2012[22][23] and the second worst game of the entire 2010s behind Hunt Down the Freeman.[24] The most positive PlayStation 3 review was given by Thomas Pichler from GamingXP. He praised the main protagonist, but criticized the periodical lack of explanation of what to do next.[25] Alan Bradley of GamesRadar+ said Amy was boring and no fun to play and really unpleasant for most of the time. He also criticised the combination of a bad control system and widely spaced checkpoints that meant the player would have to repeat sections numerous times.[26]
411Mania gave the Xbox 360 version a score of 3.3 out of 10 and said that it "tries to offer something new. The good news is that it does introduce some new gameplay concepts that can be toyed with by developers. The bad news, the controls and gameplay are implemented in such a way the game will just leave you frustrated and angry."[27] Susan Arendt of The Escapist gave the same console version one-and-a-half stars out of five and stated, "Pick something to hate about videogames, and Amy has it. Graphics glitches, lousy design, repetitious gameplay, mushy controls, bad acting, horrible save system ... it's all there. The game's few good ideas simply aren't enough to suffer through the amount of crap surrounding them."[18] The A.V. Club gave the same console version a D, saying, "Oddly, it is tempting to look forward to a second outing, however unlikely. Because videogame disasters this gruesome are fascinating. And, to be dangerously optimistic, Amy can't get much worse."[28] Metro UK gave the same console version one out of ten, saying, "Awful in almost every possible aspect, this hugely disappointing download is not just a failure as a survival horror but as a video game."[19] The Digital Fix gave the PlayStation 3 version a score of one out of ten, saying, "If you need to satiate your survival-horror appetite go revisit the Resident Evil series, Clock Tower or Parasite Eve as you will get much more interesting and developed games despite them being released over a decade ago."[29]
It was included among the worst games of all time by GamesRadar+ in 2014[30] and in 2017.[31]
References
- ↑ Gilbert, Ben (22 June 2011). "'Amy' dev Paul Cuisset discusses game's autistic character, female leads". Oath Inc.. https://www.engadget.com/2011/06/22/amy-dev-paul-cuisset-discusses-games-autistic-character-fema/.
- ↑ 2.0 2.1 2.2 "The French Studio Lexis Numerique Announces Lineup and New Assets for Game Developers Conference 2011". http://www.lexis-games.com/wp-content/uploads/Lexis_GDC-2011_Lineup_Alert_V0.pdf.
- ↑ "Lexis Numérique announces new lineup at GDC 2011". http://www.lexis-numerique.fr/category/amy-en/.
- ↑ "Panned survival horror Amy receives major update" (in en). Eurogamer.net. https://www.eurogamer.net/articles/2012-04-11-panned-survival-horror-amy-receives-major-update.
- ↑ 5.0 5.1 Sterling, Jim (23 October 2012). "Review: AMY (X360)". Enthusiast Gaming. https://www.destructoid.com/review-amy-219559.phtml.
- ↑ Edge staff (19 January 2012). "Amy review (X360)". Edge (Future plc). http://www.edge-online.com/reviews/amy-review. Retrieved 20 April 2018.
- ↑ Patterson, Eric (26 January 2012). "EGM Review: Amy (PS3)". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/egm-review-amy/. Retrieved 20 April 2018.
- ↑ Whitehead, Dan (11 January 2012). "Amy Review (PS3)". Gamer Network. https://www.eurogamer.net/articles/2012-01-11-amy-review.
- ↑ 9.0 9.1 9.2 Cork, Jeff (12 January 2012). "Amy Review: Survival Horrible". Game Informer (GameStop). http://www.gameinformer.com/games/amy/b/xbox360/archive/2012/01/12/amy-review-survival-horrible.aspx. Retrieved 25 October 2012.
- ↑ Douglas, Jane (18 January 2012). "Amy Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/amy-review/1900-6348824/.
- ↑ Douglas, Jane (17 January 2012). "Amy Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/amy-review/1900-6348733/.
- ↑ "AMY Review (X360)". Defy Media. 19 January 2012. http://www.gametrailers.com/reviews/8fc0bb/amy-review.
- ↑ Liebl, Matt (12 January 2012). "AMY Review (X360)". https://www.gamezone.com/reviews/amy-review/.
- ↑ 14.0 14.1 14.2 Moriarty, Colin (11 January 2012). "Amy Review". Ziff Davis. http://www.ign.com/articles/2012/01/12/amy-review.
- ↑ Mitchell, Richard (18 January 2012). "Amy review: Survival boredom (X360)". Oath Inc.. https://www.engadget.com/2012/01/18/amy-review/.
- ↑ Lewis, Cameron (12 January 2012). "Amy review". Official Xbox Magazine. http://www.oxmonline.com/amy-review. Retrieved 20 April 2018.
- ↑ "Review: Amy". PlayStation: The Official Magazine (Future plc) (56): 80. March 2012.
- ↑ 18.0 18.1 Arendt, Susan (19 January 2012). "Amy Review (X360)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/9357-Amy-Review.
- ↑ 19.0 19.1 Hargreaves, Roger (12 January 2012). "AMY review - surviving horror (X360)". Metro UK (DMG Media). https://metro.co.uk/2012/01/12/amy-review-surviving-horror-282042/.
- ↑ 20.0 20.1 "Amy for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/amy/critic-reviews/?platform=playstation-3.
- ↑ 21.0 21.1 "Amy for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/amy/critic-reviews/?platform=xbox-360.
- ↑ Escapist (8 August 2012). "AMY (Zero Punctuation)". Alphabet Inc.. https://www.youtube.com/watch?v=ehcU90xJrwE.
- ↑ Escapist (9 January 2013). "TOP 5 GAMES OF 2012 (Zero Punctuation)". Alphabet Inc.. https://www.youtube.com/watch?v=6V6MI1ZSRfg.
- ↑ Escapist (15 January 2020). "The 2010s' Most Significant Games (Zero Punctuation)". Alphabet Inc.. https://www.youtube.com/watch?v=rDBh703ZtVI.
- ↑ Pichler, Thomas (1 October 2012). "Amy PS3 Review" (in German). http://www.gamingxp.com/bericht-5380-sony_computer_entertainment-vector_unit_inc.-ps3-amy.htm.
- ↑ Bradley, Adam (13 January 2012). "AMY review (X360)". Future plc. https://www.gamesradar.com/amy-review/.
- ↑ Vote, Todd (17 January 2012). "Amy (Xbox Live Arcade) Review". http://www.411mania.com/games/downloadable_content/219806/Amy-(Xbox-Live-Arcade)-Review.htm.
- ↑ Mastrapa, Gus (23 January 2012). "Amy (X360)". The Onion. https://games.avclub.com/amy-1798229403.
- ↑ Gallagher, Gareth (17 January 2012). "Amy Review (PS3)". Poisonous Monkey. https://www.thedigitalfix.com/gaming/content/578/amy/.
- ↑ GamesRadar staff (27 June 2014). "The 100 worst games of all time". Future plc. http://www.gamesradar.com/worst-games-all-time/.
- ↑ GamesRadar staff (9 August 2017). "The 50 worst games of all time (Page 3)". Future plc. https://www.gamesradar.com/worst-games-all-time/3/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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