Software:Beijing 2008 (video game)
| Beijing 2008 | |
|---|---|
Amanda Beard, Tyson Gay, Nastia Liukin and Reese Hoffa appear on the U.S. cover art for the game.[1] | |
| Developer(s) | Eurocom |
| Publisher(s) | Sega |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
| Release | PlayStation 3 & Xbox 360 Windows |
| Genre(s) | Sports |
| Mode(s) | Single-player, Multiplayer |
Beijing 2008 is the official Olympic video game of the 2008 Summer Olympics held in Beijing. Developed by Eurocom and published by Sega, the game was the second video game based on the 2008 Summer Olympics to be released, the first being the fantasy-based Mario & Sonic at the Olympic Games which appeared in late 2007; however, Beijing 2008 is a realistic sports simulation.[1]
Beijing 2008 features 32 national teams and 38 events.[citation needed] In addition, a career mode similar to that seen in Sydney 2000 returned, and for the first time in Olympic video games, an online mode is included.
Disciplines
The following events are in the game:[2]
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In addition, the game supports competition in the male decathlon or the female heptathlon, 5, 10 or 20 random events, or all of the events. It is possible to take part in all male and female events individually.[3]
Nations represented

Reception
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Beijing 2008 received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[17][18][19] GameSpot said of the game, "rapidly pushing buttons is not fun", and pointed to excessive difficulty.[7][8] In Japan, Famitsu gave it a score of one three, two fours, and one three for the PlayStation 3 version; and one four, one five, one four, and one three for the Xbox 360 version.[6]
See also
- Olympic video games
- 2008 Summer Olympics
References
- ↑ 1.0 1.1 IGN staff (April 15, 2008). "SEGA Goes for Gold and Announces U.S. Cover Athletes for the Beijing 2008 Olympic Video Game". Ziff Davis. http://www.ign.com/articles/2008/04/15/sega-goes-for-gold-and-announces-us-cover-athletes-for-the-beijing-2008-olympic-video-game. Retrieved August 29, 2018.
- ↑ Toole, David (June 19, 2008). "On the Spot - 06/19/08". CBS Interactive. https://www.gamespot.com/videos/on-the-spot-06-19-08/2300-6192773/. Retrieved August 29, 2018.
- ↑ Chippani, Dan (June 19, 2008). "Beijing 2008 - The Official Video Game of the Olympic Games Hands-On". CBS Interactive. https://www.gamespot.com/articles/beijing-2008-the-official-video-game-of-the-olympic-games-hands-on/1100-6192774/. Retrieved August 29, 2018.
- ↑ "Beijing 2008 (X360)". Edge (Future plc) (191): 100. August 2008.
- ↑ Reed, Kristan (July 11, 2008). "Beijing 2008 (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/beijing-2008-review. Retrieved August 30, 2018.
- ↑ 6.0 6.1 6.2 Brian (August 6, 2008). "Famitsu review scores". http://nintendoeverything.review/famitsu-review-scores-14/. Retrieved August 29, 2018.
- ↑ 7.0 7.1 McShea, Tom (August 11, 2008). "Beijing 2008: The Official Video Game of the Olympic Games Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/beijing-2008-the-official-video-game-of-the-olympi/1900-6195747/. Retrieved August 29, 2018.
- ↑ 8.0 8.1 8.2 McShea, Tom (July 28, 2008). "Beijing 2008: The Official Video Game of the Olympic Games Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/beijing-2008-the-official-video-game-of-the-olympi/1900-6195097/. Retrieved August 29, 2018.
- ↑ Bedigian, Louis (July 22, 2008). "Beijing 2008 - The Official Video Game of the Olympic Games - 360 - Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006230443/http://xbox360.gamezone.com/gzreviews/r34403.htm. Retrieved August 30, 2018.
- ↑ Butts, Steve (August 8, 2008). "Beijing 2008 Review (PC)". Ziff Davis. http://www.ign.com/articles/2008/08/08/beijing-2008-review. Retrieved August 30, 2018.
- ↑ 11.0 11.1 Roper, Chris (July 11, 2008). "Beijing 2008 Review (PS3, X360)". Ziff Davis. http://www.ign.com/articles/2008/07/11/beijing-2008-review-3. Retrieved August 30, 2018.
- ↑ Loren, Ryan (September 2008). "Beijing 2008". Official Xbox Magazine (Future US). Archived from the original on July 14, 2008. https://web.archive.org/web/20080714195405/http://www.oxmonline.com/article/reviews/xbox-360/a-f/beijing-2008. Retrieved August 30, 2018.
- ↑ "Beijing 2008". PC Gamer UK (Future plc): 93. November 2008.
- ↑ "Review: Beijing 2008". PC PowerPlay (Next Media Pty Ltd) (156): 55. November 2008.
- ↑ "Review: Beijing 2008". PlayStation: The Official Magazine (Future plc) (10): 76. September 2008.
- ↑ 16.0 16.1 Sapieha, Chad (2008). "Beijing 2008 (PS3, X360)". https://www.commonsensemedia.org/game-reviews/beijing-2008. Retrieved August 30, 2018.
- ↑ 17.0 17.1 "Beijing 2008 - The Official Video Game of the Olympic Games for PC Reviews". CBS Interactive. https://www.metacritic.com/game/beijing-2008-the-official-video-game-of-the/critic-reviews/?platform=pc.
- ↑ 18.0 18.1 "Beijing 2008 - The Official Video Game of the Olympic Games for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/beijing-2008-the-official-video-game-of-the/critic-reviews/?platform=playstation-3.
- ↑ 19.0 19.1 "Beijing 2008 - The Official Video Game of the Olympic Games for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/beijing-2008-the-official-video-game-of-the/critic-reviews/?platform=xbox-360.
External links
- Beijing 2008 at Eurocom
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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| Preceded by Athens 2004 |
Official videogame of the Summer Olympic Games | Succeeded by London 2012 |
