Software:Boxing Legends of the Ring

From HandWiki
Short description: 1993 video game
Boxing Legends of the Ring
Chavez II
Final Knockout
North American cover art
Developer(s)Sculptured Software
Publisher(s)
Designer(s)Perry Rodgers
Ken Grant
Kenneth Moore
Composer(s)Mark Ganus
Dean Morrell
Platform(s)Sega Genesis
Super NES
ReleaseGenesis:
Super NES:
Genre(s)Fighting, sports
Mode(s)Single-player
multiplayer


All of the fights in the game take place in the Las Vegas Hilton casino in the North American version. There are also advertising banners for HBO visible during fights that are not available in the Japanese version. In the Japanese version, the game takes place in a generic boxing ring using the publisher's name in place of the HBO advertisements found in the North American version.

A special version was released in Mexico and the American Southwest called Chavez II; the game exchanged the English language words for Spanish and omitted some vocals.

Gameplay

The skills and attributes of the player

During fights, it is possible to keep track of the participating boxers' wellbeing by observing the small portraits of the fighters' faces at the top of the screen. As the fighters receive punishment, these portraits show injuries such as cuts and bruises, the severity of which indicate the fighter's health (or lack of). There is also a boxing glove shaped meter at the top of the screen, that indicates how much power a boxer has left in his punches (as in a real fight, the more punches boxers throw, the more tired they become, resulting in weaker punches).

The fighters' movement about the ring is limited to side-stepping left or right; it is impossible to step back or forward. A variety of punches can be thrown; left jabs, crosses to the head, hooks to the body, and uppercuts to the head (all punches except jabs can be thrown with either hand). It is also possible to throw a limited number of so-called 'super punches', that are essentially either a right cross or a right uppercut, but with extra power. At the start of each round, each boxer is capable of throwing one super-punch at any time, although it becomes possible to throw one more with each knockdown they score against their opponent. Defensive techniques consist of blocking, dodging, and clinching. Each boxer has three attributes: 'power', 'stamina', and 'chin'.

A scene of one of the boxing matches against Roberto Durán

There are three different modes: 'exhibition', 'career', and 'battle of the legends'. In 'exhibition' mode, a player can choose to fight as any boxer in the game, against any boxer in the game, against either the console or another player. In 'career' mode, a player creates their own boxer, and fights their way through all the boxers in the game, before fighting for the world title. If the player loses once in 'career' mode, he is given a warning that 'game over' would be given for the second loss; giving the player no alternative but to either use a password or start over again with a new boxer.

Presentation

Each fight is seen from behind and slightly to one side of one of the boxers, so that the player appears to be looking over their shoulder, in the direction of their opponent. In the North American version, the blood is colored red while the Japanese version uses sweat instead. This is contrary to Nintendo's then-current censorship policy that blood should never be used in their games. Between each round, girls in bikinis announce the next round by showing a number around the ring (and to the player).

Reception

Reception
Review scores
PublicationScore
EGMSNES: 23/40[3]
Famitsu27/40[4]
Next GenerationStarStar[6]
Nintendo Power3.95/5[lower-alpha 1]
Video Games (DE)SMD: 66%[8]
SNES: 71%[8]
Mega Action88%[10]
Mega Power91%[11]
Super Action87%[12]
SNES Force85/100[13]

Reviewing the SNES release as Chavez II, GamePro assessed that while it was not one of the best boxing games for the system, it was a surprisingly strong improvement from the original, with faster controls and sharper, bloodier graphics. They summarized it as "decent".[14]

Next Generation stated that "other than the novely of Spanish text and Chavez on the box, you're just as well off picking up [...] Legends of the Ring."[6] Super Gamer magazine gave the SNES version a review score of 81% stating: "Huge character graphics get you right into the bone-crunching action. Gameplay is somewhat limited, but there is always plenty of challenge and moves."[15]

See also

Notes

  1. Nintendo Power scored Rock n' Roll Racing 3.8/7 for graphics/sound, 3.7/5 for play control, 4/5 for challenge, and 4.3/5 for theme/fun.[7]

References

  1. 1.0 1.1 "Boxing Legends: An Instant Classic on SNES & Genesis". GamePro (IDG) (51): 126–127. October 1993. https://archive.gamehistory.org/item/14d7c864-42ba-40a4-8e4a-4164b8fd12db. 
  2. "Playtronic lança 20 títulos para Supernintendo". O Estado de S. Paulo. 22 November 1993. https://acervo.estadao.com.br/pagina/#!/19931122-36559-nac-0064-inf-g20-not. 
  3. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (September 1993). "Boxing Legends of the Ring". Electronic Gaming Monthly 6 (9): 26. https://archive.org/details/Electronic_Gaming_Monthly_50/page/n25/mode/2up?q=%22Boxing+Legends+of+the+Ring%22. Retrieved July 8, 2025. 
  4. NEW GAMES CROSS REVIEW: ファイナルノックアウト. Weekly Famicom Tsūshin. No.257. Pg.37. 12–19 November 1993.
  5. "Legends of the Ring Scores a Knockout". Game Players 6 (10): 121. October 1993. https://archive.org/details/game-players-issue-52-vol.-6-no.-10-october-1993/page/n121/mode/2up. Retrieved August 12, 2025. 
  6. 6.0 6.1 "Finals". Next Generation (Imagine Media) (7): 78. July 1995. 
  7. "Now Playing". Nintendo Power (52): 100–105. September 1993. https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20052%20September%201993/page/105/mode/2up. Retrieved April 16, 2021. 
  8. 8.0 8.1 "Boxing Legends" (in de). Video Games: 90–91. April 1994. https://archive.org/details/video-games-de-1994-01/page/90/mode/2up. Retrieved July 8, 2025. 
  9. Tschiltsch, Jeffrey (October 1993). "Boxing Legends of the Ring". VideoGames & Computer Entertainment 5 (10): 44. https://archive.org/details/video-games-october-1993/mode/2up?q=%22Boxing+Legends+of+the+Ring%22. Retrieved July 8, 2025. 
  10. Neil (January 1994). "Boxing Legends of the Ring". Mega Action (9): 12–13. https://archive.org/details/mega-action-09/page/n11/mode/2up?. Retrieved July 8, 2025. 
  11. Dave; Phil (January 1994). "Boxing Legends of the Ring". Mega Power (7): 38–39. https://archive.org/details/mega-power-uk-07/page/n37/mode/2up. Retrieved July 8, 2025. 
  12. Neil (February 1994). "Boxing Legends of the Ring". Super Action (18): 34–35. https://archive.org/details/super-action-18/mode/2up. Retrieved August 12, 2025. 
  13. Simon; Chris II (March 1994). "Legends of the Ring". SNES Force (10): 30–33. https://archive.org/details/SNES_Force_Issue_10_1994-03_Impact_Magazines_GB/page/n29/mode/2up. Retrieved August 12, 2025. 
  14. "Chavez II Pulls Upset". GamePro (IDG) (67): 115. February 1995. 
  15. "Boxing Legends of the Ring Review". Super Gamer (United Kingdom: Paragon Publishing) (2): 122. May 1994. https://archive.org/details/super-gamer-02/page/122/mode/2up. Retrieved March 13, 2021.