Software:Brawl Brothers
| Brawl Brothers | |
|---|---|
![]() North American cover art | |
| Developer(s) | Jaleco |
| Publisher(s) | Jaleco |
| Designer(s) | Hoshi Kazuaki Ryoichi Kuramochi |
| Composer(s) | Atsuyoshi Isemura Hajime Uchida |
| Series | Rushing Beat |
| Platform(s) | Super Nintendo Entertainment System |
| Release | |
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Brawl Brothers, known in Japan as Rushing Beat Run (ラッシング・ビート乱 複製都市, Rasshingu Biito Ran: Fukusei Toshi; "Rushing Beat Chaos: The City of Clones"),[lower-alpha 1] is a 1992 beat 'em up video game developed and published by Jaleco for the Super Nintendo Entertainment System. It is the second game in the Rushing Beat series, after Rival Turf!, and was followed by The Peace Keepers in 1993.
Gameplay
As in Final Fight, the player has to walk sideways and fight bad guys for several stages. Next to the general food-health supplies, the player can also pick up weapons like sticks, guns, grenades and such. A special "Angry Mode" gives injured fighters a burst of energy.
It is the only known SNES game that features its Japanese version on the same cartridge, accessible through use of a cheat code. The Japanese version of the game features different character names, no maze-like stages, an expanded ending sequence and the addition of a groin kick move for playable character Douglas Bild.
Characters
The player can choose from one of five characters, with American and Japanese version names:
- Hack / Rick Norton, the street brawler. Compared to Rival Turf!, Norton is more imposing and one of his throws is a deadly German suplex. He now wears bandages around his pants' lower legs to protect his shins. His boss stage is a platform surrounded by a steel cage.
- Slash / Douglas Bild, the police officer, who has gained more size as well and wears yellow boots that also go up to half his calf. He can no longer do a Frankensteiner, but his power bomb is much stronger. His alternate throw is an Atomic Drop from the back. In the Japanese version it is an Atomic Drop from the front, which is a direct shot to the groin, which was censored by Nintendo of America. His boss stage is a construction platform that is raised and lowered as the battle goes on.
The new characters aiding them are these:
- Lord J, the judo master, slow and lumbering but with powerful throws. His boss stage is a temple court;
- Kazan, the ninja, very quick and able to split himself in half to slash foes. His boss stage is a ninja dojo training room and has spikes on the floors which become walls as the room rotates;
- Wendy Milan, the professional wrestler, rather quick for the powerful moves she can execute. Her boss stage is a conventional wrestling ring whose ropes she can jump on to execute flying attacks.
In a one-player game, a "partner" will chosen for the player at random by the CPU. The remaining characters thereafter (or clones of them per the Japanese storyline) will be chosen as bosses for the first three levels. The remaining level ends with a battle against the final boss, Dieter/Iceman, a martial artist with an extendable and flexible staff.
Reception
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Brawl Brothers received a 20.79/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 145 spot.[15] The game received mixed reviews from critics.[16][17] Paul Davies and Edward Lawrence of Nintendo Magazine System called it an "outstanding beat' em up which suffers on a few minor accounts".[4] AllGame's Brett Alan Weiss praised the game's the graphics, music, and addition of more enemies and moves than Rival Turf!, but the lack of speed, precision, and polish compared to games like Streets of Rage and Double Dragon were criticized.[1]
Notes
- ↑ Although the kanji 乱 is pronounced ran, the background for the character select and stage map screens displays the romanized title as "RUSHING BEAT RUN", suggesting that this is the developer's preferred transliteration.
References
- ↑ 1.0 1.1 Weiss, Brett Alan (1998). "Brawl Brothers - Review". AllGame. All Media Network. http://www.allgame.com/game.php?id=2455&tab=review.
- ↑ Keen, Steve; Sumpter, Garth (May 1993). "Review: Brawl Brothers". Computer and Video Games (EMAP Images) (138): 54–56. https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20138/page/n53/mode/2up.
- ↑ "New Games Cross Review: ラッシング・ビート乱 複製都市" (in ja). Famitsu (ASCII Corporation) (211): 38. January 1, 1993. https://archive.org/details/weekly-famitsu-no.-211-january-1st-1993/Weekly%20Famitsu%20-%20No.%20211%20January%201st%201993/page/n37/mode/1up. (Transcription by Famitsu.com. ).
- ↑ 4.0 4.1 Davies, Paul; Lawrence, Edward (April 1993). "Super NES Review: Brawl Brothers". Nintendo Magazine System (EMAP) (7): 80–82. https://archive.org/details/nintendo-magazine-system-7/page/80/mode/2up.
- ↑ Davies, Jonathan (March 1993). "Import Review: Rushing Beat Run". Super Play (Future Publishing) (5): 32–33.
- ↑ Buxton, Chris (September 1993). "SNES Round-Up: Rushing Beat Run". Total! (Future Publishing) (21): 41. https://archive.org/details/total-issue-21/page/n40/mode/1up.
- ↑ Simmons, Alex; West, Allie (May 1993). "Review Control: Rushing Beat Run". Control (Maverick Magazines) (9): 46–48. https://archive.org/details/control-09/page/5/mode/2up.
- ↑ Ishino, Michiho (January 4, 1993). "TV Game・Broad-Way SFC: ラッシング・ビート乱 複製都市" (in ja). Hippon Super! (ja) (JICC Publishing Bureau) 8 (1): 70. https://archive.org/details/hippon-super-january-1993-01-600dpi-ozidual/Hippon%20Super%201993%2001%20%28J%20OCR%29/page/n73/mode/1up.
- ↑ Roberts, Nick; Rice, Chirs (April 1993). "Force Rated: Rushing Beat Run". N-Force (Impact Magazines) (10): 36–37. https://archive.org/details/nforce-magazine-10/page/n35/mode/2up.
- ↑ Delaunay, Wilhelmina (June 1993). "SNES Review: Brawl Brothers". Nintendo Game Zone (Dennis Publishing) (8): 60–61. https://archive.org/details/nintendo-game-zone-08/page/60/mode/2up.
- ↑ "Guide Directory Enquiries". SNES Force (Impact Magazines) (1): 92–97. July 1993. https://archive.org/details/snes-nforce-magazine-01/page/n94/mode/1up.
- ↑ O'Connor, Frank; Kirrane, Simon (April 1993). "Super Review: Rushing Beat Run". Super Action (Europress) (7): 24–27. https://archive.org/details/super-action-07/page/n23/mode/2up.
- ↑ "ザ テストプレイ 年末スペシャル: ラッシング・ビート乱" (in ja). The Super Famicom (magazine) (ja) (SoftBank Creative) 3 (24): 28. December 25, 1992. https://archive.org/details/the-super-famicom-december-25-1992-12-25-600dpi-ozidual/The%20Super%20Famicom%201992%2024%20-%2012%2025%20%28J%20OCR%29/page/28/mode/1up.
- ↑ Westley, Dave (March 1993). "Import Review: Rushing Beat 2". Super Pro (Paragon Publishing) (4): 30–31. https://archive.org/details/super-pro-04/page/n29/mode/2up.
- ↑ Super Famicom Magazine (August 1, 1993). "ゲーム通信簿" (in ja). 90年11月から'93年6月21日発売までの323本を収録!! スーパーファミコンオールカタログ'93 (special supplement). Tokuma Shoten. p. 28.
- ↑ "Now Playing: Brawl Bros.". Nintendo Power (Nintendo of America) 46: 103, 107. March 1993.
- ↑ Taylor, Matt (July 1993). "Super NES ProReview: Brawl Brothers". GamePro (IDG) (48): 102. https://archive.org/details/GamePro_Issue_048_July_1993/page/n94/mode/1up.
External links
- Rushing Beat Run at Jaleco Script error: The function "in_lang" does not exist.
- Brawl Brothers at GameFAQs
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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