Software:Brian Lara International Cricket 2005
| Brian Lara International Cricket 2005 | |
|---|---|
| Developer(s) | Swordfish Studios |
| Publisher(s) | Codemasters |
| Series | Brian Lara Cricket |
| Platform(s) | Microsoft Windows, PlayStation 2, Xbox |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single player, multiplayer |
Template:Brian Lara series Brian Lara International Cricket 2005, known as Ricky Ponting Cricket in Australia and New Zealand, is a cricket video game from Codemasters, available on Xbox, PlayStation 2 and Windows platforms, released on 21 July 2005, which was the first day of the 2005 Ashes series. The game is followed by Brian Lara International Cricket 2007 (Ricky Ponting International Cricket 2007 in Australia and New Zealand and Yuvraj Singh International Cricket in India).
Details
This game is the follow-up to Brian Lara Cricket '99 (also known as Shane Warne Cricket '99 in Australia and New Zealand). It contains the 2003 Cricket World Cup in Africa and the 2004 ICC Champions Trophy. These two competitions are licensed by the International Cricket Council (ICC) and contain official player names, faces, kits, badges and sponsors. All other modes are unofficial as the rights for these belong to EA Sports and therefore some players and kits are made up; for example Graham Thorpe becomes "G Thrip" and Shane Warne becomes "S Worde". The only correct names in these modes are Brian Lara himself, (shown as "B Lara"), and Australian Captain Ricky Ponting (similarly shown as R Ponting).[3] The game is also first to include licensed bats such as the Kookaburra Diablo and the GM Purist. The game takes the perspective of the normal cricket TV coverage, other views and displays in the game also try to emulate TV coverage of cricket, for example Hawk-Eye, an electronic system used to track cricket balls as they are bowled is featured in the game.

Game modes
There are a few types of cricket that can be played in the game. Test match, Test series, One Day match, World Cup, ICC Champion's Trophy and practice mode. Along with the types of cricket there are several difficulty settings. Slog mode, village, county and test. With each difficulty bowling and batting decreases in ease. The game also offers the player to construct their own team from cricketers already in the game, and to construct their own "Career Players" who gain experience with each match. There is also a "Classic XI" mode, which has famous cricketers of the past such as W.G. Grace, Imran Khan and Jim Laker.
Challenges
There are also a challenge mode in the game, where the player can take on cricketing challenges based on notable cricket matches from the past. The player can either recreate or rewrite history, depending on the team they choose to play as. These include such matches as The birth of The Ashes, the 1933 Bodyline test match, Garfield Sobers' six sixes, and the 2003 ICC Cricket World Cup final. There are 10 challenges in total.
Reaction and criticism
Reaction from critics was very good with ratings averaging around 7.5 out of 10.[4]
Notes
- ↑ Keller, Matt (September 26, 2005). "Updated Australian Release List - 26/09/05". http://palgn.com.au/article.php?id=3129&sid=eb7471f40fd239d4799d6dc23dafbc01.
- ↑ Gibson, Ellie (30 June 2005). "Brian Lara demo". https://www.eurogamer.net/news300605brianlara.
- ↑ Although in the ICC events the names of the players are spelled correctly.
- ↑ Reviews of Brian Lara International Cricket 2005 on gamerankings.com
External links
- Official Codemasters website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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