Software:Big Mountain 2000
| Big Mountain 2000 | |
|---|---|
North American Nintendo 64 cover art | |
| Developer(s) | Imagineer[1] |
| Publisher(s) | |
| Composer(s) |
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| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Skiing/snowboarding |
| Mode(s) | Single-player, multiplayer |
Big Mountain 2000, known in Japan as Snow Speeder (スノースピーダー Sunō Supīdā), is a skiing/snowboarding video game for the Nintendo 64.
Gameplay

Big Mountain 2000 puts the player in control of one of six racers of varying abilities using either snowboard or skis. There are three different modes to choose from: a single-player Championship, a 2-player Multiplayer mode, and Time Attack. The player can edit their selected racer's loadout of snowboard/skis and clothing to compliment or detriment their various stats. There are three race types: Free Ride, slalom and Giant slalom. On top of trying to beat their own personal record, the player also has a countdown timer which will disqualify them from the race if it reaches zero. Time can be added by passing through one of the two Checkpoints on their selected stage during Free Ride or passing through the flags on the slalom courses. Players can perform tricks by moving the control stick and pressing the B button in mid-air. The player also has a stamina meter that decreases after wiping out, collision with another racer, or uneven landings from a jump, with longer time intervals between falling and getting up each time the racer falls over.
As the player progresses through the game, their Speed, Cornering, and Cool stat will increase. Once a certain level of Speed and Cornering is achieved (which vary on the racer's base skills), the Racer will rank up from Amateur to Semi-Pro, Professional, and Snow Speeder, unlocking six more pieces of gear per rank (one item for each racer that can be worn by any character excluding the unlockable characters).
After completing all race types using skis and snowboards in each of the four stages, a mirror mode Championship is unlocked. Upon completion of all 24 races again in the mirror mode, three bonus characters are unlocked (which are alluded to in the game's instruction manual).
Development
The game was showcased at the Tokyo Game Show held on September 5-7, 1997.[2]
Release
The game was released in Japan under the title Snow Speeder in 1998 almost two years before its North American release.
Reception
| Reception | ||||||||||||||||||
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The game received "average" reviews according to the review aggregation website GameRankings.[3]
References
- ↑ 1.0 1.1 Mirabella III, Fran (October 9, 2000). "Big Mountain 2000". Ziff Davis. http://www.ign.com/articles/2000/10/10/big-mountain-2000. Retrieved July 26, 2018.
- ↑ "Tokyo Game Show Report". Electronic Gaming Monthly (Ziff Davis) (100): 36. November 1997.
- ↑ 3.0 3.1 "Big Mountain 2000 for Nintendo 64". CBS Interactive. http://www.gamerankings.com/n64/196757-big-mountain-2000/index.html. Retrieved July 26, 2018.
- ↑ Provo, Frank (November 2, 2000). "Big Mountain 2000 Review". CBS Interactive. https://www.gamespot.com/reviews/big-mountain-2000-review/1900-2649848/. Retrieved July 26, 2018.
- ↑ Suzi Sez (March 2, 2001). "Big Mountain 2000". Archived from the original on February 7, 2006. https://web.archive.org/web/20060207002944/http://n64.gamezone.com/gzreviews/r16559.htm. Retrieved July 26, 2018.
- ↑ "Big Mountain 2000". Nintendo Power (Nintendo of America) 137: 114. October 2000. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-379-114.jpg. Retrieved July 26, 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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