Software:Beam Breakers

From HandWiki
Short description: 2002 video game
Beam Breakers
Cover art by Michel Bohbot
Developer(s)Similis
Publisher(s)JoWooD Productions
Platform(s)Microsoft Windows
Release
  • EU: 2002
  • NA: October 21, 2002
Genre(s)Racing
Mode(s)Single player, multiplayer

Beam Breakers is a racing game released in 2002. It was published by JoWooD Productions and developed by Similis. The game takes place in the year 2173. It features flying cars in the city of New York.

Gameplay

The highways of New York City are teeming with illegal rush-hour grave-racers. Bad racers end up scraped off the side of skyscrapers while good ones build reputations that some would literally kill for. This is no pedestrian street race scene. It's a contest of minds where confidence, control and a taste for razor's-edge maneuvers separate the original gangsters of the skies from the wannabes and has-been.

Beam Breakers has five cities in 57-mission campaigns. The player has to dodge flying cars and avoid getting caught by the flying police cars. The game also has flying car races where the player races to the first place.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[1]
Review scores
PublicationScore
CGMStarStarStar[2]
CGWStarStarHalf star[3]
GameSpot5.6/10[4]
GameSpyStarStar[5]
GameZone7.3/10[6]
IGN8/10[7]
Jeuxvideo.com8/20[8]
PC Gamer (US)79%[9]
PC Zone57%[10]
X-PlayStarStar[11]

Beam Breakers received mixed reviews according to the review aggregation website Metacritic.[1] IGN said: "Beam Breakers does manage to create and admirably deliver an enormous, believable, and simply awesome sense of scale and liveliness."[7] However, GameSpot said, "Beam Breakers starts off with a solid concept, but it doesn't quite deliver on it. Though the game does provide a few visceral thrills, it's hard to recommend it to anyone other than someone who is hungry enough for some futuristic racing to look past the game's mediocre production values."[4]

References

  1. 1.0 1.1 "Beam Breakers for PC Reviews". CBS Interactive. https://www.metacritic.com/game/beam-breakers/critic-reviews/?platform=pc. Retrieved 2014-02-26. 
  2. "Review: Beam Breakers". Computer Games Magazine (theGlobe.com) (147): 85. February 2003. 
  3. Gladstone, Darren (February 2003). "Beam Breakers". Computer Gaming World (Ziff Davis) (223): 88. http://www.cgwmuseum.org/galleries/issues/cgw_223.pdf. Retrieved 2020-10-23. 
  4. 4.0 4.1 Davis, Ryan (2002-11-05). "Beam Breakers Review". CBS Interactive. https://www.gamespot.com/reviews/beam-breakers-review/1900-2895271/. Retrieved 2014-02-26. 
  5. Brooks, Mark (2002-11-23). "GameSpy: Beam Breakers". IGN Entertainment. http://pc.gamespy.com/pc/beam-breakers/569647p1.html. Retrieved 2014-02-26. 
  6. Tha Wiz (2002-11-05). "Beam Breakers - PC - Review". Archived from the original on 2008-02-08. https://web.archive.org/web/20080208232838/http://pc.gamezone.com/gzreviews/r18693.htm. Retrieved 2020-10-23. 
  7. 7.0 7.1 Sulic, Ivan (2002-11-19). "Beam Breakers Review". Ziff Davis. https://www.ign.com/articles/2002/11/19/beam-breakers-review. Retrieved 2020-10-23. 
  8. Romendil (2002-10-23). "Test: Beam Breakers" (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00002540_test.htm. Retrieved 2020-10-23. 
  9. Peckham, Matthew (November 2002). "Beam Breakers". PC Gamer (Imagine Media) 9 (11): 104. Archived from the original on 2006-03-15. https://web.archive.org/web/20060315141855/http://www.pcgamer.com/archives/2005/06/beam_breakers.html. Retrieved 2020-10-23. 
  10. "Review: Beam Breakers". PC Zone (Dennis Publishing). 2002. 
  11. Bemis, Greg (2003-01-13). "'Beam Breakers' (PC) Review". TechTV. Archived from the original on 2003-01-14. https://web.archive.org/web/20030114043037/http://www.techtv.com/extendedplay/reviews/story/0,24330,3412501,00.html. Retrieved 2020-10-23. 
  • Beam Breakers on IMDb
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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