Software:Beavis and Butt-Head Do U.

From HandWiki
Short description: 1999 video game
Beavis and Butt-Head Do U.
Windows cover art
Developer(s)Illusions Gaming Company
Publisher(s)GT Interactive
Director(s)Darren Bartlett
Producer(s)James Coliz Jr.
Nathan Rose
Designer(s)Ryan Modjeski
Programmer(s)Bill Fowler
Chuck Woo
Writer(s)Bo Weinberg
Platform(s)Microsoft Windows
Release
  • NA: 7 March 1999
  • EU: 1999
Genre(s)Point-and-click adventure
Mode(s)Single-player

Beavis and Butt-Head Do U. is a point-and-click adventure game developed by the Illusions Gaming Company and published by GT Interactive. The game, based on the American animated sitcom of the same name, it was released in 1999, and serves as a follow-up to Beavis and Butt-Head in Virtual Stupidity.

Gameplay

In Beavis and Butt-Head Do U., the game plays as a point-and-click adventure game. The player directs Beavis and Butt-Head, who primarily wander around the campus of Highland State College during a class field trip, and aim to gather signatures from eight staff members in order to attend a party at the end of the day.[1] Beavis and Butt-Head explore different locations, which each have unique conditions that can be utilized to complete their underlying goal.[2] Sub-quests are made as they wander around and interact with the storyline.[2] Items can be picked up, which can be found after interaction.[2]

Plot

Beavis and Butt-Head head out with the class on a field trip to Highland State College. They're assigned to gather the signatures of eight staff members to prove they spent the day learning about the benefits of a Highland State education. Beavis and Butt-Head become self-motivated to explore the campus at their own pace, mesmerized about the idea of interacting with "college sluts".[2]

Success will be rewarded by being allowed to attend a party at the end of the day.[1]

Development

In 1997 GT Interactive acquired the rights to publish video games based on Beavis and Butt-Head.[3]

Critical reception

Reception
Aggregate score
AggregatorScore
GameRankings56%[4]
Review scores
PublicationScore
Adventure GamersStarHalf star[5]
AllGameStarStarStar[6]
CGSPStarHalf star[2]
GameSpot5.4/10[1]
GameStar54%[7]
IGN5.6/10[8]
PC PowerPlay68%[10]
PC Zone79%[11]

The game received mixed reviews according to the review aggregation website GameRankings.[4] GameSpot said, "Casual Beavis and Butt-Head fans might be satisfied with hearing their favorite cartoon characters say the same old stuff in a brand-new place, but discerning fans – and gamers looking for their money's worth in an adventure game – will likely walk away from this one feeling a little bit cheated."[1] Adventure Gamers criticized the game's "short gameplay with mostly elementary puzzles", and concluded: "Only for fans of the series, other gamers will find it heavy handed and superficial."[5] Computer Games Magazine was more critical of Beavis and Butt-Head Do U., citing underwhelming execution of the gameplay and plot when compared to the television series, specifically pointing out the lack of innovation in regards to the stupidity of the titular characters.[2]

References

  1. 1.0 1.1 1.2 1.3 Poole, Stephen (12 March 1999). "Beavis and Butt-head Do U. Review [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/beavis-and-butt-head-do-u-review/1900-2538164/. Retrieved 10 January 2020. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Altman, John (18 March 1999). "Beavis and Butt-Head Do U.". Strategy Plus, Inc.. http://www.cdmag.com/articles/018/108/bb_dou_review.html. 
  3. "GT Interactive Buys Singletrac, Makes Agreements with BMG and Warner Bros. Interactive". GamePro (IDG) (108): 20. September 1997. https://archive.org/details/GamePro_Issue_108_Volume_09_Number_09_1997-09_IDG_Publishing_US/page/n21/mode/2up. Retrieved 4 May 2021. 
  4. 4.0 4.1 "Beavis and Butt-Head Do U. for PC". CBS Interactive. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20190603074520/https://www.gamerankings.com/pc/196747-beavis-and-butt-head-do-u/index.html. 
  5. 5.0 5.1 Fournier, Heidi (19 May 2002). "Beavis & Butt-head Do U. review". https://adventuregamers.com/articles/view/17439. Retrieved 4 May 2021. 
  6. Smith, Nick. "MTV's Beavis and Butt-Head Do U. - Review". All Media Network. http://www.allgame.com/game.php?id=16387&tab=review. 
  7. "Beavis and Butt-Head Do U." (in de). GameStar (Webedia). March 1999. 
  8. Buckman, Chris (15 March 1999). "Beavis and Butt-Head DO U". Ziff Davis. https://www.ign.com/articles/1999/03/16/beavis-and-butt-head-do-u. Retrieved 4 May 2021. 
  9. PCA staff (May 1999). "Beavis & Butthead Do U [sic"]. PC Accelerator (Imagine Media) (9): 89. https://archive.org/details/PCXL09May1999/page/n91/mode/2up. Retrieved 4 May 2021. 
  10. Dawson, Ed (May 1999). "Beavis & Butthead [sic Do U and Bunghole in One"]. PC PowerPlay (Next Media Pty Ltd) (36): 78–79. https://archive.org/details/PCPowerplay-036-1999-05/page/n77/mode/2up. Retrieved 5 May 2021. 
  11. Mallinson, Paul (May 1999). "Beavis and Butt-head Do U [sic"]. PC Zone (Dennis Publishing) (76): 107. https://archive.org/details/PC_Zone_76_May_1999/page/n105/mode/2up. Retrieved 5 May 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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