Software:Bonk's Revenge

From HandWiki
Bonk's Revenge / PC Kid 2
North American TurboGrafx-16 cover
Developer(s)Red Company/Mutech
Publisher(s)Hudson Soft
NEC Home Electronics
Composer(s)Hirohiko Takayama
SeriesBonk
Platform(s)PC Engine/TurboGrafx-16, Game Boy, Virtual Console, PlayStation Network, Windows Store[1]
Release1991
Genre(s)Side-scrolling platformer
Mode(s)Single-player

Bonk's Revenge, known as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan and PC Kid 2 in Europe, is a 2D platformer set in prehistory, originally for the PC Engine/TurboGrafx-16 console, created in 1991 by the Red Company for Hudson Soft, and licensed by NEC. This is the second title in the Bonk series, and was re-released for the TurboGrafx-16 in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. A completely different game with the same name appeared on the Game Boy, whereas the original version was re-released for Wii Virtual Console and on the Japanese PlayStation Store.[2][3] It was also released in Japan on Windows Store[1] on December 13, 2013, and on Wii U Virtual Console on March 12, 2014.[4] The title is also playable on the Turbografx-16/PC Engine Mini Console.

Gameplay

This time, the titular large-headed caveman is on a quest to recover half of the Moon, which was stolen by the evil King Drool III. Its multiple stages each contain several specific areas, which range from outdoors to trains to space to underwater. As in most platformers, Bonk has several crucial abilities: the I button causes him to jump; the II button causes him to "bonk", an action in which Bonk slams his head forward, inflicting a killing blow on most enemies; I jump-II combo causes Bonk to headbutt the Earth, killing enemies he lands on and creating a damaging shock wave; Holding down the II button in midair causes Bonk to spin and hover, allowing for long, controlled jumps. Bonk can also use his large mouth to grip onto allowed surfaces for climbing.

Bonk's health is reflected in heart containers, similar to games in the Zelda series. Taking damage will cause Bonk to lose a certain amount of hearts, and hearts can be refilled through items, such as fruit, collected throughout the game. Bonk can also attain blue hearts that increase his amount of hearts, allowing him to effectively gain more health as the game progresses. The game also features Smileys, similar to coins in the Mario series, which are helpful when the player gets to the bonus round after each boss because they can get extra lives. Bonk can also turn invincible when he collects a large meat or two small meats, and can gain an extra life when he collects a small model of himself.

Power-up forms

Bonk is able to power-up and change into various forms by eating meat. With one small piece of meat, when he Bonks, a cloud floats towards enemies, freezing them when they come in contact. When he spins in the air, he has a cloud surrounding him. When he lands on his head, it freezes all enemies on-screen. With an additional small piece or one large piece, he becomes fully powered up and becomes temporarily invincible. In this form, he breathes fire, which destroys any enemies that come into contact with it. When spinning, he is surrounded by fire, & when he lands, it causes damage to all enemies, and instantly destroys most, but not all of them on-screen.

Variations in gameplay

In the Game Boy version of this title, Bonk can turn into one of three unique heroes: Master Bonk, Hungry Bonk, or Stealth Bonk. Becoming Master Bonk dresses Bonk in a cape, provides him with Vulcan-esque ears, and gives him the ability to move faster and jump higher. Becoming Hungry Bonk gives Bonk an animalistic appearance with evil eyes and a mouth full of razor-sharp teeth, and gives Bonk the ability to chew enemies to death, as well as providing him with a much stronger headbutt that can kill nearby foes. Becoming Stealth Bonk dresses Bonk in a striped jail outfit, and gives him the ability to enter special locked doors that lead to areas such as the bank, where Bonk can collect Smileys, the butcher's, where Bonk can eat more slabs of meat in hope for a different power-up, and jail, where Bonk loses a portion of his Smileys.

Grabbing one of many tulips scattered throughout the game carries Bonk to a special bonus stage where he can face off against Mechabonk -- a RoboCop-esque version of Bonk—in a best-of-three battle to "bonk" one another off the edge of a small stage. Winning two rounds provides Bonk with an extra life, while a loss transforms Bonk into Wounded Bonk, where Bonk resembles a mummy and takes twice as much damage as usual.

The game overall is very similar to games in the Mario series, providing linear, side-scrolling action, multiple power-ups, and several small boss confrontations leading up to a final boss. Its treatment of power-ups is similar as well: taking a hit while powered-up causes Bonk to take no damage, but instead lose his power. For those who struggle with the game, the game offers passwords after game overs, so the player does not need to start over from the beginning.

Reception

In the United Kingdom, PC Kid 2 was the top-selling PC Engine game in September 1991.[5]

Reviewing the Game Boy game, GamePro commented that the game is fun but too short and easy.[6] Entertainment Weekly gave the game a B.[7] French gaming magazine Joypad gave PC Kid II a 97% score.[8]

Notes

References

  • The Bonk Compendium (covering all games and references to Bonk)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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