Software:Boogerman: A Pick and Flick Adventure
| Boogerman: A Pick and Flick Adventure | |
|---|---|
Genesis cover art | |
| Developer(s) | Interplay Productions |
| Publisher(s) | Interplay Productions |
| Producer(s) | Michael Stragey |
| Designer(s) | Christopher Tremmel Michael Stragey |
| Programmer(s) | Michael Stragey |
| Artist(s) | Eddie Rainwater Scott Bieser |
| Composer(s) | Matt Furniss (Sega Genesis/MD) Roy Wilkins (Super Nintendo) |
| Platform(s) | Genesis, Super NES |
| Release | Genesis SNES |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Productions and released for the Sega Genesis in 1994 and on the Super NES in 1995. The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008[5] and in Europe on December 12, 2008.[6] The game's lead character also appears as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓.
Plot
One dark and stormy evening, the civic-minded Professor Stinkbaum was working in his lab above Takey Dump where he is secretly building a machine called Zap-o-Matic that would save the world from pollution by transporting it to a place he called Dimension X-Crement. That same evening, eccentric millionaire Snotty Ragsdale pays a visit to the lab to investigate this project and find out how such a thing is possible. He is suspicious about the machine's workings. After activating the machine, Ragsdale inhales a cloud of pepper through his nose, causing him to let out a mighty sneeze. The power of the sneeze breaks the machine, opening a portal. Just then, a mysterious giant arm pops out of the portal and takes the machine's main power source: Snotrium 357.[7] In response to this danger, Snotty rushes into the men's room to change into his alter ego, the mighty Boogerman, before jumping into the portal to pursue the arm to learn the reason for the theft it has committed.
Gameplay
The gameplay of Boogerman operates as a simple side-scroller, with burp/fart ammunition, as well as booger ammunition. There are 20+ different levels, as well as a final boss level. Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. Following this boss battle is a "sandbox" playable credit scroll, as the player can "fly-fart" with unlimited fuel (not possible in normal gameplay).
Throughout the game, Boogerman's health is represented by his cape, which changes from red to yellow whenever he takes damage from enemy attacks. If he is hit while his cape is turned yellow, he melts away and loses a life. The player can gather capes to restore Boogerman's health. Also scattered through the levels are huts that activate checkpoints if touched.
Reception
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GamePro's Manny LaMancha gave the Genesis version a positive review, summarizing that "As disgusting as Boogerman can be, as a video game it's fun to play. It almost comes off as a parody of last year's Disney's Aladdin, with extensive, challenging levels that take you up and down, left and right, and in and out of distant areas."[27]
Videohead of GamePro said that while the game's gross-out premise is juvenile, the gameplay is high-quality and fun. He added that while the Super NES version is a simple port of the Genesis version, it features more colors, better voice clips, stronger bass sound, and improved controls.[28]
The protagonist of Boogerman: A Pick and Flick Adventure was awarded Grossest Character of 1994 by Electronic Gaming Monthly.[29] The website IGN nominated Boogerman the third worst character name in a 2007 list.[30]
Game Informer gave the game an overall score of 7.5 out of 10 saying that kids will love this game because of the game's simple humor concluding "If you're looking for an action/platform game with a touch of the crass, look no further than Boogerman."[15]
Development
In in interview with Chris Trammel, Trammel stated the following,
“Interplay came to Mike and said “we want to make a gross-out game that appeals to the Garbage Pail Kids demographic…Conceptually we knew we wanted to make a “gross” game. Mike came up with the idea of a gross Superhero and off we went! The ideas just starting pouring out from Michael and myself, I would say we were never short of ideas for characters, locations, etc. As for the design of the characters, we worked very closely with Little Gangster and went through dozens of designs until we finally settled on what you see today. Funny enough, several of the bosses in the game including the main boss BoogerMiester were originally design concepts for Boogerman himself.”[31]
Legacy
On October 16, 2013, Mike Stragey and Chris Tremmel announced that an HD sequel to the game was in the works under their company name Toy Ghost by starting a Kickstarter campaign in which they set a $375,000 goal by November 20 to finish the game for a potential November 2014 release.[32]
On October 24, 2013, Toy Ghost announced that backers who pledged $40 or more would be rewarded with an exclusive co-op mode featuring Earthworm Jim, which would have been the first time since 1997's ClayFighter 63⅓ that they had appeared in a game together.[33]
It only reached a total of $40,252 when it reached its goal date; however, Stragey and Tremmel later sent it to the Steam Greenlight website, and announced on Boogerman's official Facebook page "[They were] waiting to see how things go on Greenlight and hope to try another Kickstarter". However, nothing has been heard since, and the project has been assumed to be quietly cancelled.
References
- ↑ "Dixons Latest Sega & Nintendo Games". Daily Express. December 2, 1994. https://retrocdn.net/images/9/97/DailyExpress_UK_1994-12-02_12.jpg.
- ↑ "BOOGERMAN- Press Release". 1994-11-18. http://www.interplay.com/press/boogrman.html.
- ↑ "News". 1997-06-05. http://www.next-generation.com/news/1295.html.
- ↑ "BOOGERMAN SNES ARRIVES". 1997-06-06. http://www.next-generation.com/news/120595f.html.
- ↑ "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel at Nintendo :: What's New". 2008-12-03. https://www.nintendo.com/whatsnew/detail/r_xYaLI0-qYKNyvfl1VGlisdF5TwKF3z.
- ↑ "Now on Virtual Console" (in en-GB). https://www.nintendo.co.uk/News/2008/Now-on-Virtual-Console-250643.html.
- ↑ Boogerman: A Pick and Flick Adventure; Instruction Manual. SEGA. https://segaretro.org/images/c/ce/Boogerman_MD_US_Manual.pdf.
- ↑ "Boogerman: A Pick and Flick Adventure Genesis review score". https://www.gamerankings.com/genesis/586071-boogerman-a-pick-and-flick-adventure/index.html.
- ↑ "Boogerman: A Pick and Flick Adventure SNES review score". https://www.gamerankings.com/snes/588226-boogerman-a-pick-and-flick-adventure/index.html.
- ↑ Marriott, Scott Alan. "Boogerman: A Pick and Flick Adventure". Archived from the original on November 15, 2014. https://web.archive.org/web/20141115225232/http://www.allgame.com/game.php?id=1537&tab=review. Retrieved August 12, 2021.
- ↑ "Boogerman". Computer and Video Games (157): 98. December 1994. https://segaretro.org/index.php?title=File:CVG_UK_157.pdf&page=98. Retrieved August 12, 2021.
- ↑ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (November 1994). "Boogerman". Electronic Gaming Monthly 7 (11): 40. https://archive.org/details/Electronic_Gaming_Monthly_64/page/n39/mode/2up?q=boogerman. Retrieved August 12, 2021.
- ↑ Whitehead, Dan (January 18, 2009). "Virtual Console Roundup". Eurogamer. p. 3. Archived from the original on December 6, 2019. https://web.archive.org/web/20191206004337/https://www.eurogamer.net/articles/virtual-console-roundup-review_4?page=3. Retrieved August 12, 2021.
- ↑ Skid; Mr Good; Takahara (December 1994). "Boogerman". GameFan 2 (11): 32–33. https://archive.org/details/GamefanVolume2Issue11November1994/page/n31/mode/2up?q=boogerman. Retrieved August 12, 2021.
- ↑ 15.0 15.1 "Boggerman Review". Game Informer. October 1995. http://www.gameinformer.com/oct95/booger.htm. Retrieved December 6, 2020.
- ↑ Thomas, Lucas M. (December 1, 2008). "Boogerman Review". IGN. Archived from the original on December 6, 2008. https://web.archive.org/web/20081206023543/http://uk.wii.ign.com/articles/934/934327p1.html. Retrieved August 12, 2021.
- ↑ Pargonis (12 January 2010). "Test de Boogerman sur MD" (in fr). Archived from the original on February 25, 2020. https://web.archive.org/web/20200225041235/http://www.jeuxvideo.com/articles/0001/00012064-boogerman-test.htm. Retrieved August 12, 2021.
- ↑ Duyn, Marcel van (November 24, 2008). "Boogerman: A Pick and Flick Adventure Review (MD)". Archived from the original on September 28, 2020. https://web.archive.org/web/20200928220633/https://www.nintendolife.com/reviews/2008/11/boogerman_a_pick_and_flick_adventure_virtual_console. Retrieved August 12, 2021.
- ↑ "Now Playing". Nintendo Power (78): 102–107. November 1995. https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20078%20November%201995/page/102/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ Paul; Andy (May 1995). "Boogerman". Nintendo Magazine System (32): 66–68. https://archive.org/details/nms-32/page/66/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ "Boogerman". Total! (41): 42–43. May 1995. https://archive.org/details/total-41-may-1995/page/42/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ Hollock, Betty (December 1994). "Boogerman: A Pick and Flick Adventure". Video Games & Computer Entertainment (71): 76–77. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_71_December_1994/page/n75/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ "Boogerman" (in de). Video Games: 14. January 1995. https://archive.org/details/video-games-de-sh-1995-01/page/14/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ "Boogerman" (in de). Video Games: 96. February 1996. https://archive.org/details/video-games-de-1996-02/page/96/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ Burney, Peter; Adam (October 1994). "Boogerman". Mega Zone (44): 30–31. https://archive.org/details/megazoneau44/page/n29/mode/2up?q=boogerman. Retrieved August 12, 2021.
- ↑ Guise, Tom; Leadbetter, Richard (January 1995). "Boogerman". Sega Magazine (13): 104–105. https://archive.org/details/sega-13/page/65/mode/2up?q=Boogerman. Retrieved August 11, 2021.
- ↑ "ProReview: Boogerman: A Pick and Flick Adventure". GamePro (IDG) (64): 98. November 1994.
- ↑ "ProReview: Boogerman". GamePro (IDG) (88): 100. January 1996.
- ↑ Electronic Gaming Monthly's Buyer's Guide. 1995.
- ↑ IGN staff (August 14, 2007). "Top 10 Tuesday: Worst Character Names". http://www.ign.com/articles/2007/08/14/top-10-tuesday-worst-character-names?page=2.
- ↑ https://obsoletegamer.com/the-interview-chris-tremmel/
- ↑ Cook, Dave (October 17, 2013). "Boogerman 20th Anniversary: The Video Game takes to Kickstarter". VG24/7. http://www.vg247.com/2013/10/17/boogerman-20th-anniversary-the-video-game-takes-to-kickstarter/.
- ↑ Cowan, Danny (October 24, 2013). "Earthworm Jim joins backer-Boogerman 20th Anniversary co-op mode". Joystiq. http://www.joystiq.com/2013/10/24/earthworm-jim-joins-backer-exclusive-boogerman-20th-anniversary/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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