Software:Bang Bang Racing

From HandWiki
Short description: 2011 video game

Bang Bang Racing
Bang Bang Racing THD title card
Developer(s)Playbox, Digital Reality
Publisher(s)Digital Reality
Platform(s)Android, Microsoft Windows, PlayStation 3 (PSN), Xbox 360 (XBLA)
ReleaseAndroid
May 13, 2011[1]
PlayStation 3 (PSN)
  • NA: June 5, 2012
  • PAL: June 13, 2012
Xbox 360 (XBLA)
June 6, 2012
Windows
June 8, 2012
Genre(s)Racing
Mode(s)Single-player, multiplayer

Bang Bang Racing is a racing video game co-developed by Playbox and Digital Reality and published by Digital Reality. It was first released as Bang Bang Racing THD for Android-based devices on May 13, 2011. It was released in June 2012 for Microsoft Windows, PlayStation 3 via the PlayStation Network and Xbox 360 via Xbox Live Arcade. It received mixed reviews from critics. Some found that the game's focus on racing and omitting Mario Kart style weaponry allowed it simplistic fun, yet some were critical of its local-only multiplayer. As of June 2018 it is no longer available on the Google Play Store.

Gameplay

Bang Bang Racing is a top-down racing title in the vein of older titles of the same genre such as R.C. Pro-Am, Super Off Road and Super Sprint.

Bang Bang Racing is a racing video game played from a top-down perspective. The game's sole objective is to finish before all other racers. It features a compacted art style similar to older top-down racing games such as R.C. Pro-Am, Super Off Road and Super Sprint. In addition to single player races four player splitscreen gameplay is offered and scores can be tracked via online leaderboards.[2] Courses, cars and liveries are unlocked in the single player portion of the game, and these unlocks carry over to the local multiplayer.[3]

The game features four different race car classes, each with unique attributes: N-Dura, Evo GT, Protech and Apex. Within each class five different cars are offered for a total of 20 cars. Each car also features eight different paint liveries. Nine courses are available, and each can be played in a reverse layout. Additionally each course has multiple shortcut layouts, resulting in a total of 54 unique configurations.[3]

Development and marketing

Bang Bang Racing was first announced for Tegra 2-powered Android devices in 2011. It released as Bang Bang Racing THD (Tegra HD) on May 13, 2011.[1] Leaked footage from an Xbox 360 development machine appeared on YouTube in November 2011. The footage also leaked information on Saint's Row: Money Shot and Quarrel.[4] This footage coincided with information about an October 27, 2011 classification by the Australian Classification Board.[5] An official debut trailer was released on November 28, 2011 and it was confirmed the same day that the game would be coming to Microsoft Windows, PlayStation 3 via the PlayStation Network, and Xbox 360 via Xbox Live Arcade.[6][7]

András Timár-Geng, Lead Designer at Digital Reality explained that the game is focused on family-friendly racing. "[The] top-down view fits perfectly to the friendly cars and environment", stated Timár-Geng and added that the top-down perspective distances it from other digital racing titles.[3] The team decided that instead of creating a combat-racing game similar to the Mario Kart series that they would instead focus on keeping gameplay simple as possible "in order to honor the great old top-down racers."[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 60/100[8]
(X360) 58/100[9]
(PS3) 56/100[10]
Review scores
PublicationScore
4Players50%[11]
GamesMaster(X360) 45%[12]
Gamezebo(PC) StarStarStarStar[13]
Jeuxvideo.com15/20[14]
OPM (UK)(PS3) 4/10[15]
OXM (UK)(X360) 5/10[16]
OXM (US)(X360) 6/10[17]
Pocket Gamer(AND) StarStarStar[18]

The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[8][9][10]

PlayStation Official Magazine – UK felt that the PlayStation 3 version wasn't a "bad game, merely a game with no purpose."[15] Cameron Lewis of Official Xbox Magazine felt that the omission of weaponry allowed the game to appeal to fans of older arcade racing games such as Super Sprint. He praised the addition of local multiplayer, but questioned the lack of online play. Lewis noted that the tracks were attractive and fun to drive, yet kept a difficulty level that made them difficult to master.[17] Gamezebo's Mike Rose also praised the racing mechanics, including solid track design and strong AI opponents, but lamented the lack of online multiplayer.[13]

The Android version of the game received slightly better reviews. Will Wilson of Pocket Gamer cited solid racing mechanics, but noted that the game suffered from slowdown on certain devices. He also expressed disappointment in the lack of multiplayer.[18]

References

  1. 1.0 1.1 "Bang Bang Racing THD now available. Get your crazy Micro Machines style racing fix.". May 13, 2011. https://www.droidgamers.com/news/bang-bang-racing-thd-now-available-get-your-crazy-micro-machines-style-racing-fix/. 
  2. Bell, Erin (January 11, 2012). "Bang Bang Racing Preview". http://www.gamezebo.com/games/bang-bang-racing/preview. 
  3. 3.0 3.1 3.2 3.3 Schlickbernd, Todd (January 30, 2012). "Digital Reality discusses Bang Bang Racing's features and design choices". https://xblafans.com/digital-reality-discusses-bang-bang-racings-features-and-design-choices-37943.html. 
  4. Melton, Steve (November 4, 2011). "Bang Bang Racing classified as multiplatform, 360 footage leaked". https://xblafans.com/bang-bang-racing-classified-as-multiplatform-360-footage-leaked-30289.html. 
  5. "Classification Search Result - Bang Bang Racing". http://www.classification.gov.au/Usingclassification/Findaclassification/Pages/Classification-search-result.aspx?sid=H7W3xELcWBC%252faRyQHiO1Aw%253d%253d&ncdctx=pMfM2VEmxPBCxBw6cG67pzFieuxwvXEtCWWwGJYqpBEISWSWQADu99UzY2WHghBX. 
  6. BangBangRacing (November 28, 2011). "Bang Bang Racing - Official Debut Trailer". Google. https://www.youtube.com/watch?v=Uanw-SiuPAQ. 
  7. Usher, Will (November 28, 2011). "Bang Bang Racing Announced For PSN, XBLA, PC". Future plc. https://www.cinemablend.com/games/Bang-Bang-Racing-Announced-PSN-XBLA-PC-37338.html. 
  8. 8.0 8.1 "Bang Bang Racing for PC Reviews". Fandom. https://www.metacritic.com/game/bang-bang-racing/critic-reviews/?platform=pc. 
  9. 9.0 9.1 "Bang Bang Racing for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/bang-bang-racing/critic-reviews/?platform=xbox-360. 
  10. 10.0 10.1 "Bang Bang Racing for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/bang-bang-racing/critic-reviews/?platform=playstation-3. 
  11. Bischoff, Jens (June 21, 2012). "Test: Bang Bang Racing" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/360/Test/29297/76587/0/Bang_Bang_Racing.html. 
  12. "Review: Bang Bang Racing (X360)". GamesMaster (Future plc): 101. September 2012. 
  13. 13.0 13.1 Rose, Mike (June 13, 2012). "Bang Bang Racing Review (PC)". https://www.gamezebo.com/reviews/bang-bang-racing-review/. 
  14. Rivaol (June 13, 2012). "Test: Bang Bang Racing" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00017202-bang-bang-racing-test.htm. 
  15. 15.0 15.1 "Bang Bang Racing". PlayStation Official Magazine – UK (Future plc): 115. September 2012. 
  16. "Review: Bang Bang Racing". Official Xbox Magazine UK (Future plc): 103. September 2012. 
  17. 17.0 17.1 Lewis, Cameron (June 6, 2012). "Bang Bang Racing review". Official Xbox Magazine (Future US). http://www.oxmonline.com/bang-bang-racing-review-0. Retrieved January 22, 2023. 
  18. 18.0 18.1 Wilson, Will (July 25, 2011). "Bang Bang Racing THD". Steel Media Ltd. https://www.pocketgamer.com/bang-bang-racing-thd/bang-bang-racing-thd/. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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