Software:Boulder Dash-XL
| Boulder Dash-XL | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination | |
| Developer(s) | Catnip Games (360, Win)[1] Ludosity (3DS)[2] HeroCraft (iOS)[3] |
| Publisher(s) | Kalypso Media / First Star Software (360, Win)[1] Reef Entertainment (3DS)[2] First Star Software (iOS)[3] |
| Designer(s) | Daniel Remar (3DS)[4] |
| Platform(s) | Xbox 360, Windows,[2] Nintendo 3DS , iOS |
| Release | |
| Genre(s) | Action-puzzle[8] |
| Mode(s) | Single-player |
Boulder Dash-XL is an action-puzzle video game developed by Catnip Games and published by Kalypso Media for the Xbox 360 (XBLA) in July 2011.[1] It is part of the Boulder Dash series. A PC version was released later in 2011. A Nintendo 3DS and iOS ports were released in 2012. The 3DS port is known as Boulder Dash-XL 3D.
Gameplay
The objective of the game is to burrow through tunnels collecting gems without causing rocks to crush the player character. The game has over 150 levels and five game modes: Arcade, Zen, Puzzle, Retro, and Score.[8][2]
Development
The Nintendo 3DS version of the game was developed by Ludosity, with lead designer Daniel Remar having been a fan of the Boulder Dash series.[9] It was developed in a six-month span along with Alien Chaos 3D.[4]
Release
Boulder Dash-XL was developed by Catnip Games, based in Germany. Developers previously worked on Boulder Dash from 2007.[1] The game was released on July 13, 2011, for Xbox 360 and later for PC the same year.[10][5][6] A mobile version (which was originally scheduled to be released for Android, Windows Phone and iOS in 2011),[11] was released on November 20, 2012, for iOS.[7] It was published for Nintendo 3DS on October 5, 2012, in Europe, and was later released on the Nintendo 3DS eShop on August 22 and September 5, 2013, respectively.[2]
Reception
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Boulder Dash-XL received "mixed or average" reviews according to review aggregator Metacritic.[12][13]
GameSpot said: "Boulder Dash-XL is great when it sticks close to the original Boulder Dash formula, but an apparent focus on quantity rather than quality hurts the experience".[14] IGN called the game "simple and fun" but said that "the visuals and sound don't deliver on the same level as the gameplay".[15] GamePro called the game "an enjoyable ride that's well worth your time".[8]
References
- ↑ 1.0 1.1 1.2 1.3 "Boulder Dash XL - Official website rolled out.". Gamer Network. 28 February 2011. https://www.gamesindustry.biz/boulder-dash-xl-official-website-rolled-out.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Whitehead, Thomas (10 October 2012). "Boulder Dash-XL 3D Review (3DS)". Hookshot Media. https://www.nintendolife.com/reviews/3ds/boulder_dash_xl_3d.
- ↑ 3.0 3.1 Suszek, Mike (3 November 2012). "Boulder Dash-XL heading to iOS". AOL. http://www.joystiq.com/2012/11/03/boulder-dash-xl-heading-to-ios/.
- ↑ 4.0 4.1 Remar, Daniel. "Ludosity games". Remar Games. https://www.remar.se/daniel/ludogames.php. Retrieved April 23, 2023.
- ↑ 5.0 5.1 5.2 van Dijk Martín, William (18 July 2011). "Análisis - Boulder Dash XL" (in Spanish). http://www.meristation.com/v3/des_analisis.php?pic=360&idj=cw4e249b7830414&id=cw4e249ce7c0e7b.
- ↑ 6.0 6.1 6.2 Reed, Kristan (15 July 2011). "Download Games Roundup". Gamer Network. https://www.eurogamer.net/download-games-roundup-article-2.
- ↑ 7.0 7.1 7.2 Flodine, Dave (5 December 2012). "Boulder Dash®-XL™ Review". Steel Media. https://www.appspy.com/review/3735/boulder-dash-xl-review.
- ↑ 8.0 8.1 8.2 Terrones, Terry (28 July 2011). "Review: Boulder Dash-XL (XBLA)". GamePro (International Data Group). http://www.gamepro.com/article/reviews/221489/review-boulder-dash-xl-xbla/. Retrieved 21 April 2023.
- ↑ Garv. "Plus XP: Boulder Dash XL-3D: Interview with Ludosity". Plus X. Archived from the original on July 14, 2012. https://web.archive.org/web/20120714041508/http://www.plusxp.com/2012/05/boulder-dash-xl-3d-interview-with-ludosity/. Retrieved April 24, 2023.
- ↑ Romano, Sal (9 November 2010). "Boulder Dash XL announced for XBLA and PC". https://www.gematsu.com/2010/11/boulder-dash-xl-announced-for-xbla-and-pc.
- ↑ Wilson, Will (13 September 2011). "Herocraft bringing XBLA hit Boulder Dash XL to Android, iPhone, Windows Phone". Steel Media. https://www.pocketgamer.com/boulder-dash-xl/herocraft-bringing-xbla-hit-boulder-dash-xl-to-android-iphone-windows-phone/.
- ↑ 12.0 12.1 "Boulder Dash-XL for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/boulder-dash-xl/critic-reviews/?platform=xbox-360.
- ↑ 13.0 13.1 "Boulder Dash-XL 3D for 3DS Reviews". Fandom. https://www.metacritic.com/game/boulder-dash-xl-3d/critic-reviews/?platform=3ds.
- ↑ 14.0 14.1 Calvert, Justin (20 July 2011). "Boulder Dash-XL Review". Fandom. https://www.gamespot.com/reviews/boulder-dash-xl-review/1900-6324503/.
- ↑ 15.0 15.1 Clements, Ryan (14 July 2011). "Boulder Dash XL Review". Ziff Davis. https://www.ign.com/articles/2011/07/14/boulder-dash-xl-review.
- ↑ Rose, Mike (9 October 2012). "Game Reviews - Boulder Dash-XL 3D". Steel Media. https://www.pocketgamer.com/boulder-dash-xl-3d/boulder-dash-xl-3d/.
- ↑ Jepsen, Nikolaj Kürstein (5 August 2011). "Anmeldelser - Boulder Dash XL" (in Danish). Gamez Publishing A/S. https://www.gamereactor.dk/boulder-dash-xl-85252/.
- ↑ Gonzalez, Alberto (27 July 2011). "Análisis de Boulder Dash-XL XBLA (Xbox 360)" (in Spanish). https://vandal.elespanol.com/analisis/x360/boulder-dashxl-xbla/14446#p-37.
External links
- (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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