Software:Buzz Lightyear of Star Command (video game)
| Buzz Lightyear of Star Command | |
|---|---|
| Developer(s) | Traveller's Tales |
| Publisher(s) | Activision |
| Composer(s) | Keith Leary (Game Audio Ltd.) |
| Series | Toy Story |
| Platform(s) | PlayStation, Dreamcast, Game Boy Color, Windows |
| Release | Dreamcast PlayStationWindows Game Boy Color |
| Genre(s) | Platform, shooter |
| Mode(s) | Single-player |
Buzz Lightyear of Star Command is a platform/shooter video game developed by Traveller's Tales and published by Disney Interactive and Activision in 2000. It is based on the animated series of the same name, a spin-off of the Toy Story franchise. It was released for Dreamcast, PlayStation, Microsoft Windows, and Game Boy Color. A version for the Nintendo 64 was planned but was later cancelled for unknown reasons.[8]
The PlayStation version was re-released digitally on PlayStation 4 and PlayStation 5 on December 19, 2023.[9]
Gameplay

Buzz Lightyear of Star Command is an action shooter platform video game played from a third-person perspective. The game takes place on various fictional planets. The player controls Buzz Lightyear, who must race a villain to the end of each level, where a battle then occurs between the two. During the race, the player must defend against various enemies who try to stop Buzz. Throughout each level, the player can collect coins and use them to purchase weapon upgrades, shields, as well as vehicles, such as a hoverboard, a jet bike, and a jet pack. The player can also pay for level shortcuts, such as teleportation machines and boost pads, which launches Buzz further into the level.[10][11][12][13][14][15]
At a certain point in each level, Buzz can summon his partner Booster, who stomps the ground to kill all nearby enemies. If the main villain reaches the end of the level before Buzz, then the player has 15 seconds to reach the end before the villain escapes. If the player beats the villain to the end of the level, then Buzz's partner Mira briefly arrives to drain some of the villain's health, making the battle easier for the player. The player's final battle is with Evil Emperor Zurg. Medals are required to advance to later levels, and can be earned by collecting Little Green Men scattered around levels and collecting enough money to pass its mark. After winning a level, the player can then replay it through two game modes, which also award medals if won. In one game mode, the player goes through the level to retrieve pieces of Buzz's robotic partner, XR; the other game mode is a time challenge, in which the player must reach the level's finish line in time.[10][11][12][13][14][15]
The home console and Windows versions of the game have 14 levels and include clips from the television series,[10][12][16][15] while the Game Boy Color version features 12 levels.[17] The Game Boy Color version is an action game viewed from a top-down perspective, and also includes the same vehicles as the other versions.[18]
Reception
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The Dreamcast and PlayStation versions received "mixed or average reviews" according to Metacritic,[32][31] and were criticized for the camera perspective,[16][19][28] with GamePro writing that it "swoops around like a roller coaster gone mad".[11] Some reviewers criticized the inclusion of clips from the television series, stating that they had little relevance to the game's story and levels.[16][12] Some critics also believed that Buzz's dialogue was lacking the character's bravado and wit from the Toy Story films,[16][21] and others stated that the game would appeal primarily to younger children.[10][12]
Kristian Brogger of Game Informer reviewed the PlayStation version and was critical of its graphics and gameplay.[23] Adam Cleveland of IGN praised the PlayStation version for its graphics and the inclusion of Bobcat Goldthwait as a voice actor, but he criticized the "forgettable" music. Cleveland called the racing portions "downright pointless" and considered the game's genre difficult to pinpoint "because it tries to paste itself together with elements from other games". Cleveland also questioned why each boss enemy cannot be harmed until the end of the race, and stated that he was not very satisfied with the game.[13] Official U.S. PlayStation Magazine considered the game a "muddy mix of platformer, shooter and arcade racer" that "doesn't quite work", largely due to the controls, particularly the lack of a lock-on aiming feature. The magazine also considered the levels to be uninspired.[28]
Reviewing the Dreamcast version, Jon Thompson of AllGame found the game's concept to be repetitive, but stated that the sound and music were good.[10] In comparison to the PlayStation version, Electronic Gaming Monthly believed that the Dreamcast version was graphically superior, especially its frame rate,[19] while Miguel Lopez of GameSpot believed that the PlayStation version had a superior frame rate.[12] GamePro also praised the PlayStation version's frame rate, and its cartoon-style graphics, but was critical of enemies that respawn "very quickly".[11] Tom Bramwell of Eurogamer mentioned graphical issues with the Dreamcast version and stated that its only redeeming feature was its array of power-ups.[21]
Michael J. Steinhart of PC Magazine praised the Windows version for its "crisp graphics and smooth, absorbing action".[33] IGN's Marc Nix criticized the Game Boy Color version for its graphics and poor weapon arsenal. Nix was disappointed by the inability to perform hoverboard tricks as in the home game console versions, and was critical of the controls, writing that Buzz moves too heavily. Nix noted that it was possible for the player to pass up the villain being chased, resulting in the player having to wait at the end of the course for the villain to arrive in order to apprehend them, as they cannot be stopped prior to the end of the course; Nix considered this concept "pretty silly".[17]
References
- ↑ "Les Aventures de Buzz L'Eclair sur Dreamcast" (in fr). https://www.jeuxvideo.com/jeux/dreamcast-dcast/00029525-les-aventures-de-buzz-l-eclair.htm.
- ↑ "EBWorld.com - Dreamcast". 2000-10-19. http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp.
- ↑ "Les Aventures de Buzz L'Eclair sur PSone" (in fr). https://www.jeuxvideo.com/jeux/playstation-ps1/00004769-les-aventures-de-buzz-l-eclair.htm.
- ↑ "EBWorld.com - PlayStation". 2000-10-19. http://www.ebworld.com/ebx/categories/homepages/playstation.asp.
- ↑ "Les Aventures de Buzz L'Eclair sur PC" (in fr). https://www.jeuxvideo.com/jeux/pc/jeu-1344340/.
- ↑ "Les Aventures de Buzz L'Eclair sur Gameboy" (in fr). https://www.jeuxvideo.com/jeux/gameboy-g-boy/00004918-les-aventures-de-buzz-l-eclair.htm.
- ↑ "pocket.ign.com: Buzz Lightyear of Star Command". 2001-01-07. http://pocket.ign.com/games/14636.html.
- ↑ "Buzz Lightyear of Star Command | Video Game Trailer | 1080p AI Upscale". YouTube. August 30, 2021. https://www.youtube.com/watch?v=4N8Iw6-A9PA. Retrieved January 21, 2023.
- ↑ "PlayStation Plus Game Catalog for December: Grand Theft Auto V, Stranger of Paradise: Final Fantasy Origin, Metal: Hellsinger and more". PlayStation Blog. December 13, 2023. https://blog.playstation.com/2023/12/13/playstation-plus-game-catalog-for-december-grand-theft-auto-v-stranger-of-paradise-final-fantasy-origin-metal-hellsinger-and-more/. Retrieved December 20, 2023.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Jon Thompson. "Buzz Lightyear of Star Command (DC) - Review". AllGame. Archived from the original on December 7, 2014. https://web.archive.org/web/20141207172213/http://www.allgame.com/game.php?id=25427&tab=review. Retrieved December 7, 2014.
- ↑ 11.0 11.1 11.2 11.3 11.4 Human Tornado (November 2, 2000). "Buzz Lightyear of Star Command Review for PlayStation". GamePro. Archived from the original on February 9, 2005. https://web.archive.org/web/20050209100923/http://gamepro.com/sony/psx/games/reviews/7245.shtml. Retrieved November 13, 2014.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Miguel Lopez (October 18, 2000). "Buzz Lightyear of Star Command (PS)". http://www.gamespot.com/reviews/buzz-lightyear-of-star-command-review/1900-2642296/. Retrieved 13 November 2014.
- ↑ 13.0 13.1 13.2 13.3 Adam Cleveland (October 12, 2000). "Disney/Pixar's Buzz Lightyear of Star Command (PS)". http://www.ign.com/articles/2000/10/13/disneypixars-buzz-lightyear-of-star-command. Retrieved 17 May 2013.
- ↑ 14.0 14.1 Buzz Lightyear of Star Command instruction manual. Activision. 2000. pp. 8–15.
- ↑ 15.0 15.1 15.2 Traveller's Tales (2000). Buzz Lightyear of Star Command. Activision/Disney Interactive.
- ↑ 16.0 16.1 16.2 16.3 16.4 Marc Nix (October 17, 2000). "Buzz Lightyear of Star Command (DC)". http://www.ign.com/articles/2000/10/18/buzz-lightyear-of-star-command-2. Retrieved 13 November 2014.
- ↑ 17.0 17.1 17.2 Marc Nix (December 1, 2000). "Buzz Lightyear of Star Command (GBC)". http://www.ign.com/articles/2000/12/02/buzz-lightyear-of-star-command. Retrieved 13 November 2014.
- ↑ Deci, T.J.. "Buzz Lightyear of Star Command - Overview". Archived from the original on November 14, 2014. https://web.archive.org/web/20141114100442/http://www.allgame.com/game.php?id=25645. Retrieved June 4, 2019.
- ↑ 19.0 19.1 19.2 "Buzz Lightyear of Star Command (DC)". Electronic Gaming Monthly. January 2001. Archived from the original on January 29, 2001. https://web.archive.org/web/20010129011300/http://www.zdnet.com/egm/stories/main/0%2C11589%2C2658639%2C00.html. Retrieved November 13, 2014.
- ↑ "Buzz Lightyear of Star Command (PS)". Electronic Gaming Monthly. January 2001.
- ↑ 21.0 21.1 21.2 Bramwell, Tom (March 13, 2001). "Buzz Lightyear of Star Command (DC)". http://www.eurogamer.net/articles/r_buzz_dc. Retrieved November 13, 2014.
- ↑ "REVIEW for Buzz Lightyear of Star Command (DC)". GameFan. October 18, 2000.
- ↑ 23.0 23.1 Kristian Brogger (December 2000). "Buzz Lightyear of Star Command (PS)". Game Informer (92): 111. Archived from the original on September 15, 2008. https://web.archive.org/web/20080915050850/http://gameinformer.com/Games/Review/200012/R03.0807.1034.43669.htm. Retrieved November 13, 2014.
- ↑ Joe Dodson (November 2000). "Buzz Lightyear of Star Command Review (DC)". Game Revolution. http://www.gamerevolution.com/review/buzz-lightyear-of-star-command. Retrieved November 13, 2014.
- ↑ Lopez, Miguel. "Buzz Lightyear of Star Command Review (Dreamcast)". https://www.gamespot.com/reviews/buzz-lightyear-of-star-command-review/1900-2642282/. Retrieved May 22, 2019.
- ↑ Dry, Frank (June 2001). "Buzz Lightyear of Star Command". Hyper (92): 80. https://archive.org/details/hyper-092/page/80/mode/2up?q=. Retrieved 7 October 2021.
- ↑ "Buzz Lightyear of Star Command". Nintendo Power 138: 132. November 2000.
- ↑ 28.0 28.1 28.2 Gary Steinman (December 2000). "Buzz Lightyear of Star Command". Official U.S. PlayStation Magazine. Archived from the original on January 27, 2001. https://web.archive.org/web/20010127142100/http://www.zdnet.com/opm/stories/main/0%2C11891%2C2646688%2C00.html. Retrieved November 13, 2014.
- ↑ "Disney/Pixar Buzz Lightyear of Star Command for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/365080-disneypixar-buzz-lightyear-of-star-command/index.html. Retrieved 13 November 2014.
- ↑ "Disney/Pixar Buzz Lightyear of Star Command for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/431217-disneypixar-buzz-lightyear-of-star-command/index.html. Retrieved 13 November 2014.
- ↑ 31.0 31.1 "Buzz Lightyear of Star Command for Dreamcast Reviews". CBS Interactive. https://www.metacritic.com/game/disney-pixar-buzz-lightyear-of-star-command/critic-reviews/?platform=dreamcast. Retrieved 13 November 2014.
- ↑ 32.0 32.1 "Buzz Lightyear of Star Command for PlayStation Reviews". CBS Interactive. https://www.metacritic.com/game/disney-pixar-buzz-lightyear-of-star-command/critic-reviews/?platform=playstation. Retrieved 13 November 2014.
- ↑ Steinhart, Michael J. (January 2, 2001). "Buzz Lightyear of Star Command Action Game". Archived on September 13, 2008. Error: If you specify
|archivedate=, you must also specify|archiveurl=. https://www.pcmag.com/article2/0,2817,34305,00.asp.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Buzz Lightyear of Star Command (PlayStation) can be played for free in the browser on the Internet Archive
