Software:BattleTanx
| BattleTanx | |
|---|---|
North American Nintendo 64 cover art | |
| Developer(s) | The 3DO Company Lucky Chicken Games (GBC) |
| Publisher(s) | The 3DO Company |
| Designer(s) | Michael Mendheim |
| Platform(s) | Nintendo 64, Game Boy Color |
| Release | Nintendo 64 Game Boy Color |
| Genre(s) | Action |
| Mode(s) | Single-player, multiplayer |
BattleTanx is a 1998 action game released for the Nintendo 64, produced by The 3DO Company. The game was followed by a 1999 sequel, titled BattleTanx.
Plot
In 2001, a virus has killed 99% of the female population of Earth. Various countries fight over each other's quarantine zones, and end up engaging in nuclear war, destroying much of civilization. The few remaining women (called Queenlords) are held by gangs who have taken over small pieces of the world. The main character, Griffin Spade, had his fiancée Madison taken away from Queens, New York by the U.S. government. Griffin becomes separated from his fiancée, and New York City is destroyed. He claims a tank for his own and sets out to cross the United States to find her, battling gangs as he reaches his goal. After surviving the ruins of New York City, Griffin heads westward gaining recruits in the countryside, Chicago , Las Vegas, and San Francisco .
Gameplay
There are three tanks in the game for the player to choose from. The player can choose between a Moto Tank, M1A1 Abrams MBT, or the Goliath. There are 17 levels to complete in order to finish the single player game, all of which are filled with enemy tanks. Each level is located in a specific place in the United States, such as New York City, Chicago, Las Vegas, and San Francisco. The game features destructible environments, and in some cases, interactive environments.
In the game's multiplayer mode, players can battle with up to 4 players simultaneously. There are four different multiplayer configurations; Battlelord mode (equivalent to capture the flag), Deathmatch, Family Mode, and Annihilation.
- Battlelord Capture the opponent's Queenlords.
- Deathmatch The first to seven kills win.
- Family Mode Deathmatch, but ammo cannot be switched, only used up.
- Tank wars provides each competitor with five tanks, last survivor wins.
Reception
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The Nintendo 64 version received favorable reviews, while the Game Boy Color version received unfavorable reviews, according to the review aggregation website GameRankings.[3][4] Next Generation said that the former console version was "fast [and] controls well, and it's got tanks blowing up everything in sight – sounds good to us."[16]
Notes
References
- ↑ IGN staff (December 28, 1998). "Battletanx (Preview)". Ziff Davis. https://www.ign.com/articles/1998/12/29/battletanx-3.
- ↑ "3DO Ships BattleTanx(TM) for the Game Boy(R) Color". March 28, 2000. http://www.3do.com/investors/pr_032800.html.
- ↑ 3.0 3.1 "BattleTanx for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/250568-battletanx/index.html.
- ↑ 4.0 4.1 "BattleTanx for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/196733-battletanx/index.html.
- ↑ Cook, Brad. "BattleTanx (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20293&tab=review.
- ↑ Davison, John; Boyer, Crispin; Hager, Dean; Smith, Shawn (February 1999). "BattleTanx (N64)". Electronic Gaming Monthly (Ziff Davis) (115): 165. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-648-165.jpg. Retrieved January 20, 2021.
- ↑ "BattleTanx". Game Informer (FuncoLand) (70): 54. February 1999. https://archive.org/details/Game_Informer_Issue_070_February_1999/page/n55/mode/2up. Retrieved January 20, 2021.
- ↑ Scary Larry (February 1999). "BattleTanx (N64)". GamePro (IDG Entertainment) (125): 110. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-786-110.jpg. Retrieved January 20, 2021.
- ↑ Hsu, Tim (March 1999). "BattleTanx Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32580-battletanx-review.
- ↑ Provo, Frank (April 5, 2000). "BattleTanx Review (GBA)". CNET. http://www.gamespot.com/gbc/action/battletanx/review.html.
- ↑ MacDonald, Ryan (January 20, 1999). "BatteTanx Review (N64) [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/battletanx-review/1900-2544122/.
- ↑ Norton-Smith, Hugh (June 1999). "BattleTanx". Hyper (Next Media Pty Ltd) (68): 46. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-698-46.jpg. Retrieved January 20, 2021.
- ↑ Harris, Craig (April 11, 2000). "BattleTanx (GBC)". Ziff Davis. https://www.ign.com/articles/2000/04/11/battletanx.
- ↑ Schneider, Peer (January 15, 1999). "BattleTanx Review (N64)". Ziff Davis. https://www.ign.com/articles/1999/01/16/battletanx-4.
- ↑ Weaver, Tim (March 1999). "BattleTanx". N64 Magazine (Future Publishing) (26): 71.
- ↑ 16.0 16.1 "BattleTanx (N64)". Next Generation (Imagine Media) (51): 93. March 1999. https://archive.org/details/NEXT_Generation_51/page/n93/mode/2up. Retrieved January 20, 2021.
- ↑ "BattleTanx". Nintendo Power (Nintendo of America) 116: 123. January 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-358-123.jpg. Retrieved January 20, 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Battletanx" overrides earlier default sort key "Mobygames".
