Software:AvaGlide
From HandWiki
| AvaGlide | |
|---|---|
![]() Cover art | |
| Developer(s) | Haiku Interactive |
| Publisher(s) | Haiku Interactive |
| Platform(s) | Xbox 360 (Xbox Live) |
| Release |
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
AvaGlide is avatar-based title, developed by British indie studio Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]
Gameplay
AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.
Development
AvaGlide uses the SunBurn XNA Game Engine from Synapse Gaming and a physics library.
References
External links

