Software:Bad Hotel
| Bad Hotel | |
|---|---|
| Developer(s) | Lucky Frame |
| Publisher(s) | Lucky Frame |
| Platform(s) | iOS, Windows, OS X, Linux |
| Release | iOS August 14, 2012 Windows, OS X October 16, 2013 Linux December 18, 2013 |
| Genre(s) | Tower defense |
| Mode(s) | Single-player |
Bad Hotel is a tower defense video game developed and published by Lucky Frame. It was released on August 14, 2012 for iOS and in 2013 for Microsoft Windows, Mac OS X and Linux. The game received positive reviews from critics, who cited its quirky musical and visual aesthetic.
Gameplay
The player is put in charge of defending a small hotel, as enemies go towards it and attempt to destroy it.[1] The player can fend them off by attaching rooms to their hotel, which contain gun turrets, cannons and mortars, as well as support rooms that can heal or house people for money to fund the player's construction.[1]
The game's soundtrack is procedurally-generated based on the defenses and various rooms the player has placed on their hotel, becoming more developed the more rooms the player has built.[1]
The game's artwork and theme is done in an Art Deco manner.[1]
Plot
The game's main character is a budding entrepreneur who wants to build a hotel, but a Texas mogul named Tarnation Tadstock wants to drive them out by using an army of monsters such as seagulls, rats and yetis.[2]
Reception
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The iOS version received "favorable" reviews according to the review aggregation website Metacritic.[3] Mark Brown of Pocket Gamer called it "something special", saying that it was "brimming with style", including its "bold art-deco visuals" and "humorous dialogue". He also said it was "lovingly crafted", and stated that its challenge was "finely-tuned".[1]
However, the game's PC release was panned,[4] with reviewers citing the fact that it was barely changed at all in the transition from iOS to PC, resulting in the lack of some features typical to the PC platform such as widescreen support.[5]
The iOS version won a BAFTA Award for "Best Game" in 2012, was a finalist for a 2012 TIGA Award, and was a finalist in the 2013 IGF Awards.[2]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Brown, Mark (August 16, 2012). "Bad Hotel (iOS)". Steel Media Ltd. https://www.pocketgamer.com/bad-hotel/bad-hotel/.
- ↑ 2.0 2.1 "Bad Hotel". Valve Corporation. https://store.steampowered.com/app/231720/Bad_Hotel/.
- ↑ 3.0 3.1 "Bad Hotel for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/bad-hotel/critic-reviews/?platform=ios-iphoneipad.
- ↑ 4.0 4.1 "Bad Hotel for PC Reviews". Fandom. https://www.metacritic.com/game/bad-hotel/critic-reviews/?platform=pc.
- ↑ 5.0 5.1 Schmädig, Benjamin (October 21, 2013). "Test: Bad Hotel (PC)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/35204/80066/0/Bad_Hotel.html.
- ↑ Edge staff (August 22, 2012). "Bad Hotel review (iOS)". Edge (Future plc). http://www.edge-online.com/reviews/bad-hotel-review. Retrieved January 15, 2023.
- ↑ Cymet, Eli (August 16, 2012). "Bad Hotel Review (iOS)". https://www.gamezebo.com/reviews/bad-hotel-review/.
- ↑ "Review: Bad Hotel (iOS)". Hyper (Next Media Pty Ltd): 29. November 2012.
- ↑ Ciuraneta, Cristian (August 5, 2012). "Bad Hotel (iOS)" (in es). https://as.com/meristation/2012/08/05/analisis/1344146400_107240.html.
- ↑ Khaw, Cassandra (August 14, 2012). "'Bad Hotel' Review – Where Music Creation and Tower Protection Meet". TouchArcade.com, LLC. https://toucharcade.com/2012/08/14/bad-hotel-review/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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