Software:Azure Dreams
| Azure Dreams | |
|---|---|
| Developer(s) | KCET |
| Publisher(s) | Konami[1] |
| Director(s) | Kenichirō Horio Haruhiko Inaba |
| Producer(s) | Kazumi Kitaue |
| Designer(s) | Kouji Yamada Keisuke Hattori Kenichirō Horio |
| Writer(s) | Kouji Yamada Kenichirō Horio |
| Composer(s) | Hiroshi Tamawari |
| Platform(s) | PlayStation, Game Boy Color |
| Release | PlayStation |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Azure Dreams[lower-alpha 1] is a role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation. A Game Boy Color game with the same name was developed by Konami Computer Entertainment Nagoya and released two years later. A spiritual sequel, Tao's Adventure, was released on the Nintendo DS in 2005.
Gameplay
The main focus of the game is entering the Tower of Monsters and destroying its denizens, gaining experience, and collecting treasure.[2] The player can also catch monster eggs to hatch into familiars.[2] Each monster has hidden spells, unique traits, and abilities.[citation needed] The game revolves around the Tower of Monsters and the town of Monsbaiya, which the player helps develop.[2] With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym. Some buildings allow the appearance of specific love interests (such as the Hospital making way for Cherrl to appear and the library making Mia available), while others offer minigames and the ability to acquire currency at a faster rate. Koh can also improve the furnishings and decorate his home.
The player is also given the option of pursuing romantic ambitions in Koh's life. There are seven characters that he may develop a relationship with.[2] This relationship-building aspect of the game is absent from the Game Boy Color version.
There are a few differences between the Japanese and American versions of the game; the Japanese version has voiced dialogue for every character, a different title screen, narration for the intro movie, and an angel/cherub which is larger and more animated. The monster book graphics were also redone. The Japanese version has a seahorse-like selector with more colorful elemental bars. The layout of the picture and text is different, with the Japanese version having the monster text off to the right and the stats under the picture. The buttons were also completely changed from the Japanese version.
Every time Koh enters the Tower, he returns to level one; however, any familiars hatched outside the Tower retain their current level. As such, progression through the higher levels of the Tower relies on strengthening the familiars or equipment. Strengthening weapons and shields can be an uphill battle, because the items that add a +1 to their attack or defense are often far outnumbered by Rust Traps, one of the many varieties of randomly generated traps that only become visible once activated. One remedy to this is to use types of equipment that do not rust. Once in the Tower, there are only three ways of exiting it: If Koh "dies" within the Tower, he returns to town but loses all equipment he carried; a familiar can be sacrificed using a specific item found within the Tower, called an Oleem, allowing Koh to escape and keep all of his other equipment; and a Wind Crystal can be found in the Tower that allows escape at any time.
Azure Dreams uses a random map generator: every time Koh enters the Tower of Monsters, the levels are randomly generated so as to make every monster-hunting experience different.[2]
Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters).
Plot
Azure Dreams is set in the desert town of Monsbaiya. The town prospers because of a Monster Tower located over it. A skilled monster tamer named Guy disappears in the tower and is never seen again. His son, Koh, enters the tower when he turns 15 and meets a familiar named Kewne - a monster that can speak to humans. Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy's fate.
Game Boy Color version
| Azure Dreams | |
|---|---|
| Developer(s) | Kcen, Inc. (Konami Computer Entertianment Nagoya) |
| Publisher(s) | Konami |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
The portable edition more than doubled the number of monsters of the PlayStation version[3] and added a bonus underground dungeon that spanned an extra 100 floors of gameplay, but the town building and dating elements were removed. The battle system was also changed to more resemble Pokémon, with each battle taking place on its own screen instead of on the field.
Reception
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The game received "average" reviews on both platforms according to the review aggregation website GameRankings.[5][4] Next Generation, however, said of the PlayStation version, "A randomly generated dungeon map might conceivably add to the replay value, but as it is, Azure Dreams will not exactly have many gamers coming back for long."[16] In Japan, Famitsu gave it a score of 29 out of 40 for the same console version,[10] and 24 out of 40 for the Game Boy Color version.[9] Boba Fatt of GamePro said that the PlayStation version "offers unique twists on the RPG formula, but its repetitiveness, poor translation, and frustrating luck-based evolution result in a game that fails to deliver on its potential. Nevertheless, the game is addictive, and the interesting villains and monster training are compelling. It's certainly a rent-first title, but fans of turn-based adventures like Suikoden or Vandal Hearts may find themselves having Azure Dreams (whatever that means)."[20][lower-alpha 4]
Notes
- ↑ Known in Japan as Other Life Azure Dreams (Japanese: アザーライフ アザードリームス, Hepburn: Azā Raifu Azā Dorīmusu).
- ↑ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 8/10, and the other gave it 7/10.
- ↑ In GameFan's viewpoint of the PlayStation version, three critics gave it each a score of 88, 87, and 83.
- ↑ GamePro gave the PlayStation version three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound.
References
- ↑ 1.0 1.1 "KONAMI OF AMERICA, INC. BRINGS INNOVATIVE RPG ACTION TO THE PLAYSTATION IN AZURE DREAMS". July 10, 1998. http://konami.com/news/press/98/pr-980710.htm.
- ↑ 2.0 2.1 2.2 2.3 2.4 "The RPG Revolution (Azure Dreams)". Electronic Gaming Monthly (Ziff Davis) (106): 86. May 1998. https://retrocdn.net/images/f/f0/EGM_US_106.pdf. Retrieved September 11, 2023.
- ↑ "Azure Dreams Monster Shrine". https://flyingomelette.com/azdreams.html.
- ↑ 4.0 4.1 "Azure Dreams for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/576066-azure-dreams/index.html.
- ↑ 5.0 5.1 "Azure Dreams for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/196675-azure-dreams/index.html.
- ↑ House, Michael L.. "Azure Dreams (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=12081&tab=review.
- ↑ Damattia, Nathan (September 18, 1998). "Azure Dreams (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Azuredream/.
- ↑ Hsu, Dan; Ricciardi, John; Boyer, Crispin; Williams, Ken "Sushi-X" (July 1998). "Azure Dreams (PS)". Electronic Gaming Monthly (Ziff Davis) (108): 135. https://retrocdn.net/images/4/45/EGM_US_108.pdf. Retrieved September 11, 2023.
- ↑ 9.0 9.1 "アザーライフ アザードリームス GB" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=20715&redirect=no. Retrieved September 11, 2023.
- ↑ 10.0 10.1 "アザーライフ アザードリームス" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16829&redirect=no. Retrieved September 11, 2023.
- ↑ "Azure Dreams - PlayStation". Game Informer (63). July 1998. http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jul98&doc=azure. Retrieved June 13, 2016.
- ↑ Higgins, Geoff "El Nino"; Wakamatsu, Mike "Waka"; Ngo, George "Eggo" (August 1998). "Azure Dreams (PS)". GameFan (Metropolis Media) 6 (8): 16. https://archive.org/details/Gamefan_Vol_6_Issue_08/page/n17/mode/2up. Retrieved September 11, 2023.
- ↑ Mielke, James (July 22, 1998). "Azure Dreams Review (PS)". Fandom. https://www.gamespot.com/reviews/azure-dreams-review/1900-2546709/.
- ↑ Cleveland, Adam (February 24, 2000). "Azure Dreams (GBC)". Ziff Davis. https://www.ign.com/articles/2000/02/25/azure-dreams.
- ↑ Frost, Steven (August 24, 1998). "Azure Dreams (PS)". Ziff Davis. https://www.ign.com/articles/1998/08/25/azure-dreams-2.
- ↑ 16.0 16.1 "Azure Dreams (PS)". Next Generation (Imagine Media) (44): 96. August 1998. https://archive.org/details/NEXT_Generation_44/page/n97/mode/2up. Retrieved September 11, 2023.
- ↑ "Azure Dreams". Official U.S. PlayStation Magazine (Ziff Davis) 1 (10). July 1998.
- ↑ DeMario, Andrew (August 20, 2000). "Azure Dreams (PS)". Emerald Shield Media LLC. https://www.rpgfan.com/review/azure-dreams/.
- ↑ Esque (August 26, 1998). "Azure Dreams (PS)". Emerald Shield Media LLC. https://www.rpgfan.com/review/azure-dreams-2/.
- ↑ Boba Fatt (August 1998). "Azure Dreams (PS) [author mislabeled as "Air Hendrix""]. GamePro (IDG) (119): 116. https://archive.org/details/GamePro_Issue_109_August_1998/page/n117/mode/2up. Retrieved September 11, 2023.
External links
- Konami of America, Inc. page: PS, PS/GBC
- Konami of Europe GmbH page: English
- Konami Computer Entertainment Tokyo page: PS
- Kcen, Inc. page: GBC
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
}
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
