Software:Beach Head 2000

From HandWiki
Beach Head 2000
A helmeted soldier firing a large mounted gun from inside a fortification, in the background another helmeted soldier covers his ears, the title "Beach Head 2000" is above in large block letters.
Cover art
Developer(s)Digital Fusion, Inc.
Publisher(s)WizardWorks[lower-alpha 1]
Platform(s)Windows, Mac OS, Arcade
ReleaseWindows
Mac OS
Arcade
  • NA: September 2001
Genre(s)First-person shooter, shooting gallery
Mode(s)Single-player

Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website.

Gameplay

Players must defend the beach from a variety of threats both on the ground and in the air.

Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes.[3] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[5]
Review scores
PublicationScore
AllGameStarStar[4]
CGSPStarStar[7]
CGWStarStarStarHalf star[8]
GameSpot3.9/10[3]
GameZone6.5/10[10]
IGN6/10[11]
PC Gamer (US)18%[13]
MaximStarStar[14]

The PC version received "generally unfavorable reviews" according to the review aggregation website Metacritic.[5] GameSpot said that the game becomes repetitive when taking out the stream of enemies in each level.[3] A review in AllGame said that "the initial appeal of Beach Head 2000's single view wears off very quickly" and compared it unfavorably to the original Beach Head.[4] Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games.[15] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it "strangely addicting".[11]

The PC version was nominated for the "Worst Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Blaze and Blade.[16] It was also nominated for the "Best Sound in a PC Game" award at The Electric Playground's Blister Awards 2000, which went to Deus Ex.[17]

Sequels

Digital Fusion produced several sequels, Beach Head 2002,[18] Beach Head Desert War, and Baghdad Central Desert Gunner.[citation needed] Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series.[19]

Notes

  1. Mac OS version published by MacSoft, arcade version published by Global VR.

References

  1. IGN staff (June 8, 2000). "Don't Shoot Meeee!!". Ziff Davis. Archived from the original on April 8, 2023. https://web.archive.org/web/20230408193745/https://www.ign.com/articles/2000/06/09/dont-shoot-meeee. Retrieved May 26, 2023. 
  2. "MACSOFT SHIPS 'BEACH HEAD 2000' UNLEASHING A BARRAGE OF MILITARY FIREPOWER ONTO THE MACINTOSH". October 6, 2000. Archived from the original on December 17, 2000. https://web.archive.org/web/20001217105500/http://www.infogrames.net/corporate/press/100600_beachhead.asp. Retrieved April 8, 2023. 
  3. 3.0 3.1 3.2 Soete, Tim (July 24, 2000). "BeachHead 2000 Review". Fandom. Archived from the original on May 28, 2023. https://web.archive.org/web/20230528140917/https://www.gamespot.com/reviews/beachhead-2000-review/1900-2606814/. Retrieved September 19, 2023. 
  4. 4.0 4.1 4.2 Smith, Ted. "Beach Head 2000 (PC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115122410/http://www.allgame.com/game.php?id=25224&tab=review. Retrieved September 19, 2023. 
  5. 5.0 5.1 "Beach Head 2000 (PC)". Fandom. Archived from the original on September 19, 2023. https://web.archive.org/web/20230919220152/https://www.metacritic.com/game/beachhead-2000/. Retrieved September 19, 2023. 
  6. Williamson, Colin (August 2, 2000). "Beach Head 2000". CNET. Archived from the original on August 15, 2000. https://web.archive.org/web/20000815084724/http://gamecenter.com/Reviews/Item/0,6,0-4544,00.html. Retrieved September 19, 2023. 
  7. Hiles, Bill (July 18, 2000). "Beach Head 2000". Strategy Plus, Inc.. Archived from the original on September 4, 2004. https://web.archive.org/web/20040904161748/http://www.cdmag.com/articles/028/175/beachh2k_review.html. Retrieved October 26, 2019. 
  8. Lombardi, Chris (October 2000). "Beachhead 2000 [sic"]. Computer Gaming World (Ziff Davis) (195): 136. Archived from the original on July 2, 2022. https://web.archive.org/web/20220702021736/https://www.cgwmuseum.org/galleries/issues/cgw_195.pdf. Retrieved September 19, 2023. 
  9. Steinberg, Scott (July 17, 2000). "BeachHead 2000 (PC)". Greedy Productions Ltd.. Archived from the original on August 17, 2002. https://web.archive.org/web/20020817054435/http://www.elecplay.com/review.html?article=2731&full=1. Retrieved September 19, 2023. 
  10. Lafferty, Michael (July 16, 2000). "Beach Head 2000 - PC - Review". Archived from the original on September 30, 2008. https://web.archive.org/web/20080930205305/http://pc.gamezone.com/gzreviews/r15590.htm. Retrieved September 19, 2023. 
  11. 11.0 11.1 Adams, Dan (June 21, 2000). "Beachhead 2000". Ziff Davis. Archived from the original on May 28, 2023. https://web.archive.org/web/20230528172953/https://www.ign.com/articles/2000/06/21/beachhead-2000. Retrieved September 19, 2023. 
  12. Orlando, Greg (February 2001). "Beachhead 2000 [sic"]. MacADDICT (Imagine Media) (54): 53. Archived from the original on July 18, 2001. https://web.archive.org/web/20010718124900/http://www.macaddict.com/issues/0102/rev.beached2k.html. Retrieved September 19, 2023. 
  13. "Beach Head 2000". PC Gamer (Imagine Media) 7 (10). October 2000. 
  14. Porter, Alex (December 2000). "Beach Head 2000". Maxim (MaximNet, Inc.). Archived from the original on January 27, 2001. https://web.archive.org/web/20010127013200/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=803. Retrieved September 19, 2023. 
  15. Pierce, Kit (December 7, 2000). "Beach Head 2000". Inside Mac Games. Archived from the original on April 6, 2016. https://web.archive.org/web/20160406072316/http://www.insidemacgames.com/reviews/view.php?ID=61&Page=1. Retrieved September 19, 2023. 
  16. GameSpot staff (2001). "Best and Worst of 2000 (Worst Game of the Year, Nominees)". Ziff Davis. Archived from the original on January 24, 2001. https://web.archive.org/web/20010124002500/http://www.zdnet.com/gamespot/features/pc/bestof_2000/p4_03.html. Retrieved September 19, 2023. 
  17. EP staff (2001). "Blister Awards 2000 (PC Games 1)". Greedy Productions Ltd.. Archived from the original on January 24, 2002. https://web.archive.org/web/20020124113036/http://www.elecplay.com/feature.html?article=5130&page=2#mr_toppy. Retrieved December 1, 2023. 
  18. Walker, Trey (February 13, 2002). "BeachHead 2002 Review". Fandom. Archived from the original on March 1, 2021. https://web.archive.org/web/20210301171124/https://www.gamespot.com/reviews/beach-head-2002-review/1900-2847653/. Retrieved September 19, 2023. 
  19. "Beach Head 2002". International Arcade Museum. Archived from the original on May 28, 2023. https://web.archive.org/web/20230528150910/https://www.arcade-museum.com/game_detail.php?game_id=12746. Retrieved September 19, 2023. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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