Software:Batman (1989 video game)

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Batman
Developer(s)Ocean Software
Publisher(s)Ocean Software
Programmer(s)Michael Lamb, John O'Brien, Allan Shortt (Amiga)
Zach Townsend (C64)
Paul Hughes, Michael Lamb (Atari ST)
Artist(s)Dawn Drake, Bill Harbison, John Palmer, Robert Hemphill (Amiga & Atari ST)
Andrew Sleigh (C64)
Composer(s)Jonathan Dunn, Matthew Cannon (Amiga & Atari ST)
Matthew Cannon (C64)
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum
Release11 September 1989
Genre(s)Action
Mode(s)Single-player

Batman (also known as Batman: The Movie)[1] is an action video game developed and published by Ocean Software based on the 1989 film of the same name. It was released on 11 September 1989[2] for the Commodore 64 and ZX Spectrum with Amiga, Amstrad CPC, Atari ST, MS-DOS and MSX versions following soon after.[3]

Gameplay

The game consists of five levels based on events from the film. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The levels have varying gameplay:

  1. In the first level, styled as side-scrolling gameplay, Batman fights his way through the Axis Chemical Plant to confront Jack Napier, knocking him into a vat of chemicals and turning him into the Joker. Batman can use his Batarangs and grapple gun to defeat enemies. The grapple gun can also be used to climb to higher platforms and swing across gaps.
  2. In the second level, Batman drives his Batmobile across Gotham City, dodging traffic and using a grapple to turn corners at high speed. Missing three consecutive turns causes Batman to run into a police roadblock and costs the player one life, regardless of the timer and health gauge.
  3. The third level is a Mastermind-like puzzle set in the Batcave, in which Batman is presented with eight consumer products and must identify the three that the Joker has tainted with the deadly chemical Smilex. The player chooses three items at a time and is told how many are correct; a health penalty is incurred for selecting any incorrect items.
  4. The fourth level takes place during the Joker's parade, in which Batman must fly the Batwing and cut away balloons filled with Smilex gas without crashing into them or the floats to which they are tethered.
  5. In the fifth and final level, styled similarly to the first, Batman climbs to the top of Gotham City Cathedral and must stop the Joker from escaping on a helicopter.

Release

Cartridge game for the Commodore 64 of the game Batman The Movie developed by OCEAN.

Commodore UK reached an agreement with Ocean Software to bundle the game with Amiga 500 computers.[4] Between October 1989 and September 1990, A500 machines were sold in the United Kingdom in Batman-themed boxes containing the game and The NewZealand Story, as well as F/A-18 Interceptor and Deluxe Paint II, both contributed by Electronic Arts. With an initial commission of 10,000 units, a total of 186,000 were sold at the end of the run, making it the most successful Amiga bundle ever sold by Commodore.[5]

Reception

The game was number 1 in the Spectrum charts for February 1990[6] and was awarded Game of the Year in Crash magazine.[7] Computer Gaming World recommended the Amiga version to action fans, but reported that the Commodore 64 version was too buggy,[8] but was well received by Commodore Format magazine and was seen as one of the best movie tie-in games released for the platform.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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