Software:Breach & Clear (video game)
Breach & Clear | |
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Logo of Breach & Clear | |
Developer(s) | Mighty Rabbit Studios |
Publisher(s) |
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Director(s) | Joshua Fairhurst |
Producer(s) | Robert Bowling |
Designer(s) |
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Programmer(s) | Adrian Schmettau |
Artist(s) |
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Composer(s) | Sean Murray |
Engine | Unity |
Platform(s) | |
Release | iOS
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Genre(s) | Turn-based strategy, action role-playing |
Mode(s) | Single-player |
Breach & Clear is a 2013 turn-based strategy action role-playing video game developed by Mighty Rabbit Studios and published by Gun Media. The player is in control of four special forces units who must enter an area and kill all enemies in it. The player plans the actions of all characters in advance and the turns are resolved simultaneously. It was first released for iOS on July 17, 2013 and for Android on September 5, 2013. The game was then ported to Microsoft Windows, OS X and Linux, and was released through Steam on March 21, 2014. A PlayStation Vita version was released the following year. It does not feature an explicit story, although missions in each category are connected.
On May 3, 2014, the Frozen Synapse DLC Pack was released for PC, featuring levels inspired by and designed like Frozen Synapse. Unlike the main game, which takes place in real-world places, the DLC missions take place in a manifestation of the cyberspace. Following a publishing deal for the games sequel, Breach & Clear: Deadline, the game was acquired by Gambitious Digital Entertainment and Devolver Digital in early 2015. The sequel was then released on July 21, 2015. Deadline leaves the notion of real-world simulation behind by adding Zombies to the game.
The PlayStation Vita version of Breach & Clear was released digitally on May 21, 2015, and was later re-published and distributed physically by Mighty Rabbit Studios' subsidiary Limited Run Games. The game became notable for being the rarest physically released PlayStation Vita game, with only 1,500 copies being printed, and being released exclusively as a mail-in order title. The physical copies were put up for purchase on Limited Run Games' website on October 29, 2015, and were sold out in just two hours.[1]
Reception
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The iOS and Vita versions received "mixed or average reviews" according to the review aggregation website Metacritic.[2][3]
References
- ↑ Wakeling, Kyle (October 29, 2015). "Breach & Clear Limited Physical Run by Limited Run Games". http://thevitalounge.net/2015/10/29/breach-clear-limited-physical-run-by-limited-run-games/. Retrieved January 30, 2016.
- ↑ 2.0 2.1 "Breach & Clear for iPhone/iPad Reviews". CBS Interactive. http://www.metacritic.com/game/ios/breach-clear. Retrieved April 22, 2018.
- ↑ 3.0 3.1 "Breach & Clear for PlayStation Vita Reviews". CBS Interactive. http://www.metacritic.com/game/playstation-vita/breach-clear. Retrieved April 22, 2018.
- ↑ Parkin, Simon (July 31, 2013). "Breach & Clear review (iPad/iPhone)". Gamer Network. https://www.eurogamer.net/articles/2013-07-31-breach-and-clear-review. Retrieved April 23, 2018.
- ↑ Marchiafava, Jeff (July 18, 2013). "Breach & Clear (iOS): Waiting For Reinforcements". GameStop. http://www.gameinformer.com/games/breach__clear/b/ios/archive/2013/07/18/breach-and-clear-review-ios.aspx. Retrieved April 23, 2018.
- ↑ "Breach & Clear (iOS)". GamesMaster (Future plc): 78. October 2013.
- ↑ Akerman, Nick (July 30, 2013). "Breach and Clear Review (iOS)". Resero Network. https://www.videogamer.com/reviews/breach_and_clear_review.html. Retrieved April 23, 2018.
- ↑ Nichols, Scott (August 6, 2003). "Mobile reviews: 'Rymdkapsel', 'Breach & Clear', 'Pivvot', more". Hearst Communications. http://www.digitalspy.com/gaming/review/a504336/mobile-reviews-rymdkapsel-breach-clear-pivvot-more/. Retrieved April 23, 2018.
External links