Software:Anastasia: Adventures with Pooka and Bartok
| Anastasia: Adventures with Pooka and Bartok | |
|---|---|
Cover art | |
| Developer(s) | Motion Works |
| Publisher(s) | Fox Interactive |
| Producer(s) | David Wisehart |
| Platform(s) | Mac OS[1] Microsoft Windows[1] |
| Release | November 25, 1997 |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Anastasia: Adventures with Pooka and Bartok is a puzzle video game based on the 1997 animated film Anastasia. Developed by Motion Works, published by Fox Interactive and distributed by 20th Century Fox Home Entertainment, the title was released on November 25, 1997. It was produced by David Wisehart, who also served as voiceover director. The game had an estimated budget of US$800,000.[citation needed]
Development
Conception
Fox Interactive was founded in 1994 as an operating unit of Fox Filmed Entertainment. Aided by other News Corporation divisions, the company was able to "not only to select from a wide spectrum of hot properties, but to draw from significant marketing, distribution and merchandising resources". Fox properties that had previously been adapted into Fox Interactive games include The Simpsons and Die Hard.[2] After Fox purchased the Don Bluth studios and during the development of Anastasia,[3] an Anastasia video game was conceived to cash in on the success of the existing animated film property.[4] Blitz Games - who would later design Fox's Titan A.E. game - was "asked to put a concept together for a PlayStation game"; while Fox executives were impressed with the results, they ultimately decided that Anastasia was not well-suited for the PlayStation and they followed the "tried-and-true" formula of the Disney's Animated Storybook series created a storybook/activity centre tie-in product for PC instead.[3][4] Motion Works, an international digital technology company based in Vancouver, was chosen by Fox Interactive to develop the project.[5] Under contract to Motion Works, Intelliscape Interactive Corp. worked on this title (Fox) alongside Cosmopolitan's Virtual Makeover (Sega).[6]
Design
The developers were able to recruit some of the film's voice actors, including Meg Ryan who performs the voiceover for Anya's diary entries".[7] Anastasia incorporates exploration, problem solving and skill testing,[8] and it also incorporated songs from the animated feature film.[9] For Anastasia, Intelliscape Interactive completed production management, 3D artwork, and game design work.[10]
Release
The game was released on November 4, 1997.[11] The Fox Interactive website allowed players to send virtual postcards using Anastasia music.[12] Both this title and the video Anastasia Sing-along were involved in rebates and corporate tie-ins.[13] The Fox Interactive game was part of a company-wide media blitz that included the units Fox Kids Network, Fox Family Channel, Fox Licensing and Merchandising, Fox Interactive as well as book publisher HarperCollins.[14] The game marked a new direction for Fox Interactive, which had previously made first-person shooter games.[15]
In 1997, Disney re-released The Little Mermaid as "counter-programming" to Fox's animated film Anastasia, which was set for release around the same time. The two studios were "scrambling to mine every potential dollar from their investment and make sure neither outdoes the other", so they competed in the video gaming space.[16] Taking a cue from the Disney "marketing mode", Fox Interactive would simultaneously release the computer entertainment spin-off with its film in the video gaming marketplace.[17] Ariel's Story Studio would compete against Anastasia: Adventures with Pooka and Bartok.[16]
The game capped off three consecutive successful quarters for Motion Works, helping the nine-year-old company's finances greatly improve in 1997.[18] As a result of success such as Anastasia, the company had plans to grow considerably throughout 1998.[19]
Synopsis
Anastasia and her puppy, Pooka, travel the long route from St. Petersburg to Paris to find her grandmother in the hopes of proving her true identity. Anya keeps track of her adventure in her diary, while collecting clues along the way, and runs into some game play with Bartok to defeat Rasputin's minions.
Anya's diary entries are used as a plot device to help move the story along.
Gameplay
Mobygames explains the gameplay:[20]
It features five different scenes, depicting situations from the movie. Diary entries by Anya tell the happenings between those stages. The player takes the role of the puppy Pooka and needs to solve problems and puzzles to help Anya out. When searching through the screens, Pooka may meet the minions of the villain Rasputin. Then they take him to the underworld where he has to solve action or strategy mini games. The majority of the game is a traditional point & click adventure. Bartok, the bat, plays only a secondary part and provides some advice here and there. If players are stuck, they can use the in-game hint system.
AllGame explains an example of a quest that one will encounter in the game, and the series of steps the player must take in order to reach that goal:[7]
During the first part of the game you must find Dmitri's location in St. Petersburg. You discover a fortuneteller who can provide the information easily enough but, in order to get it, you must get something from a clothier for the seer.
Cast
- Meg Ryan - Anastasia
- John Cusack - Dmitri
- Hank Azaria - Bartok
- Jim Cummings - Rasputin
- Jamie Goferman - Cleaning Woman
- Summer Litwin - Fortune Teller, Ballerina
- Wade Major - Clothes Vendor
- Martin G. Metcalf - Artist
- Chris Miller - Man in Booth
Critical reception
The gameplay was generally negatively received by critics. AllGame would describe it as "frustrating" due to the difficulty in locating locations and objects in the confusing interface, and the unsatisfying minigames.[7] Quandary felt it was held back by its "relative simplicity and brevity".[21] PC Gamer described the experience of playing the adventure as "magical".[22] Metzomagic wrote that "as for its performance as an adventure game for children it also does a superbly entertaining job".[23] The Boston Herald said The Little Mermaid's strong point was in its soundtrack and karaoke activity, as opposed to Anastasia's adventure game mechanics.[24]
The audiovisuals were generally given positive reviews by critics. AllGame gave high praise to both the game's graphics and sounds, deeming them clean, clear, colorful, and nice.[7] Quandary's felt that the title's "gorgeous graphics" made it "irresistible".[21] Metzomagic praised the animations, graphics, sound effects, voices, and music.[23] Meanwhile, MacAddict considered it to be "beautifully rendered yet dull".[25] Australian Macworld deemed it "captivating, compelling and very frustrating".[26] PC Mania felt the game had "amazing" graphics and backgrounds.[27] Chicago Tribune reviewed Anastasia and Ariel side by side, and commented that the former is "rich with gorgeous art".[28]
The game's characters and plot were given mixed reviews. AllGame noted the lack of interaction with characters from the film.[21] Meanwhile, Quandary noted that the featured characters are still "entertaining".[21] Metzomagic noted that "the story is enduring".[23] Working Mother wrote that the game is filled with a similar kind of humour that the film does.[29] Daily News suggested that "both [Ariel's Story Studio and Anastasia: Adventures with Pooka and Bartok] can have lives lasting far longer than the movies will be in theaters".[16] News-Press deemed the film adaptation to be a "royal treat" and "enchanting".[30] The Sydney Morning Herald felt it was "essential" viewing for anyone who had experienced the film.[31]
References
- ↑ 1.0 1.1 "Game". http://www.foxinteractive.com/anastasia/techinfo.html.
- ↑ "Fox Interactive: Archives". 1998-01-17. http://www.foxinteractive.com/news/archive.html.
- ↑ 3.0 3.1 "Philip Oliver of Blitz Games". 11 August 2000. https://www.eurogamer.net/articles/i_blitz.
- ↑ 4.0 4.1 "1997 Gaming Report: The Best of the Bunch". https://www.awn.com/animationworld/1997-gaming-report-best-bunch.
- ↑ "Fox Interactive Inks With Top Developers". February 10, 1997. pp. 210LAM041. http://go.galegroup.com.ezproxy.slv.vic.gov.au/ps/i.do?&id=GALE%7CA19104485&v=2.1&u=slv&it=r&p=AONE&sw=w.[|permanent dead link|dead link}}]
- ↑ "Markus Tessmann". http://www.rockfarm.ca/TessmannResume.pdf.
- ↑ 7.0 7.1 7.2 7.3 "Anastasia: Adventures With Pooka and Bartok - Review - allgame". allgame.com. http://www.allgame.com/game.php?id=6823&tab=review.
- ↑ "Business & Technology | CD-Rom -- Anastasia: Adventures With Pooka And Bartok | Seattle Times Newspaper". http://community.seattletimes.nwsource.com/archive/?date=19971214&slug=2577970.
- ↑ "Game". 2001-02-23. http://www.foxinteractive.com:80/games/anastasia/game.html.
- ↑ "Markus Tessmann Resume". http://www.rockfarm.ca/MTresumeBody.html.
- ↑ "Fox Interactive: LOS ANGELES, CA (November 10, 1997)". 1998-01-17. http://www.foxinteractive.com/news/press/111097.html.
- ↑ "Anastasia". 1998-01-17. http://www.foxinteractive.com:80/products/anastasia/pcard_index.html.
- ↑ Billboard. 1997-12-13. https://books.google.com/books?id=3gkEAAAAMBAJ&q=%22Anastasia:+Adventures+with+Pooka+and+Bartok%22&pg=RA1-PA72.
- ↑ Sandler, Adam (1998-01-28). "Fox vid sets 'Anastasia' blitz". https://variety.com/1998/biz/news/fox-vid-sets-anastasia-blitz-1117467145/.
- ↑ "The Ever-Expanding E3 (Does that make it E5?)". https://www.awn.com/mag/issue2.5/2.5pages/2.5szadkowskie3.html.
- ↑ 16.0 16.1 16.2 "TESTING THE WATERS; FOX TO CHALLENGE DISNEY HEGEMONY. - Free Online Library". http://www.thefreelibrary.com/TESTING+THE+WATERS%253B+FOX+TO+CHALLENGE+DISNEY+HEGEMONY.-a083890060.
- ↑ "Northwest Herald from Woodstock, Illinois on October 31, 1997 · Page 96" (in en). 31 October 1997. http://www.newspapers.com/newspage/203635675/.
- ↑ "Adventures with Motion Works - Playback". http://oldads.playbackmag.com/articles/magazine/19971201/20044.html.[yes|permanent dead link|dead link}}]
- ↑ Canada Computer Paper Inc. (1998-11-08). 1998 11 08 The Computer Paper BC OCR. http://archive.org/details/19981108TheComputerPaperBCOCR.
- ↑ "Anastasia: Adventures with Pooka and Bartok! for Macintosh (1997) - MobyGames". mobygames.com. http://www.mobygames.com/game/anastasia-adventures-with-pooka-and-bartok.
- ↑ 21.0 21.1 21.2 21.3 "Anastasia: Adventures with Pooka and Bartok! for Windows (1997) MobyRank - MobyGames". mobygames.com. http://www.mobygames.com/game/windows/anastasia-adventures-with-pooka-and-bartok/mobyrank.
- ↑ "Full text of "PC Gamer 1997 11"". https://archive.org/stream/PCGamer199711/PC%20Gamer%20(1997-11)%20042%20(Imagine)_djvu.txt.
- ↑ 23.0 23.1 23.2 "Anastasia: Adventures with Pooka and Bartok Review by metzomagic.com". metzomagic.com. http://metzomagic.com/showArticle.php?index=264.
- ↑ Cardwell, Annette (November 18, 1997). "Fox, Disney bring bif screen tales to computer screens.". The Boston Herald. https://www.highbeam.com/doc/1G1-56412694.html. Retrieved 2018-12-27.
- ↑ MacAddict 020. April 1998. http://archive.org/details/MacAddict-020-199804.
- ↑ "Full text of "Australian Macworld Australian July 1998"". July 1998. https://archive.org/stream/AustralianMacworldAustralianJuly1998/Australian%20Macworld%20Australian%20July%201998%20(clearscan)_djvu.txt.
- ↑ "PCMania 58". http://archive.org/details/Pcmania58.
- ↑ Karen Torme Olson (18 December 1997). "NON-VIOLENT GAMES SHOW GIRLS JUST WANT TO HAVE FUN". https://www.chicagotribune.com/news/ct-xpm-1997-12-18-9712180324-story.html.
- ↑ Working Mother. Working Mother Media. June 1998. https://books.google.com/books?id=cFhBpcIaXb0C&q=%22Anastasia:+Adventures+with+Pooka+and+Bartok%22&pg=PT15.
- ↑ "News-Press from Fort Myers, Florida on December 27, 1997 · Page 37" (in en). 27 December 1997. http://www.newspapers.com/newspage/217315702/.
- ↑ "The Sydney Morning Herald from Sydney, New South Wales on July 26, 1998 · Page 133" (in en). 26 July 1998. http://www.newspapers.com/newspage/119681569/.
External links
- Anastasia: Adventures with Pooka and Bartok on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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