Software:Baseball Simulator 1.000

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Short description: 1989 video game
Baseball Simulator 1.000
North American cover art
Developer(s)Culture Brain
Publisher(s)Culture Brain
Platform(s)Nintendo Entertainment System
Release
  • JP: October 27, 1989
  • NA: March 1990[1]
Genre(s)Baseball
Mode(s)Single-player, multiplayer

Baseball Simulator 1.000 (超人ウルトラベースボール, "Choujin Ultra Baseball") is a baseball sports video game released on the NES. It was released in 1989 in Japan and in 1990 in North America.

Gameplay

In the game, there are four leagues available. The first two contain only normal teams, the third contains only ultra teams, and the fourth allows a player to create their own league from any mixture of normal and ultra teams. A player can either control a normal baseball team or an ultra baseball team with super hitting and pitching plays to boost their chances of winning.

Each Ultra play uses a certain number of points. Ultra points are used for special hitting powers and there are also defensive super abilities. These points are limited and when they are all used up no more ultra plays can be performed. There are also some Ultra Upgrades, for outfielders and batters. These cost more points to assign, but become intrinsic effects, and do not cost points to use.

Within Baseball Simulator 1.000, there is an exhibition mode, a regular season mode, and a team edit mode that allows the player to make his own players to form a customized baseball team.

A magic number appears during the regular season, telling the leading team how many victories they have to make until they are assured the pennant.

A season can be 5, 30, 60, 120, or 165 games. Out of the 18 possible teams, only six teams can be used in a division/league during the season, but there are no playoffs for the top two teams. Whoever wins the division is the champion.

Baseball Simulator series

These baseball titles included some form of "Super League" where pitchers and batters would have special abilities.

  • Baseball Simulator 1.000 (1989, NES), also known as Choujin Ultra Baseball.
  • Super Baseball Simulator 1.000 (1991, Super NES), also known as Super Ultra Baseball.
  • Ultra Baseball Jitsumeiban (1992, SNES), NPB licensed.
  • Super Ultra Baseball 2 (1994, SNES)
  • Ultra Baseball Jitsumeiban 2 (1994, SNES), NPB licensed.
  • Ultra Baseball Jitsumeiban 3 (1995, SNES), NPB licensed.

Other

  • Choujin Ultra Baseball Action Card Battle (2014, 3DS), card-based game.

Reception

Electronic Gaming Monthly awarded it "Best Sports-Themed Video Game" in their 1989 awards issue, giving it "top honors ... [for] taking liberty with the sport itself".[2] 1up.com listed it as one of the "hidden gems" of the NES, calling it one of the best baseball games for the system.[3]

References

  1. "Release information". GameFAQs. http://www.gamefaqs.com/console/nes/data/587111.html. Retrieved 2008-10-29. 
  2. "Best and Worst of 1989", Electronic Gaming Monthly 1 (5): 17–24, December 1989 
  3. "Hidden Gems: The Rest of the NES". 2016-03-14. http://www.1up.com/features/hidden-gems-rest-nes?pager.offset=2. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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