Software:Armored Moon: The Next Eden
| Armored Moon: The Next Eden | |
|---|---|
| Developer(s) | Sung Jin Multimedia |
| Publisher(s) | KOGA (KR), Microforum International (NA) |
| Platform(s) | MS-DOS |
| Release | KR: July 1997 NA: February 1998[1][2] |
| Genre(s) | Real-time strategy[3] |
Armored Moon: The Next Eden is a 1997 real-time strategy video game from Korean developer Sung Jin Multimedia.[2]
Armored Moon: The Next Eden was initially released in South Korea as ADAM: 21C Moon War Story on July 1997. The Korean release was published by KOGA (Korean PC Game Developers Association).[4][5][6]
Gameplay
Set in the year 2069, Armored Moon: The Next Eden unfolds on a colonized Moon where two factions—Union 24 and the G7—clash over control. This budget-friendly real-time strategy game offers about forty hours of play across ten missions, emphasizing tactical combat and resource management. Players command four unit types: Bipeds (multi-classed combat walkers), Fighter spacecraft, Cyborgs (used to capture towns), and Suppliers (who repair Bipeds). Units gain experience through combat, encouraging strategic preservation. The game uses a three-quarter isometric view. The economic system revolves around two currencies and six building types. To deploy troops, players must manage Transporters, Control Centers, and Towns, which regulate unit capacity and resource flow.[7]
Reception
| Reception | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
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Computer Games Magazine gave the game a score of 3 out of 5, stating: "Armored Moon includes ten missions, which isn't much by today's gaming standards, and the game probably won't be in contention for Game of the Year—it lacks the glitz and longevity of some of its more expensive real-time brethren. But for half the price of those titles, this software packs quite a gaming wallop"[7]
References
- ↑ Gentry, Perry (January 20, 1998). "Microforum Shoots for the Moon". Archived from the original on January 21, 1998. https://web.archive.org/web/19980121101850/http://www.gamecenter.com/News/Item/0,3,1433,00.html. Retrieved January 26, 2023.
- ↑ 2.0 2.1 Jebens, Harley (January 13, 1998). "Armored Moon Coming From Microforum". Archived from the original on October 15, 2000. https://web.archive.org/web/20001015232248/http://headline.gamespot.com/news/98_01/13_armor/index.html. Retrieved January 26, 2023.
- ↑ Ocampo, Jason. "Free the moon in the 21st century". Archived from the original on December 1, 2002. https://web.archive.org/web/20021201035727/http://www.cdmag.com/articles/009/175/armored_eden_released.html. Retrieved January 26, 2023.
- ↑ Sam Derboo (July 13, 2010). "A History of Korean Gaming" (in en). http://www.hardcoregaming101.net/korea/part2/games-other4.htm.
- ↑ nepacaka (Username) (2015). "Review of Armored Moon on Old-Games.RU" (in ru). https://www.old-games.ru/game/418.html.
- ↑ "Game entry for "Adam: 21C Moon War Story" at Online Games-Datenbank" (in de). https://ogdb.eu/index.php?section=title&titleid=39566.
- ↑ 7.0 7.1 7.2 Walker, Mark (October 4, 1998). "Armored Moon: The Next Eden". Archived from the original on February 6, 2005. https://web.archive.org/web/20050206111932/http://www.cdmag.com/articles/011/054/armored_moon_review.html. Retrieved January 26, 2023.
- ↑ "Armored Moon:The Next Eden". 1998. Archived from the original on March 26, 2002. https://web.archive.org/web/20020326223348/http://www.pcgameworld.com/reviews/a/armoredmoon/index.htm. Retrieved January 26, 2023.
- ↑ Krol, Scott (March 11, 1998). "Armored Moon: The Next Eden". Archived from the original on October 12, 1999. https://web.archive.org/web/19991012011623/http://www.gamespot.com/strategy/armomoon/review.html. Retrieved January 26, 2023.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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