Software:Brunswick Circuit Pro Bowling 2

From HandWiki
Short description: 2000 video game
Brunswick Circuit Pro Bowling 2
North American box art
Developer(s)Adrenalin Entertainment
Publisher(s)THQ
Platform(s)PlayStation
Release
  • NA: February 10, 2000[1]
  • EU: March 2000
Genre(s)Ten pin bowling
Mode(s)Single player, multiplayer

Brunswick Circuit Pro Bowling 2 is a ten-pin bowling game released for PlayStation in 2000. It is the sequel to Brunswick Circuit Pro Bowling. It featured more characters (now including female characters), an easier throw system and many others.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72%[2]
Review scores
PublicationScore
AllGameStarStarStarStar[3]
GameProStarStarStar[4]
GameSpot7.1/10[5]
IGN8/10[6]
OPM (AU)4/10[7]
OPM (UK)3/10[8]
OPM (US)StarStarStarStar[9]
Play44%[10]

The game received above-average reviews according to the review aggregation website GameRankings.[2]

References

  1. "PR - 2/10/00 - THQ Ships Brunswick Circuit Pro Bowling 2". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-173.asp. 
  2. 2.0 2.1 "Brunswick Circuit Pro Bowling 2 for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521211210/https://www.gamerankings.com/ps/196829-brunswick-circuit-pro-bowling-2/index.html. Retrieved February 24, 2021. 
  3. Thompson, Jon. "Brunswick Circuit Pro Bowling 2 - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115162005/http://www.allgame.com/game.php?id=23225&tab=review. Retrieved February 24, 2021. 
  4. Lou Gubrious (February 17, 2000). "Brunswick Curcuit Pro Bowling 2 Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). Archived from the original on January 18, 2005. https://web.archive.org/web/20050118060436/http://www.gamepro.com/sony/psx/games/reviews/4776.shtml. Retrieved February 24, 2021. 
  5. Stahl, Ben (February 16, 2000). "Brunswick Circuit Pro Bowling 2 [date mislabeled as "February 26, 2004""]. CBS Interactive. https://www.gamespot.com/reviews/brunswick-circuit-pro-bowling-2-review/1900-2546886/. Retrieved February 24, 2021. 
  6. Perry, Douglass C. (February 22, 2000). "Brunswick Circuit Pro Bowling 2". Ziff Davis. https://www.ign.com/articles/2000/02/23/brunswick-circuit-pro-bowling-2. Retrieved February 24, 2021. 
  7. Merrett, Steve (June 2000). "Brunswick Pro Bowling 2". Official Australian PlayStation Magazine (ACP) (35): 80. https://archive.org/details/Official_AUS_PlayStation_Magazine_Issue_035_2000_06_ACP_Publishing_AU/page/80/mode/2up. Retrieved August 1, 2021. 
  8. Merrett, Steve (June 2000). "Brunswick Circuit Pro Bowling 2". Official UK PlayStation Magazine (Future Publishing) (59): 131. https://archive.org/details/opm059/page/n129/mode/2up. Retrieved March 4, 2021. 
  9. "Brunswick Circuit Pro Bowling 2". Official U.S. PlayStation Magazine (Ziff Davis) 3 (7). April 2000. 
  10. Lawrence, Ben (May 2000). "Brunswick Pro Bowling 2". Play UK (Paragon Publishing) (62): 74. https://archive.org/details/play-062/page/74/mode/2up. Retrieved August 1, 2021. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.