Software:Blue's Birthday Adventure
| Blue's Birthday Adventure | |
|---|---|
| Developer(s) | Humongous Entertainment |
| Publisher(s) | Humongous Entertainment |
| Series | Blue's Clues |
| Engine | SCUMM |
| Platform(s) | Mac OS, Windows |
| Release |
|
| Genre(s) | Educational |
| Mode(s) | Single-player |
Blue's Birthday Adventure is an educational video game for children from the ages of 3–6 years of age. The game is based on the pre-school television program Blue's Clues, specifically the episode "Blue's Birthday". It was developed and published by Humongous Entertainment. The game is about how Steve tries to find three clues to figure out what Blue wants to have for her birthday.
Gameplay
Blue's Birthday Adventure is packaged on two CD-ROMs, and each CD-ROM contains two scenarios in the form of questions. These are all themed around Steve, Blue's owner, preparing for Blue the dog's birthday party. Before play commences the player must first enter their name, date of birth and their favorite color.[1][2] Players control Steve during play, who breaks the fourth wall by directly speaking to players. The game shares many similarities with the television series. These include Steve being a live-action character appearing in a two-dimensional house designed to look like a paper cut out and Blue communicating by leaving blue paw prints in pertinent locations.[3]
Once the scenario is selected the player must help Steve complete it by solving three problems, guiding him through the house in order to locate clues. Each problem is solved by finding clues which are marked by blue paw prints within the game. In order to locate clues players must interact with characters in the game and provide them with the items they require. Each clue found results in a task for the player. Once all the clues have been located and the tasks presented have been completed, the player helps Steve perform a song, such as the Blue's Clues theme tune.[1][2]
The game is split into three difficulty levels; these affect the task which the player must complete when they discover a clue. For instance, at the lowest difficulty level a clue may be solved by picking the correct drawing shown on the screen, on the higher difficulty level the same task may require player to piece segments of the picture together in order to produce a complete picture.[1][2]
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
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PC Magazine rated the game as 6th place of the Top-Selling Retail Software.[4] The game was also nominated for "PC Children's Entertainment Title of the Year" and "PC Educational Title of the Year (0-8 years)" for the AIAS' 2nd Annual Interactive Achievement Awards.[5]
References
- ↑ 1.0 1.1 1.2 Slade, Margot (1999-02-11). "Library/Thinking Skills; Blue's Birthday Adventure". The New York Times. https://www.nytimes.com/1999/02/11/technology/library-thinking-skills-blue-s-birthday-adventure.html.
- ↑ 2.0 2.1 2.2 2.3 Lisa Karen Savignano. "Blue's Birthday Adventure - Review - Allgame". Allgame. http://www.allgame.com/game.php?id=19427.
- ↑ Kent, Steven (1998-09-05). "Tech Reviews -- TV's Blue's Clues Gets CD-Rom Home Version". The Seattle Times. http://community.seattletimes.nwsource.com/archive/?date=19980906&slug=2770454.
- ↑ "PC Magazine, Volume 18". PC Magazine (3): 10. February 9, 1999. https://books.google.com/books?id=mi_RGvUW6eQC&q=%22humongous+entertainment%22+LCD&pg=PA10. Retrieved March 8, 2016.
- ↑ "Second Interactive Achievement Awards - Computer". Academy of Interactive Arts & Sciences. http://www.interactive.org/iaa/finalists_pc.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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