Software:Arcana (video game)
| Arcana | |
|---|---|
North American cover art | |
| Developer(s) | HAL Laboratory |
| Publisher(s) | HAL Laboratory
|
| Director(s) | Shigeru Hashiguchi Mat Sutake |
| Programmer(s) | Ryuki Kuraoka |
| Writer(s) | Shigeru Hashiguchi Shigenobu Kasai |
| Composer(s) | Jun Ishikawa Hirokazu Ando |
| Platform(s) | Super NES |
| Release | |
| Genre(s) | Dungeon crawl |
| Mode(s) | Single-player |
Arcana[lower-alpha 1] is a role-playing video game released for the Super Nintendo Entertainment System by HAL Laboratory in 1992. The game represents all of its characters as cards, but plays like a dungeon-crawling role-playing game rather than a card-based game. In keeping with this metaphor, the death of a character results in a 'torn' card, and the magical properties of some cards are used to explain abilities of the game's characters.
Gameplay

Assuming a first-person perspective, the dungeons and towns of the game are navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters hold true to this as well. Battles within the game are portrayed in the first-person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. Arcana's battles, however, are not graphically intensive and the characters' animations are limited to, at most, five frames. Breaking from the format established by Square of displaying the damage incurred by characters above their heads, this information is summarised in a text display at the bottom of the screen similar to Dragon Quest games from Enix.
The map's tile based dungeons are, arguably, the most challenging aspect of the game. Seeing often only what is immediately before the characters, the player is free to move in the four primary compass directions. Labyrinthine in their design, and often fraught with dead ends and hidden dangers, the detail in the drawing of these dungeons compensates for their relative lack of animation.
Battles within the game follow a strict turn system. As each character takes their turn, various options are presented to the player. Rooks, the principal character, possesses many of the vital battling techniques. Because he can switch the Elemental spirits, flee the battle, and use magical card spells which, though powerful, were expensive, Rooks is the most valuable resource to the party. If Rooks is incapacitated, the entire party is crippled. A battle is followed with the reward of Experience Points and Gold. However, the level progression of all of the characters is standardized; there is no randomness to what statistics increase when a character levels up.
Four elemental spirits, Sylph (Wind), Efrite (Fire), Dao (Earth), and Marid (Water), rotate through the same slot in the battle formation. Rooks and a spirit are always in the player's party, providing two other spots for party members. Unlike the human characters, an elemental can die and the game will continue. Their card will be torn, and they can be rotated out for a live elemental. If Rooks is incapacitated, however, the player can be stuck with a dead elemental. Spirits can be resurrected for a fee by the Spirit Healer who resides in each town, or by a spell Rooks can learn at a high experience level.
The game's difficulty is determined by various factors:
- Easy Game Overs: In contrast to the norm for RPGs of the era, which dictated that the death of one character in the player's party was usually a recoverable loss, in Arcana, the death of any character save an Elemental results in Game over. This means that an unexpected confrontation could result in a speedy demise.
- Little forewarning: Due to the convoluted nature of the passages, a common cause of death for a player's character is the sudden discovery of a boss character. The gravity of the situation is not apparent to the player until the fight begins. The presence of these boss characters is not always deducible in advance, and in many cases results simply from the player's movement onto a particular tile.
- Scarcity of save points: Saving the game is limited to the town area of each level. As such, it is possible to be in a difficult situation without any restorative items. The player must escape to the solace of the town before further engaging monsters.
- Limited inventory: The party's inventory is limited to forty-two item slots. Unlike other RPGs, where multiple copies of the same item can "stack" in one slot, the items in this game do not stack, providing a very strict, and often small, item limit.
- Linearity: Having completed a dungeon, the player cannot subsequently return. The dungeon explored is determined by the player's progress in the story and not chosen. This prevents players from returning to a dungeon with easier monsters, and risks being stuck in a dungeon whose monsters are too strong to overcome.
Plot
The ancient land of Elemen was rife with chaos under the tyranny of the evil Empress Rimsala (Rimsalia). A group of powerful wizards called the Card Masters combined their abilities to defeat Rimsala and seal her away. But her legacy would not be forgotten.
Decades later, political unrest in the kingdoms of Elemen turned into bloody civil war. As armies slaughtered each other on the battlefields, the Card Masters were persecuted and hunted down by the minions of Galneon, the former court magician of Wagnall, King of Lexford. Galneon was the man who had launched the original coup that began the war, but his motives were much more sinister than bloodshed. He sought the unsealing and resurrection of Rimsala, to unleash her ancient evil upon Elemen again. In the conflict, King Wagnall's two daughters disappeared. It was also the last battle for the Knights of Lexford, a trio of brave fighters sworn to Wagnall, which dissolved as the war drew to a close. Galneon assumed power and stretched forth his oppressive authority across Elemen, eliminating every Card Master found so that the revival of Rimsala could succeed without interference.
Ten years have passed since these events. The young protagonist Rooks is the son of the last Card Master to perish during Elemen's civil war, who was also one of the Knights of Lexford. The death of his father motivated Rooks to begin learning the art of the cards in earnest, but in a decade his minimal training has barely scratched the surface when word comes to his home village of Galia. Mysterious events are occurring all over the land, heralding a cataclysm. Rooks' path lies before him as he sets off to prevent the awakening of Rimsala, so he must fulfill his destiny as the last Card Master before it is too late.
Characters
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). Hero of the story and the last surviving Card Master. His parents were killed during Galneon's coup ten years ago. Rooks is the only character who can call the spirits to change which one is in the player's active lineup. As the Card Master, only he can use magical Cards in battle, which have various effects on enemies and the party. His other talents include swordsmanship, healing magic, and magic to negatively affect enemy stats.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). Rooks' childhood friend, he has not seen him in ten years. Ariel seems to have several apprentices whom he taught, however what exactly they were learning is unknown as each has different styles of battle. It was because of Ariel's request to go to Balnia Temple that Rooks' adventure begins. However, there is more to him than he shows. Ariel is not playable but is interacted with at several points in the game.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). One of Ariel's apprentices. She is decent in battle but her real talent lies in sorcery. Teefa is the only character in the game who can master the eleventh level Attribute spell. Also, she can cast some healing magic. The first to join the player's party while following Ariel's request.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). One of the two missing daughters of King Wagnall of Lexford who Axs has been taking care of since the coup. Like Teefa, Salah is primarily a magician. It was she who healed the injuries Rooks sustained during Chapter 1.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). A wandering elf with two different color eyes that switch depending on which side of the party he is placed. The fighter-mage character who is good at both talents. His reasoning for joining Rooks' party is unclear at first but will be revealed over time. Darwin is also the character who joins the most; he accompanies Rooks in three chapters while the others only are playable in two.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). The last surviving member of the Knights of Lexford; a group that once consisted of himself, Rooks' father and Ariel's father. After the king died, Axs became the caretaker of his young daughter, Salah. A warrior through and through, Axs uses the fewest spells and none that have any offensive powers.
- Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). The former Court Magician from Lexford, he assassinated King Wagnall one day ten years ago and claimed the throne for himself. Currently, he is attempting to gain the three treasures necessary to revive the evil Empress Rimsala. Galneon is not playable.
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
Super Play opined, "An RPG based around first person perspective (like Dungeon Master) sounds good, but if suffers from a very plodding pace - the combat scenes are particularly long and drawn-out. Graphically it's okay, and the music is well done, but only recommended for die-hard RPG fans."[2]
Time Extension listed Arcana as one of the best SNES games, saying "the challenge is pitched perfectly" and calling the game audiovisually superior to Shining in the Darkness.[3]
Notes
References
- ↑ "Arcana for Super Nintendo". CBS Interactive. Archived from the original on 2019-12-09. https://web.archive.org/web/20191209013857/https://www.gamerankings.com/snes/563513-arcana/index.html. Retrieved 2020-12-18.
- ↑ "What Cart? - Arcana (US)". Super Play: 98. December 1992. https://archive.org/details/Superplay_Issue_02_1992-12_Future_Publishing_GB/page/n97/mode/2up. Retrieved 2020-04-20.
- ↑ McFerran, Damien (August 19, 2023). "Best SNES Games Of All Time - Super Nintendo Games You Must Own". Hookshot Media. https://www.timeextension.com/guides/best-snes-games-of-all-time-super-nintendo-games-you-must-own?page=2.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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