Software:Breakdown (video game)
| Breakdown | |
|---|---|
| Developer(s) | Namco |
| Publisher(s) | Namco |
| Director(s) | Masafumi Shibano |
| Producer(s) | Hirofumi Kami |
| Designer(s) | Ryouji Ichikari |
| Programmer(s) | Kazushige Watanabe |
| Artist(s) | Masataka Shimono |
| Writer(s) |
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| Composer(s) |
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| Platform(s) | Xbox |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Breakdown (ブレイクダウン Bureikudaun) is a first-person action game produced in 2003 and released by Namco in 2004 for the Microsoft Xbox console. The game was praised for its use of the first-person perspective for storytelling. In 2018, Microsoft announced it would be available via backwards compatibility on the Xbox One via the physical disc and a digital download on the Xbox Live Store.
Gameplay
Although Breakdown is a first-person action game, it integrates elements of a fighting game and uses auto-lock for shooting enemies. The viewpoint is always the player's, and interaction with objects is realistic: ammunition is picked up by looking down and grabbing it (instead of walking over it), doors are opened by grabbing the handle, key cards are used by swiping them over a scanner and ladders climbed by using one's arms. Health and energy are replenished by consuming energy bars, hamburgers, and sodas.
Plot
An underground complex, known to humanity as Site Zero, has been discovered in Japan and seems to be the cause of increased earthquake activity. It was built by mysterious forces and is controlled by a being known as Nexus. A research facility is established to study the complex and its inhabitants, the T'lan. As the game begins, there have been minor skirmishes between humans and the seemingly invincible T'lan.
Protagonist Derrick Cole has developed amnesia from an injection of T'langen, a fluid recovered from Site Zero which was intended to create supersoldiers with T'lan abilities. He is in a recovery facility near Site Zero at the beginning of the war between the humans and Nexus, which overflows into the facility. Derrick is rescued by a mysterious woman named Alex Hendrickson, who seems to know him and is dismayed about his amnesia. As they make their escape, they are separated by an earthquake during an encounter with T'lan warriors. As they go their separate ways, Derrick's new abilities manifest and he is able to break through the T'lan energy shields, much as Alex can. The two eventually reunite and encounter Solus, a human-like T'lan who defeats both Derrick and Alex with ease before running off to complete a different objective.
Derrick and Alex learn of an evacuation helicopter on the roof of the building and plan to use it to escape the hostile soldiers and T'lan. However, the U.S. military destroys the helicopter and Derrick and Alex escape to the Terminus 4 research facility, where they encounter the Beta Project test subjects. These are children who have been slowly injected with small amounts of T'langen over a long period of time to give them the same abilities as Derrick. Alex recognizes one named Ernest and calls out to him, promising that help is on the way. Further, into the research center, they meet Stefania Wojinski, a neurologist specializing in memory loss and recovery, who has had her project funding terminated. After a brief discussion with her about Derrick's memory, the two are finally greeted by Chief Researcher Glen Ogawa. They learn that Nexus is planning a massive attack on humanity. Glen gives Derrick an additional injection of T'langen known as "accelerator", boosting his physical capabilities and giving him new powers.
Departing to Site Zero, Derrick and Alex are separated again and they both agree to regroup at the entrance. Along the way, Derrick encounters USMC Lieutenant Gianni deLuca and his squad, equipped with anti-T'lan lasers. Derrick learns from Gianni that Nexus is planning on deploying its T'lan troops all over the Earth using crystal rockets, and it is Gianni's mission is to stop them. Gianni and his squad plan to join up with another unit. While Gianni and his squad have a different goal, other squads are ordered to shoot Derrick on sight. The two part ways and Derrick travels to Site Zero on foot. Traveling into Terminus' sewer system, Derrick is interrupted by Solus, who has been ordered to stop him from entering Site Zero. Narrowly escaping, Derrick reunites with Alex and the two head into the complex.
Inside the complex, the two learn from Gianni that Stefania stole a valuable disk containing all of Terminus 4's research on Site Zero and the T'lan, deleting all backups. The U.S. military wants the information, so they send in a team to retrieve the disk before they order a nuclear strike. Deep into Site Zero, Alex is captured by Solus. As Derrick makes his way through alone, he witnesses Stefania's execution after she turns the data over to the military. Derrick travels on foot to the silos but arrives to find Gianni's squad decimated. The rockets are launched, and the T'lan are scattered all over the world. Derrick enters the heart of Site Zero to stop Nexus but is challenged by Solus. During the fight, Solus kills Alex, and the U.S. military launches a nuclear strike in a last-ditch effort to destroy Site Zero. The resulting explosion reacts with Solus' shield and Derrick is sent 15 years into the future.
Derrick awakes in a device designed by Stefania, and it is revealed that the device was used to piece together Derrick's fragmented memories. Derrick finds himself in a dystopian future controlled by the T'lan. A group of Terminus 4 scientists explains that Derrick will experience the "pendulum effect", swinging him back in time to shortly before he left. This will allow him to relive events, and hopefully, prevent the rockets' launch. Traveling through the complex to reach Glen, Derrick finds Alex. They meet Glen, who reveals that although they failed to stop the launch 15 years before, they had time to further refine T'langen. The "ultra accelerator" injection gives Derrick the power he needs to change the past. As the pendulum effect begins, Alex accompanies Derrick to the present, knowing she will be killed by Solus. They are separated in the pendulum-effect tunnel and will arrive at different times. Derrick arrives moments after Alex is captured by Solus, while Alex is sent to the recovery facility at the moment where she rescued Derrick, facilitating Derrick's journey at the beginning of the game.
Derrick saves Stefania before she is thrown off a ledge, and uses an elevator to take him deep into the silos, allowing him to reach Gianni's squad in a timely manner. Derrick defeats Solus, saves Alex and destroys Nexus, ending the T'lan threat. Derrick and Alex escape from Site Zero as it collapses. In a helicopter above the site with Stefania and Gianni, Alex questions the future; since she is still alive, the future has been divided into two separate timelines. As the pendulum effect begins to throw Alex into the future she jumps out of the helicopter to avoid dragging the others with her. Derrick has a choice: remaining in his own time or following her to destroy Nexus in her timeline. If Derrick chooses to go with Alex, they both go to an unknown future. If Derrick chooses to stay in the past, then, after the ending credits, a message from Dr. Ogawa appears saying that Alex has died alone.
Characters
- Derrick Cole: A former combat soldier skilled in firearms and hand-to-hand combat, he is the only survivor of 10 Alpha Project test subjects who received large intravenous doses of T'langen; because of this, he is capable of fighting the T'Lan. His out-of-place environments, such as a desert, are fragments of older memories used to fill the gaps in his memory of the T'Lan offensive.
- Alex Hendrickson: A physically-capable and determined woman, who can fight with guns and knives. She is a member of the facility's Beta Project, a more-successful project which looks for gradual results instead of those from one injection. While traveling through the facility, Derrick remembers seeing a young Alex as a test subject in a room with other children.
- Glen Ogawa: A Japanese-American professor of medicine, after conducting biological research in Australia he was banned from the medical community for creating a human clone. He is now involved in a classified project. Glen spearheaded experiments in augmenting soldiers to supersoldiers, with military support, and processes the T'langen given to Derrick.
- Stefania Wojinski: A visiting professor from Poland and memory specialist, whose recent project was canceled. Embittered by this, she deleted and appropriated data from her employers' hard drives.
- Gianni de Luca: An Italian-American Marine first lieutenant, he leads an elite unit specializing in top-secret missions. Colorfully-spoken, he is a good, passionate person who is cool under fire. Although Gianni is deployed by the army looking for Derrick, Gianni answers to a higher authority and is tasked with a secret mission to reach Nexus and prevent the launch of the T'lan rockets.
- Solus: A powerful T'lan leader and avatar of Nexus. He meets Derrick and Alex in the Botanical Research Facility, incapacitating both. Solus later meets Derrick underground, and the latter can only run. In Site Zero, he kidnaps Alex and interrogates her. As Derrick frees her, Solus seems to be defeated but kills Alex. After a nuclear explosion, a reaction with his shield energy and sends Derrick into the future.
Backwards compatibility
While already available via backwards compatibility on the Xbox 360,[1] Microsoft announced on April 10, 2018 that backwards compatibility would be supported for Breakdown on Xbox One from April 17, 2018. Physical discs will be playable on the system, while available on the Xbox Live Store as a digital download.[2]
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[7]
David Chen, writing for Xbox-gaming magazine Xbox Nation, said, "Hardcore gamers ... will find Breakdown suffers from a few too many design flaws," but praised the game, saying: "In spite of any ... shortcomings, Breakdown is an enormously compelling, satisfying game."[18] IGN's Hilary Goldstein criticized the game for boring level design and clunky gameplay mechanics but praised it for its solid voice acting and deep story.[14]
The Times gave the game four stars out of five, saying, "The graphics are strong and shot from a realistic firstperson point of view, which adds to the disorientation while at the same time immersing you in the story."[17] Playboy gave it 75%, saying, "Even noncombat activities are seen from Cole's view, whether he's eating a cheeseburger or ogling his sexy sidekick. Brilliant."[19] However, The Cincinnati Enquirer gave it three-and-a-half stars out of five, saying, "Fans of run 'n' gun games and arcade-fighting titles likely will find that Breakdown is a uniquely enjoyable -- though visually dizzying -- single-player tale."[16]
In 2009, GamesRadar+ included it in its list of games "with untapped franchise potential", saying: "Breakdown got a lot of attention for its originality (first person fistfights!) and bizarre plot (time traveling alien super-soldiers!). Official Xbox Magazine went so far as to claim that Breakdown's story was better than Halo."[15][20]
Notes
References
- ↑ "Play Original Xbox Games on Xbox 360". Microsoft. https://support.xbox.com/en-US/legacy-devices/original-console/play-original-games.
- ↑ Warren, Tom (April 10, 2018). "Microsoft is bringing 19 more original Xbox games to the Xbox One, including Star Wars classics". Vox Media. https://www.theverge.com/2018/4/10/17220090/microsoft-xbox-backwards-compatibility-original-list-2018.
- ↑ 3.0 3.1 "Breakdown Reviews". CBS Interactive. https://www.metacritic.com/game/breakdown/critic-reviews/?platform=xbox.
- ↑ Edge staff (April 2004). "Breakdown". Edge (Future plc) (135): 104. http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=29358&subsectionid=1606. Retrieved July 12, 2020.
- ↑ Byrnes, Paul; Boyer, Crispin; Ricciardi, John (May 2004). "Breakdown". Electronic Gaming Monthly (Ziff Davis) (178): 99. http://www.egmmag.com/article2/0,2053,1573510,00.asp. Retrieved July 12, 2020.
- ↑ Reed, Kristan (June 22, 2004). "Breakdown". Gamer Network. https://www.eurogamer.net/articles/r_breakdown_x.
- ↑ 7.0 7.1 "ブレイクダウン" (in Japanese). Famitsu (Enterbrain) 789. January 30, 2004.
- ↑ Kato, Matthew (April 2004). "Breakdown". Game Informer (GameStop) (132): 104. http://www.gameinformer.com/NR/exeres/AB9462C0-8BEA-4CB8-851C-F4AF90ABE6F7.htm. Retrieved July 12, 2020.
- ↑ Major Mike (May 2004). "Breakdown Review for Xbox on GamePro.com". GamePro (IDG Entertainment): 66. http://www.gamepro.com/microsoft/xbox/games/reviews/34469.shtml. Retrieved July 12, 2020.
- ↑ Silverman, Ben (March 2004). "Breakdown Review". CraveOnline. https://www.gamerevolution.com/review/34248-breakdown-review.
- ↑ Navarro, Alex (March 16, 2004). "Breakdown Review". CBS Interactive. https://www.gamespot.com/reviews/breakdown-review/1900-6091580/.
- ↑ Williams, Bryn (March 19, 2004). "GameSpy: Breakdown". IGN Entertainment. http://xbox.gamespy.com/xbox/breakdown/500189p1.html.
- ↑ Valentino, Nick (March 18, 2004). "Breakdown - XB - Review". https://www.gamezone.com/reviews/breakdown_xb_review/.
- ↑ 14.0 14.1 Goldstein, Hilary (March 16, 2004). "Breakdown". Ziff Davis. https://www.ign.com/articles/2004/03/16/breakdown-3.
- ↑ 15.0 15.1 "Breakdown". Official Xbox Magazine (Imagine Media): 78. April 2004.
- ↑ 16.0 16.1 Saltzman, Marc (April 8, 2004). "'Breakdown' takes virtual to the max". The Cincinnati Enquirer (Gannett Company). http://www.cincinnati.com/freetime/games/reviews/040804_breakdown.html.
- ↑ 17.0 17.1 Vincent, Alex (July 10, 2004). "Breakdown". The Times. https://www.thetimes.co.uk/article/breakdown-gnhmjwfddnk.
- ↑ Chen, David (April 2004). "Breakdown". Xbox Nation (Ziff Davis) (13): 88–90. http://www.xbnmag.com/article2/0,2053,1549821,00.asp. Retrieved July 12, 2020.
- ↑ "Breakdown". Playboy (Playboy Enterprises). May 2004.
- ↑ GamesRadar+ staff (April 30, 2009). "123 games with untapped franchise potential (Page 4)". Future plc. https://www.gamesradar.com/123-games-with-untapped-franchise-potential/4/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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