Software:Borrowed Time (video game)
Borrowed Time | |
---|---|
Developer(s) | Interplay |
Publisher(s) | Activision Mastertronic |
Producer(s) | Richard Lehrberg |
Designer(s) | Brian Fargo Michael Cranford |
Programmer(s) | Ayman Adham Jay Patel Troy P. Worrell Rebecca Heineman |
Artist(s) | David Lowery Curt Toumanian Greg Miller |
Platform(s) | Amiga, Apple II, Atari ST, Commodore 64, IBM PC, Macintosh |
Release | 1985: Apple II, C64, IBM PC, Mac 1986: Amiga, Atari ST |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Borrowed Time is a interactive fiction game about a detective, who tries to rescue his kidnapped wife. The game was developed by Interplay and published by Activision in 1985. Mastertronic republished it as a budget title under the name Time to Die.[1]
Plot
The plot in the style of a detective story of the noir crime genre is set in the USA of the 1930s. The player takes a role of a private detective, Sam Harlow. His ex-wife Rita Sweeney has been kidnapped, and he tries to free her. In the process, he is pursued by gangsters who are after his life.
Gameplay
Borrowed Time is a text adventure with a complementary graphical user interface. Control is via the keyboard, alternatively, many commands and objects can be selected from a graphical menu with a joystick or a mouse. Moving around is done in the same way - a selection window with cardinal directions is available. The player must interrogate suspects and collect evidence at the various locations in order to achieve the game goal. Some game actions have a time limit for problem-solving.
Development
Borrowed Time was produced by Interplay for Activision and was part of a $100,000 contract that included a total of three adventure games.[2] Interplay founder Fargo already had experience in the adventure genre: his first game was the adventure The Demon's Forge, released for Apple II in 1981. The parser used by Interplay was developed by Fargo and a collaborator, and at one stage of development had a dictionary of 250 nouns, 200 verbs, and could evaluate input with prepositions and indirect objects.[3] The same engine had been used in the previous games Mindshadow and The Tracer Sanction. The writing and much of the game design were done by Subway Software, a company founded by game journalist Bill Kunkel specifically for Borrowed Time. Fargo outsourced the writing because he felt that no one at Interplay could produce quality prose.[4]
Reception
Info rated Borrowed Time four stars out of five, describing it as "a big step forward in the realm of 'interactive entertainment' ... a tonic to jaded adventurers", and praising the game's graphics, parser, and humor.[5] Compute! wrote that "Activision has created a delightful game environment with the look and feel of those classic hardboiled detective movies and novels".[6] Computer Gaming World's Charles Ardai called Borrowed Time "a superbly cinematic graphic adventure" that was too brief and deserved a sequel.[7] A German reviewer recognized the challenging storyline, the detailed graphics and the comfortable gameplay.[8] He gave Borrowed Time 82 out of 100.[9]
References
- ↑ Ryerson, Don (March 1990). "Time To Buy?". Computer Gaming World: 58. http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=69. Retrieved 15 November 2013.
- ↑ Rusel DeMaria, Johnny L. Wilson: High Score. McGraw-Hill/Osborne: Emeryville, California, 2004. Page 209. ISBN 0-07-223172-6
- ↑ Shay Addams (1985). "if yr cmptr cn rd ths...". Computer Entertainment: 24. http://www.vaxdungeon.com/Infocom/Articles/parser-war.asp.
- ↑ Maher, Jimmy. "Brian Fargo and Interplay". https://www.filfre.net/2015/05/brian-fargo-and-interplay/.
- ↑ Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986). "C-64/128 Gallery". Info: 4–5, 88–93. https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n5/mode/2up. Retrieved 2019-03-19.
- ↑ Bateman, Selby (May 1986). "Borrowed Time". Compute!: pp. 60. https://archive.org/stream/1986-05-compute-magazine/Compute_Issue_072_1986_May#page/n61/mode/2up. Retrieved 29 July 2014.
- ↑ Ardai, Charles (June–July 1987). "Titans of the Computer Gaming World / Part Three of Five: Ardai on Activision". Computer Gaming World (38): 36. http://www.cgwmuseum.org/galleries/issues/cgw_38.pdf. Retrieved 17 April 2016.
- ↑ Heinrich Lenhardt: Borrowed Time, Happy Computer, Spiele-Sonderheft 11/1986 (german)
- ↑ Heinrich Lenhardt: Tatort Computer, Happy Computer 4/1986, p.150f. (german)
External links
Original source: https://en.wikipedia.org/wiki/Borrowed Time (video game).
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