Software:Blood Wake

From HandWiki
Blood Wake
Developer(s)Stormfront Studios
Publisher(s)Microsoft Game Studios
Platform(s)Xbox
Release
Genre(s)Vehicle combat
Mode(s)Single player, Multiplayer

Blood Wake is a naval combat video game released in 2001 for the Xbox as part of Microsoft's wave of launch titles. It was developed by Stormfront Studios and published by Microsoft Game Studios.

Set in an Asian-themed fictional world, Blood Wake is a story-driven, mission-based high seas action game in which the player controls a series of small fighting vessels.

First unveiled at E3 2001, the game received mixed reviews from critics according to the aggregate website Metacritic. It sold enough copies to be added to Microsoft's budget line, known as Platinum Hits.

Gameplay

Blood Wake is a water combat game featuring various types of boats and ordinance.

The game features a wide variety of naval vessels, from tiny sampans to powerful speedboats and torpedo boats, on up to destroyers and a massive battleship. Over a dozen of these are playable and most have multiple weapon configurations. The weapon types include the standard chain guns, cannon, torpedoes, rockets and mines, plus some unique weapons that are unlocked as you progress through the game. Each boat has machine guns or chain guns as its base, primary armament. Most have one or more heavy weapons as their secondary armament.[3]

The single player story-mode consists of 28 missions featuring a wide variety of attack, defense, escort and raid mission types. These missions take the player to many exotic locales and though the player never leaves the water, the game engine allows the designers to vary the sea and sky conditions to create very different gameplay environments. There is also a multiplayer mode that supports a variety of game types for up to four players. The multiplayer options are somewhat limited at first, but progress through the story mode unlocks many new options. The game also features numerous easter eggs such as special boats and hidden game modes, including the development team's favorite, "Blood Ball", which is essentially multiplayer soccer-on-water using a 10-meter diameter soccer ball and heavily armed gunboats.[4]

There are many different vehicles at the player's disposal in Blood Wake. In the Story Mode the player is assigned a particular boat for each mission. The first is the Speedboat, and each of the mission of the first act features a different variant. As the story progresses, the player is introduced to ever more powerful boats, including a few captured enemy vessels. All of these plus several more are playable in the multiplayer Battle Mode. The following are the main types used by the player during the Story Mode missions:[3]

  • Speedboat: small, fast boat with light weaponry. This is the boat given to the player in the first chapter of Story Mode. Its armament usually consists of four chain guns or auto-cannons, but later adds a rocket launcher. The boat is completely stripped of all armaments for one special mission involving a time trial-style race. In one special mission later in the game it is armed with the Stinger, an extremely powerful, but short-ranged electrical weapon.
  • Catamaran: the game's signature boat, this is featured on the game's cover. Standard armament for this vessel includes two chain guns or auto cannons, with a center mount that may have a rocket launcher, the Stinger, or the Wave Gun (another special weapon type that generates a wave that can detonate torpedoes and sea mines as well as jolt smaller vessels. In addition, it has a pair of side mounts that may hold torpedo launchers or fixed cannons. These weapons differ in combination depending on the model of Catamaran.
  • Gunboat: modeled on a cigarette boat, it is one of the fastest in the game. Its armament is virtually the same as the catamaran, but it adds a rear mount for a mine launcher.
  • Devil Boat: at 75 feet long, this is the largest and most heavily armed playable boat in the game. Inspired by the PT boats of World War II, it has four forward mounts for its primary armament of auto cannons or chain guns. Its secondary armament features dual center mounted rocket launchers, a rear-mounted mine launcher, and four side mounts. The side mounts may have two fixed cannons on the forward pair plus two torpedo launchers on the rear pair, or four torpedo launchers.
  • Hydroplane: The ultra-speedy hydroplane is the fastest and most maneuverable vessel in the game. Modeled on the racing boat Miss Budweiser, its armament is the same as the Gunboat.

Plot

The player controls Lieutenant Shao Kai, a former naval officer of the Northern League fleet who was betrayed and left for dead by his brother, Admiral Shao Lung. Kai is rescued by a band of sea raiders known as the Shadow Clan, and joins them after proving himself worthy to their leader, Ped Zeng. He will bide his time with them awaiting his chance for revenge against his brother. Here he meets a formidable young woman who advises Ped and becomes the love interest. The Shadow Clan spends most of its time preying on the third faction in the game, the Jade Kingdom, who are primarily a mercantile power led by Lord Sri Brana. All are now in the path of Admiral Shao Lung's ambitions to create the Iron Empire. Lung has developed a monstrous warship named the Dragon and a powerful magic amulet to defeat anyone and anything in his way.

Development

Initial development began following the creation of the basic game engine by lead programmer Ralf Knoesel during his holiday break following the completion of Stormfront's previous release, Hot Wheels Turbo Racing. Together with lead artists Tim Dean and Matt Small, they conceived a concept that was essentially "Twisted Metal on water." The team received permission to develop a prototype and Stormfront started looking for a publisher, and eventually settled on Microsoft, which was looking for a suitable development partner for an original IP they had developed that was likened to "Crimson Skies on water." While Stormfront's engine had been designed to support arena combat, they were confident it could be adapted to support the story-driven mission-based structure needed by Microsoft. Music was composed by Robb Mills.[5]

The development team grew under the direction of David Bunnett who hired a contract writer named David Ackerman-Gray to develop the story, and David Wessman to be the lead designer. Wessman had formerly been the gameplay and story lead for the highly acclaimed Star Wars: X-Wing series, and was eagerly welcomed to the team for his expertise in vehicular combat games. In addition, he brought a passion for research into the topic of small boat warfare and drew inspiration for the story and missions from histories of the American Civil War, the Opium Wars, World War II and the Vietnam War. As the game took shape, the team was able to consistently deliver on its milestones up to a week early, thus earning considerable respect from Microsoft. When the game entered quality assurance at Microsoft it was observed that testers who were not assigned to work on it nevertheless would spend their free time playing it. This was noted as an extremely good sign, and Microsoft began to think they might have a sleeper hit on their hands. Stormfront was granted a small extension to their schedule for additional polish.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[6]
Review scores
PublicationScore
AllGameStarStarHalf star[7]
Edge4/10[8]
EGM6.33/10[9]
Game Informer5/10[10]
GameProStarStarHalf star[11]
GameRevolutionB[12]
GameSpot7.9/10[13]
GameSpy75%[4]
GameZone8.5/10[3]
IGN8.4/10[14]
OXM (US)7.4/10[15]
Maxim10/10[16]

Initially hailed as "The Halo Killer" by Boat Magazine, Blood Wake never achieved the popularity of its big brother. The game received average reviews from critics according to Metacritic.[6] In March 2017 GamesRadar+ staff named Blood Wake one of the original Xbox franchise they would like to see revived.[17]

The game was not literally an Xbox launch title, since its debut was part of a second wave of game releases thirty days after the first launch.[citation needed] It was highly anticipated following the excited press reaction at the 2000 E3.[18] Microsoft backed Blood Wake with a television advertising campaign on release, and it reached sixth on the NPD sales charts in November 2002 with over 340,000 units sold,[19] and later that year was the #1 game on the NPD Xbox game rental rankings.[citation needed] With strong sales the game became one of the first in Microsoft's Platinum Hits and was re-released with new box cover art and a lower price.[20]

References

  1. "Xbox launch line-up finalised" (in en). Eurogamer.net. 2002-02-28. https://www.eurogamer.net/article-45554. 
  2. IGN Staff (2002-01-12). "Xbox Reader's Vote 2001: Best Action Game" (in en). https://www.ign.com/articles/2002/01/12/xbox-readers-vote-2001-best-action-game. 
  3. 3.0 3.1 3.2 Bedigian, Louis (January 28, 2002). "Blood Wake Review". Archived from the original on November 12, 2007. https://web.archive.org/web/20071112030759/http://xbox.gamezone.com/gzreviews/r18567.htm. Retrieved January 20, 2019. 
  4. 4.0 4.1 Chick, Tom (January 11, 2002). "Blood Wake". IGN Entertainment. Archived from the original on February 8, 2005. https://web.archive.org/web/20050208231640/http://archive.gamespy.com/reviews/january02/bloodwakexbox/. Retrieved January 20, 2019. 
  5. "Blood Wake". http://www.robbmills.com/blood-wake/. 
  6. 6.0 6.1 "Blood Wake for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/blood-wake/critic-reviews/?platform=xbox. 
  7. Marriott, Scott Alan. "Blood Wake - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114223107/http://www.allgame.com/game.php?id=34572&tab=review. Retrieved January 20, 2019. 
  8. Edge staff (April 2002). "Blood Wake". Edge (Future plc) (109). 
  9. EGM staff (March 2002). "Blood Wake". Electronic Gaming Monthly (Ziff Davis) (152): 142. 
  10. Kato, Matthew (February 2002). "Blood Wake". Game Informer (FuncoLand) (106): 91. Archived from the original on December 1, 2003. https://web.archive.org/web/20031201035110/http://www.gameinformer.com/Games/Review/200202/R03.0801.1458.39072.htm. Retrieved January 20, 2019. 
  11. Dan Elektro (January 9, 2002). "Blood Wake Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208053717/http://www.gamepro.com/microsoft/xbox/games/reviews/19563.shtml. Retrieved January 20, 2019. 
  12. G-Wok (January 2002). "Blood Wake Review". CraveOnline. Archived from the original on September 7, 2015. https://web.archive.org/web/20150907201400/http://www.gamerevolution.com/review/blood-wake. Retrieved January 20, 2019. 
  13. Fielder, Joe (January 9, 2002). "Bloodwake [sic Review [date mislabeled as "May 17, 2006"]"]. CBS Interactive. https://www.gamespot.com/reviews/bloodwake-review/1900-2837694/. 
  14. Chau, Anthony (January 3, 2002). "Blood Wake". Ziff Davis. https://www.ign.com/articles/2002/01/04/blood-wake. 
  15. "Blood Wake". Official Xbox Magazine (Future US): 72. March 2002. 
  16. Boyce, Ryan (December 20, 2001). "Blood Wake". Biglari Holdings. Archived from the original on January 24, 2002. https://web.archive.org/web/20020124223923/http://www.maximonline.com/entertainment/reviews/review_games_2295.html. Retrieved January 20, 2019. 
  17. GamesRadar staff (March 31, 2017). "15 long-dormant Xbox franchises that deserve Xbox One updates". Future plc. https://www.gamesradar.com/forgotten-xbox-franchises/. 
  18. IGN staff (June 2, 2001). "Post E3: Microsoft". Ziff Davis. https://www.ign.com/articles/2001/06/02/post-e3-microsoft. 
  19. "Microsoft 1st Party US Software Sales". January 15, 2003. https://forum.beyond3d.com/threads/microsoft-1st-party-us-software-sales.2906/. 
  20. "Xbox Platinum Hits Program Provides Big Games for Small Price". Microsoft. February 11, 2003. https://news.microsoft.com/2003/02/11/xbox-platinum-hits-program-provides-big-games-for-small-price/. Retrieved January 20, 2019. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.